Player Matchup

Cabrakan
Cabrakan
KomradeKermit
Cabrakan
Level 63
God Stats
31W - 11L
1,500 SR
Queue Stats
197W - 161L
1,423 Elo+
Party 2
Thanatos
Thanatos
LordBeckendorf
Thanatos
Level 109
God Stats
42W - 23L
1,624 SR
Queue Stats
272W - 223L
1,685 Elo+
Party 2
Sylvanus
Sylvanus
Snovy_Franz
Sylvanus
Level 160
God Stats
126W - 88L
1,681 SR
Queue Stats
245W - 176L
1,656 Elo+
Party 2
Izanami
Izanami
WTFJungleRotate
Izanami
Level 157
God Stats
4W - 3L
1,415 SR
Queue Stats
351W - 239L
1,721 Elo+
Party 2
Nike
Nike
melamamaz
Nike
Level 29
God Stats
11W - 8L
1,765 SR
Queue Stats
287W - 227L
1,631 Elo+
Party 2
Team Averages
Level 104
1,597 SR
1,623 Elo+

VS

Team Averages
Level 86
1,564 SR
1,631 Elo+
Fenrir
Fenrir
EdgimusPrime
Fenrir
Level 27
God Stats
2W - 2L
1,664 SR
Queue Stats
4W - 9L
1,399 Elo+
Party 3
Terra
Terra
Grêy
Terra
Level 157
God Stats
5W - 9L
1,532 SR
Queue Stats
371W - 304L
1,729 Elo+
Party 1
Tiamat
Tiamat
KnightKhairyn
Tiamat
Level 52
God Stats
2W - 2L
1,591 SR
Queue Stats
13W - 17L
1,495 Elo+
Party 3
Hachiman
Hachiman
Shrenoko
Hachiman
Level 159
God Stats
1W - 4L
1,214 SR
Queue Stats
217W - 178L
1,704 Elo+
Party 1
Vulcan
Vulcan
Tune
Vulcan
Level 35
God Stats
8W - 3L
1,818 SR
Queue Stats
46W - 11L
1,825 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
KomradeKermit
Cabrakan
11
2 / 4 / 6
7,111
508
8,170
12,616
9,243
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Thanatos
13
6 / 5 / 4
8,372
598
7,303
11,031
4,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sylvanus
Snovy_Franz
Sylvanus
12
3 / 4 / 5
7,084
506
8,961
12,443
5,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
8 / 3 / 0
9,498
678
6,100
8,678
3,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nike
11
1 / 2 / 1
6,586
470
2,549
6,787
4,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
4 / 5 / 0
7,045
503
5,042
11,305
4,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
Grêy
Terra
11
2 / 5 / 4
7,382
527
5,318
13,071
6,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 3 / 1
7,574
541
3,630
5,687
7,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
Shrenoko
Hachiman
12
3 / 4 / 3
6,982
499
10,960
11,422
2,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Tune
Vulcan
14
8 / 3 / 1
8,733
624
10,735
6,245
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
27
20
Kills
18
18
Deaths
20
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
5
0
0.8
L
Terra
Grêy
Terra
2
5
4
0.8
L
1
3
1
0.5
W
Cabrakan
KomradeKermit
Cabrakan
2
4
6
1.25
W
Thanatos
6
5
4
1.6
L
Hachiman
Shrenoko
Hachiman
3
4
3
1.13
W
Sylvanus
Snovy_Franz
Sylvanus
3
4
5
1.38
L
Vulcan
Tune
Vulcan
8
3
1
2.83
W
8
3
0
2.67
W
Nike
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,083
Damage
35,685
51,555
Taken
47,730
26,802
Mitigated
22,124
19,592
Healing
13,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,042
2,506
0
3,860
11,305
4,075
0
0
11,280
0
37,941
L
Terra
Grêy
Terra
5,318
1,133
695
2,349
13,071
6,380
0
8,657
4,414
20,066
0
L
3,630
230
0
1,594
5,687
7,081
0
0
5,497
39,745
0
W
Cabrakan
KomradeKermit
Cabrakan
8,170
1,690
0
2,447
12,616
9,243
0
3,917
8,699
20,838
0
W
Thanatos
7,303
3,312
0
8,265
11,031
4,430
733
3,032
7,931
0
45,943
L
Hachiman
Shrenoko
Hachiman
10,960
5,814
0
4,182
11,422
2,778
0
6,404
5,018
0
45,054
W
Sylvanus
Snovy_Franz
Sylvanus
8,961
3,353
2,683
4,924
12,443
5,481
0
5,716
6,727
35,534
6,885
L
Vulcan
Tune
Vulcan
10,735
919
0
1,203
6,245
1,810
0
1,332
4,913
39,905
0
W
6,100
3,477
0
998
8,678
3,287
450
3,900
4,778
0
64,234
W
Nike
2,549
211
0
275
6,787
4,361
0
2,744
3,737
0
34,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,651
Gold Earned
37,716
369
Minions Killed
341
0
Camps Cleared
0
1,257,614
Distance Traveled
1,337,609
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,045
503
65
5
0
273,214
0
L
Terra
7,382
527
33
2
0
291,053
1
L
Tiamat
7,574
541
101
7
0
242,706
1
W
Cabrakan
7,111
508
14
1
0
270,302
7
W
Thanatos
8,372
598
81
6
0
268,665
4
L
Hachiman
6,982
499
79
6
0
236,897
2
W
Sylvanus
7,084
506
76
5
0
252,402
1
L
Vulcan
8,733
624
63
5
0
293,739
1
W
Izanami
9,498
678
138
10
0
245,545
5
W
Nike
6,586
470
60
4
0
220,700
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role