Player Matchup

Ymir
Ymir
ChronicHysteria
Ymir
Level 62
God Stats
3W - 3L
1,739 SR
Queue Stats
342W - 355L
1,499 Elo+
Party 1
Set
Set
Darkillxx
Set
Level 69
God Stats
15W - 18L
1,856 SR
Queue Stats
484W - 488L
1,515 Elo+
Party 3
Sun Wukong
Sun Wukong
Distryum
Sun Wukong
Level 35
God Stats
3W - 6L
1,575 SR
Queue Stats
149W - 168L
1,484 Elo+
Party 3
Apollo
Apollo
Spode
Apollo
Level 47
God Stats
21W - 18L
1,577 SR
Queue Stats
198W - 207L
1,509 Elo+
Party 1
Sol
Sol
sebasCR_3110
Sol
Level 108
God Stats
16W - 9L
1,715 SR
Queue Stats
421W - 414L
1,495 Elo+
Party 3
Team Averages
Level 64
1,693 SR
1,500 Elo+

VS

Team Averages
Level 36
1,532 SR
1,388 Elo+
Cerberus
Cerberus
DKNIDKNI
Cerberus
Level 58
God Stats
12W - 12L
1,492 SR
Queue Stats
383W - 425L
1,407 Elo+
Party 2
Cthulhu
Cthulhu
Flagaboy
Cthulhu
Level 60
God Stats
4W - 9L
1,477 SR
Queue Stats
324W - 352L
1,421 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ShodSpore379811
Kumbhakarna
Level 11
God Stats
1W - 2L
1,664 SR
Queue Stats
74W - 61L
1,311 Elo+
Party 2
Yemoja
Yemoja
bndavidsen
Yemoja
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
193W - 214L
1,365 Elo+
Party 2
Ymir
Ymir
slayer_of_puss44
Ymir
Level 24
God Stats
28W - 31L
1,525 SR
Queue Stats
174W - 204L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
14 / 3 / 13
14,111
614
24,636
20,819
21,902
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
4 / 1 / 3
13,576
590
10,025
17,920
11,545
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Distryum
Sun Wukong
18
1 / 0 / 9
12,089
526
7,535
12,988
11,546
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Apollo
Spode
Apollo
20
11 / 1 / 7
13,636
593
19,578
15,848
6,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
5 / 1 / 11
13,326
579
20,405
13,785
6,329
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DKNIDKNI
Cerberus
15
1 / 6 / 0
9,420
410
8,717
22,596
9,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Flagaboy
Cthulhu
16
2 / 6 / 0
10,209
444
9,134
23,242
13,108
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kumbhakarna
ShodSpore379811
Kumbhakarna
15
1 / 12 / 2
9,043
393
3,702
22,231
19,566
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yemoja
bndavidsen
Yemoja
15
1 / 6 / 3
9,290
404
9,427
13,747
6,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
0 / 5 / 0
9,556
415
4,269
18,662
12,918
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
10
35
Kills
5
6
Deaths
35
43
Assists
5
Player
Kills
Deaths
Assists
KDA
W
14
3
13
6.83
L
Cerberus
DKNIDKNI
Cerberus
1
6
0
0.17
W
4
1
3
5.5
W
Sun Wukong
Distryum
Sun Wukong
1
0
9
5.5
L
Cthulhu
Flagaboy
Cthulhu
2
6
0
0.33
L
Kumbhakarna
ShodSpore379811
Kumbhakarna
1
12
2
0.17
W
Apollo
Spode
Apollo
11
1
7
14.5
L
Yemoja
bndavidsen
Yemoja
1
6
3
0.42
W
5
1
11
10.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,179
Damage
35,249
81,360
Taken
100,478
57,819
Mitigated
61,853
19,685
Healing
17,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,636
6,604
0
5,898
20,819
21,902
158
12,238
8,381
69,399
0
L
Cerberus
DKNIDKNI
Cerberus
8,717
213
0
4,321
22,596
9,825
0
11,511
11,085
59,033
0
W
10,025
6,027
0
2,166
17,920
11,545
1,244
4,903
12,895
0
139,341
W
Sun Wukong
Distryum
Sun Wukong
7,535
962
0
1,193
12,988
11,546
1,458
3,429
9,473
0
71,859
L
Cthulhu
Flagaboy
Cthulhu
9,134
442
1,379
4,758
23,242
13,108
0
12,409
10,833
68,081
0
L
Kumbhakarna
ShodSpore379811
Kumbhakarna
3,702
543
0
894
22,231
19,566
0
9,914
12,317
33,600
0
W
Apollo
Spode
Apollo
19,578
13,488
0
4,485
15,848
6,497
4,720
8,598
7,172
0
109,693
L
Yemoja
bndavidsen
Yemoja
9,427
955
2,549
1,142
13,747
6,436
0
3,936
9,811
45,553
0
W
20,405
4,779
0
5,943
13,785
6,329
5,962
5,329
8,190
103,281
0
L
4,269
427
148
2,405
18,662
12,918
678
7,271
11,391
55,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,738
Gold Earned
47,518
740
Minions Killed
480
0
Camps Cleared
0
2,151,204
Distance Traveled
2,015,080
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
14,111
614
103
4
0
403,202
0
L
Cerberus
9,420
410
147
6
0
416,135
1
W
Set
13,576
590
200
9
0
480,277
0
W
Sun Wukong
12,089
526
117
5
0
452,039
0
L
Cthulhu
10,209
444
98
4
0
427,072
0
L
Kumbhakarna
9,043
393
49
2
0
421,687
2
W
Apollo
13,636
593
149
6
0
407,090
5
L
Yemoja
9,290
404
78
3
0
374,132
2
W
Sol
13,326
579
171
7
0
408,596
3
L
Ymir
9,556
415
108
5
0
376,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role