Player Matchup

Ymir
Ymir
CodeArcher
Ymir
Level 155
God Stats
3W - 4L
1,585 SR
Queue Stats
277W - 283L
1,553 Elo+
Solo
Agni
Agni
PityFunk
Agni
Level 134
God Stats
2W - 3L
1,503 SR
Queue Stats
128W - 123L
1,549 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Slidez286
Tsukuyomi
Level 108
God Stats
6W - 1L
1,743 SR
Queue Stats
143W - 147L
1,538 Elo+
Party 3
Artio
Artio
ll--W3irD0--ll
Artio
Level 160
God Stats
0W - 2L
1,555 SR
Queue Stats
76W - 58L
1,566 Elo+
Party 2
Rama
Rama
rZeldris
Rama
Level 147
God Stats
0W - 2L
1,528 SR
Queue Stats
30W - 38L
1,526 Elo+
Party 2
Team Averages
Level 141
1,583 SR
1,546 Elo+

VS

Team Averages
Level 101
1,498 SR
1,490 Elo+
Bakasura
Bakasura
 
Bakasura
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Blargn
Ares
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
33W - 21L
1,490 Elo+
Party 1
Chiron
Chiron
Greham
Chiron
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,437 Elo+
Party 1
Chronos
Chronos
Ilovegravy
Chronos
Level 129
God Stats
4W - 4L
1,489 SR
Queue Stats
331W - 334L
1,593 Elo+
Party 1
Fafnir
Fafnir
Skaider
Fafnir
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 13
10,894
726
8,302
18,058
16,952
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
19
6 / 5 / 10
11,788
786
17,410
11,179
4,267
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
Slidez286
Tsukuyomi
16
3 / 5 / 15
10,536
702
15,477
11,905
4,761
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

18
4 / 4 / 15
10,840
723
16,233
25,020
17,746
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Rama
20
10 / 5 / 9
12,408
827
21,346
14,202
5,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
19
5 / 4 / 10
12,075
805
12,020
17,493
10,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
Blargn
Ares
18
4 / 6 / 9
12,108
807
11,697
24,144
24,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
Greham
Chiron
19
5 / 4 / 13
11,848
790
21,318
16,038
7,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
Ilovegravy
Chronos
20
7 / 4 / 9
11,865
791
19,057
20,053
10,727
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
Skaider
Fafnir
17
2 / 7 / 11
10,825
722
7,501
18,980
24,967
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
75
25
Kills
23
23
Deaths
25
62
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
4
10
2.5
W
Ares
Blargn
Ares
4
6
9
1.42
L
2
4
13
2.13
W
Chiron
Greham
Chiron
5
4
13
2.88
W
Chronos
Ilovegravy
Chronos
7
4
9
2.88
L
Agni
6
5
10
2.2
W
Fafnir
Skaider
Fafnir
2
7
11
1.07
L
Tsukuyomi
Slidez286
Tsukuyomi
3
5
15
2.1
L
4
4
15
2.88
L
Rama
10
5
9
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,768
Damage
71,593
80,364
Taken
96,708
49,615
Mitigated
77,712
30,005
Healing
28,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
12,020
6,665
561
5,625
17,493
10,158
1,438
5,762
11,485
0
18,477
W
Ares
Blargn
Ares
11,697
248
1,417
2,995
24,144
24,502
47
11,195
12,453
15,484
0
L
8,302
1,231
2,030
4,780
18,058
16,952
422
9,023
8,215
13,562
0
W
Chiron
Greham
Chiron
21,318
10,498
1,971
4,215
16,038
7,358
1,613
7,296
8,372
0
48,062
W
Chronos
Ilovegravy
Chronos
19,057
7,371
1,142
5,012
20,053
10,727
1,725
9,439
10,252
40,900
0
L
Agni
17,410
1,660
414
1,533
11,179
4,267
0
4,851
5,978
41,488
0
W
Fafnir
Skaider
Fafnir
7,501
2,815
3,149
2,279
18,980
24,967
2
6,383
12,201
13,553
0
L
Tsukuyomi
Slidez286
Tsukuyomi
15,477
3,185
1,766
1,556
11,905
4,761
1,493
6,092
5,236
0
26,569
L
16,233
1,754
2,842
10,615
25,020
17,746
254
9,700
14,231
20,856
0
L
Rama
21,346
18,310
1,121
3,348
14,202
5,889
2,258
8,589
5,371
0
44,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,466
Gold Earned
58,721
160
Minions Killed
138
0
Camps Cleared
0
1,256,214
Distance Traveled
1,285,398
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,075
805
32
2
0
292,413
4
W
Ares
12,108
807
10
1
0
243,922
1
L
Ymir
10,894
726
12
1
0
230,861
0
W
Chiron
11,848
790
47
3
0
281,970
0
W
Chronos
11,865
791
43
3
0
242,673
2
L
Agni
11,788
786
70
5
0
240,899
0
W
Fafnir
10,825
722
6
0
0
224,420
1
L
Tsukuyomi
10,536
702
25
2
0
284,090
0
L
Artio
10,840
723
8
1
0
259,143
1
L
Rama
12,408
827
45
3
0
241,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role