Player Matchup

Chaac
Chaac
JaviSoSuavey
Chaac
Level 26
God Stats
4W - 0L
1,920 SR
Queue Stats
81W - 72L
1,495 Elo+
Solo
Ra
Ra
RagnorokXDPX
Ra
Level 69
God Stats
3W - 0L
1,564 SR
Queue Stats
76W - 75L
1,461 Elo+
Party 1
Danzaburou
Danzaburou
Solarus_Knight
Danzaburou
Level 25
God Stats
10W - 8L
1,512 SR
Queue Stats
21W - 22L
1,358 Elo+
Party 1
Team Averages
Level 40
1,665 SR
1,438 Elo+

VS

Team Averages
Level 45
1,316 SR
1,332 Elo+
Neith
Neith
Gengipolo38
Neith
Level 8
God Stats
40W - 64L
1,016 SR
Queue Stats
68W - 112L
1,189 Elo+
Party 2
Ymir
Ymir
Jandosky
Ymir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
LilBruhda
Danzaburou
Level 8
God Stats
3W - 8L
1,433 SR
Queue Stats
6W - 14L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 5
10,943
684
8,157
6,821
4,500
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
7 / 2 / 5
11,752
735
12,093
10,253
4,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
Solarus_Knight
Danzaburou
13
2 / 3 / 7
10,441
653
10,078
12,729
4,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
9,013
563
5,246
10,693
4,147
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
13
3 / 3 / 2
9,540
596
9,285
13,640
15,859
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
LilBruhda
Danzaburou
12
1 / 7 / 1
8,664
542
3,568
14,015
4,853
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
13
Kills
5
5
Deaths
13
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Ymir
3
3
2
1.33
W
4
0
5
6.5
L
Danzaburou
LilBruhda
Danzaburou
1
7
1
0.21
W
7
2
5
4.75
W
Danzaburou
Solarus_Knight
Danzaburou
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,328
Damage
18,099
29,803
Taken
38,348
13,434
Mitigated
24,859
14,646
Healing
8,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,246
1,570
0
3,565
10,693
4,147
0
3,806
6,887
0
28,920
L
Ymir
9,285
1,008
135
1,569
13,640
15,859
0
3,055
10,585
37,406
0
W
8,157
1,630
0
3,580
6,821
4,500
565
366
6,455
0
53,872
L
Danzaburou
LilBruhda
Danzaburou
3,568
784
0
3,325
14,015
4,853
0
5,381
8,634
0
31,796
W
12,093
493
2,446
5,174
10,253
4,220
355
4,728
5,525
58,668
0
W
Danzaburou
Solarus_Knight
Danzaburou
10,078
4,321
254
3,192
12,729
4,714
1,589
4,573
8,156
0
36,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,136
Gold Earned
27,217
206
Minions Killed
131
0
Camps Cleared
0
860,974
Distance Traveled
764,473
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,013
563
42
3
0
229,370
0
L
Ymir
9,540
596
46
3
0
269,557
2
W
Chaac
10,943
684
69
4
0
271,483
0
L
Danzaburou
8,664
542
43
3
0
265,546
0
W
Ra
11,752
735
92
6
0
302,857
3
W
Danzaburou
10,441
653
45
3
0
286,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role