Player Matchup

Chang'e
Chang'e
Retonomized
Chang'e
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
295W - 263L
1,579 Elo+
Party 3
Arachne
Arachne
Salazaroni
Arachne
Level 155
God Stats
20W - 15L
1,605 SR
Queue Stats
134W - 140L
1,646 Elo+
Solo
Cernunnos
Cernunnos
SupaDupaFLY24
Cernunnos
Level 123
God Stats
6W - 8L
1,553 SR
Queue Stats
270W - 247L
1,523 Elo+
Solo
Cthulhu
Cthulhu
papirocks34
Cthulhu
Level 125
God Stats
21W - 21L
1,151 SR
Queue Stats
168W - 152L
1,537 Elo+
Party 3
Chaac
Chaac
wazzzup23
Chaac
Level 125
God Stats
21W - 19L
1,500 SR
Queue Stats
544W - 505L
1,606 Elo+
Solo
Team Averages
Level 131
1,462 SR
1,578 Elo+

VS

Team Averages
Level 111
1,499 SR
1,516 Elo+
Danzaburou
Danzaburou
OrphanSlaper
Danzaburou
Level 61
God Stats
11W - 18L
1,512 SR
Queue Stats
116W - 146L
1,423 Elo+
Party 2
Nike
Nike
TyBlue14
Nike
Level 106
God Stats
19W - 8L
1,640 SR
Queue Stats
363W - 321L
1,593 Elo+
Party 1
Sylvanus
Sylvanus
bonecrusher8976
Sylvanus
Level 101
God Stats
1W - 4L
1,299 SR
Queue Stats
114W - 138L
1,474 Elo+
Party 2
Raijin
Raijin
ggmaIik
Raijin
Level 157
God Stats
3W - 7L
1,828 SR
Queue Stats
507W - 470L
1,562 Elo+
Solo
Ravana
Ravana
moist boiy
Ravana
Level 128
God Stats
1W - 7L
1,215 SR
Queue Stats
317W - 312L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Retonomized
Chang'e
20
14 / 3 / 6
16,104
596
25,364
20,804
7,576
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
Salazaroni
Arachne
20
8 / 5 / 9
15,249
565
12,699
31,720
16,540
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cernunnos
SupaDupaFLY24
Cernunnos
20
1 / 5 / 11
13,319
493
16,119
22,273
7,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
papirocks34
Cthulhu
17
0 / 6 / 12
12,271
454
11,367
25,702
23,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
wazzzup23
Chaac
20
4 / 4 / 7
13,791
511
20,401
26,263
22,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
OrphanSlaper
Danzaburou
18
3 / 5 / 2
12,758
473
9,563
24,119
9,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nike
20
4 / 2 / 6
13,852
513
19,282
31,564
32,427
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
16
0 / 8 / 9
11,160
413
12,497
24,896
25,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Raijin
ggmaIik
Raijin
19
10 / 10 / 3
14,526
538
27,256
23,422
10,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
moist boiy
Ravana
20
5 / 3 / 5
14,034
520
13,818
12,526
9,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
47
27
Kills
22
23
Deaths
28
45
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
OrphanSlaper
Danzaburou
3
5
2
0.8
W
Chang'e
Retonomized
Chang'e
14
3
6
5.67
W
Arachne
Salazaroni
Arachne
8
5
9
2.5
W
Cernunnos
SupaDupaFLY24
Cernunnos
1
5
11
1.3
L
Nike
4
2
6
3.5
L
Sylvanus
0
8
9
0.56
L
Raijin
ggmaIik
Raijin
10
10
3
1.15
L
Ravana
moist boiy
Ravana
5
3
5
2.5
W
Cthulhu
papirocks34
Cthulhu
0
6
12
1
W
Chaac
wazzzup23
Chaac
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,950
Damage
82,416
126,762
Taken
116,527
77,227
Mitigated
87,412
58,674
Healing
39,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
OrphanSlaper
Danzaburou
9,563
3,650
0
6,709
24,119
9,788
6,440
6,513
17,471
0
101,383
W
Chang'e
Retonomized
Chang'e
25,364
1,229
4,591
10,886
20,804
7,576
1,232
8,638
11,701
127,282
0
W
Arachne
Salazaroni
Arachne
12,699
8,260
0
16,225
31,720
16,540
231
7,026
24,267
0
125,061
W
Cernunnos
SupaDupaFLY24
Cernunnos
16,119
7,779
0
8,618
22,273
7,169
5,904
6,693
15,437
0
97,950
L
Nike
19,282
2,405
0
14,644
31,564
32,427
304
4,280
26,367
0
93,981
L
Sylvanus
12,497
4,349
6,359
7,534
24,896
25,039
1,845
8,779
15,795
40,143
7,655
L
Raijin
ggmaIik
Raijin
27,256
1,634
0
1,723
23,422
10,771
498
11,332
11,614
87,426
0
L
Ravana
moist boiy
Ravana
13,818
4,212
0
3,015
12,526
9,387
0
5,305
7,069
0
96,878
W
Cthulhu
papirocks34
Cthulhu
11,367
913
1,076
4,105
25,702
23,253
918
11,040
14,332
45,009
0
W
Chaac
wazzzup23
Chaac
20,401
3,669
0
13,173
26,263
22,689
883
7,436
17,844
0
91,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,734
Gold Earned
66,330
687
Minions Killed
674
0
Camps Cleared
0
2,400,195
Distance Traveled
2,189,059
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,758
473
139
5
0
429,175
4
W
Chang'e
16,104
596
190
7
0
500,920
1
W
Arachne
15,249
565
149
6
0
494,187
7
W
Cernunnos
13,319
493
146
5
0
419,163
3
L
Nike
13,852
513
164
6
0
462,509
3
L
Sylvanus
11,160
413
75
3
0
357,125
5
L
Raijin
14,526
538
138
5
0
388,527
5
L
Ravana
14,034
520
158
6
0
551,723
0
W
Cthulhu
12,271
454
60
2
0
480,678
1
W
Chaac
13,791
511
142
5
0
505,247
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role