Player Matchup

Nike
Nike
FactorForm
Nike
Level 24
God Stats
7W - 4L
1,543 SR
Queue Stats
1,393W - 1,344L
1,584 Elo+
Solo
Hel
Hel
Offrip
Hel
Level 25
God Stats
1W - 0L
1,717 SR
Queue Stats
5W - 4L
1,629 Elo+
Solo
Nox
Nox
RummmmmHammmmm
Nox
Level 60
God Stats
7W - 0L
1,584 SR
Queue Stats
68W - 42L
1,611 Elo+
Party 1
Neith
Neith
Yikkes
Neith
Level 11
God Stats
3W - 1L
1,857 SR
Queue Stats
45W - 24L
1,639 Elo+
Party 1
Susano
Susano
mamamiazakaria
Susano
Level 25
God Stats
5W - 4L
1,556 SR
Queue Stats
168W - 165L
1,556 Elo+
Solo
Team Averages
Level 29
1,651 SR
1,604 Elo+

VS

Team Averages
Level 16
1,640 SR
1,635 Elo+
Terra
Terra
ChiKnBucKet
Terra
Level 22
God Stats
11W - 8L
1,889 SR
Queue Stats
52W - 37L
1,600 Elo+
Party 2
Izanami
Izanami
Reaper9559
Izanami
Level 7
God Stats
12W - 9L
1,547 SR
Queue Stats
133W - 157L
1,565 Elo+
Solo
He Bo
He Bo
Tiddygang
He Bo
Level 5
God Stats
0W - 1L
1,841 SR
Queue Stats
29W - 16L
1,862 Elo+
Party 3
Cthulhu
Cthulhu
pipedyodad123
Cthulhu
Level 28
God Stats
0W - 2L
1,318 SR
Queue Stats
78W - 66L
1,524 Elo+
Party 2
Bakasura
Bakasura
w3dn3sdaii
Bakasura
Level 16
God Stats
0W - 3L
1,606 SR
Queue Stats
129W - 101L
1,623 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
7,921
528
4,665
11,156
10,552
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hel
Offrip
Hel
13
5 / 2 / 5
8,614
574
7,368
7,551
3,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
9 / 1 / 8
9,654
644
9,736
6,719
2,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Yikkes
Neith
14
10 / 3 / 7
9,241
616
9,902
8,292
2,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 4 / 5
8,198
547
6,177
10,664
3,427
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,250
417
2,338
8,880
4,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
Reaper9559
Izanami
10
0 / 11 / 2
6,036
402
3,559
12,385
3,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

He Bo
Tiddygang
He Bo
13
4 / 7 / 2
8,305
554
5,915
8,506
2,401
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cthulhu
13
1 / 3 / 2
7,781
519
7,648
12,438
8,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
w3dn3sdaii
Bakasura
14
8 / 4 / 2
8,656
577
7,027
11,213
3,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
28
Kills
13
13
Deaths
28
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
1
3
2
0.67
W
Hel
Offrip
Hel
5
2
5
3.75
L
Izanami
Reaper9559
Izanami
0
11
2
0.09
W
9
1
8
13
L
He Bo
Tiddygang
He Bo
4
7
2
0.71
W
Neith
Yikkes
Neith
10
3
7
4.5
W
3
4
5
1.38
L
Cthulhu
1
3
2
0.67
L
Bakasura
w3dn3sdaii
Bakasura
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,848
Damage
26,487
44,382
Taken
53,422
23,171
Mitigated
21,975
11,783
Healing
10,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,338
310
568
1,895
8,880
4,727
34
5,365
3,495
17,916
0
W
4,665
701
0
2,195
11,156
10,552
231
6,181
4,285
0
44,480
W
Hel
Offrip
Hel
7,368
594
1,884
3,764
7,551
3,421
567
2,443
4,970
41,815
0
L
Izanami
Reaper9559
Izanami
3,559
2,020
0
1,206
12,385
3,013
1,094
4,801
7,512
0
28,385
W
9,736
1,429
0
2,100
6,719
2,883
0
2,842
3,877
57,402
0
L
He Bo
Tiddygang
He Bo
5,915
486
0
906
8,506
2,401
0
4,626
3,638
26,958
0
W
Neith
Yikkes
Neith
9,902
6,008
0
1,622
8,292
2,888
566
2,322
5,571
0
50,576
W
6,177
1,487
0
218
10,664
3,427
0
1,613
8,373
0
49,939
L
Cthulhu
7,648
1,294
208
3,695
12,438
8,051
141
0
12,438
45,487
0
L
Bakasura
w3dn3sdaii
Bakasura
7,027
5,211
0
1,622
11,213
3,783
0
1,877
9,235
0
34,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,628
Gold Earned
37,028
461
Minions Killed
322
0
Camps Cleared
0
1,370,713
Distance Traveled
1,324,593
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,250
417
35
2
0
249,030
4
W
Nike
7,921
528
101
7
0
241,648
2
W
Hel
8,614
574
76
5
0
290,746
3
L
Izanami
6,036
402
52
3
0
198,135
3
W
Nox
9,654
644
110
7
0
288,164
5
L
He Bo
8,305
554
53
4
0
269,319
2
W
Neith
9,241
616
89
6
0
260,542
3
W
Susano
8,198
547
85
6
0
289,613
2
L
Cthulhu
7,781
519
101
7
0
298,824
1
L
Bakasura
8,656
577
81
5
0
309,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role