Player Matchup

Hou Yi
Hou Yi
Silver III
SirReginaldll
Hou Yi
Silver III
Level 97
God Stats
5W - 4L
1,303 SR
Queue Stats
162W - 179L
789 MMR
Solo
Mulan
Mulan
Silver IV
iFq-Vlezd
Mulan
Silver IV
Level 72
God Stats
19W - 6L
1,623 SR
Queue Stats
81W - 91L
886 MMR
Party 1
Sylvanus
Sylvanus
Silver IV
meninobomdemais
Sylvanus
Silver IV
Level 87
God Stats
22W - 25L
1,480 SR
Queue Stats
971W - 981L
748 MMR
Solo
Chaac
Chaac
Silver III
snoopeastwood40
Chaac
Silver III
Level 156
God Stats
4W - 4L
1,398 SR
Queue Stats
142W - 154L
885 MMR
Solo
Ra
Ra
Silver III
valen_heredia
Ra
Silver III
Level 69
God Stats
20W - 11L
1,625 SR
Queue Stats
72W - 83L
1,019 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 96
1,486 SR
865 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 97
1,468 SR
972 MMR
Tyr
Tyr
Silver III
 
Tyr
Silver III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Bronze II
ARGrizzly17
Hera
Bronze II
Level 89
God Stats
15W - 14L
1,547 SR
Queue Stats
115W - 141L
863 MMR
Solo
Terra
Terra
Silver III
King Greed I
Terra
Silver III
Level 79
God Stats
1W - 7L
1,328 SR
Queue Stats
31W - 52L
856 MMR
Solo
Ravana
Ravana
Silver IV
PaltryCave10395
Ravana
Silver IV
Level 104
God Stats
5W - 9L
1,376 SR
Queue Stats
93W - 106L
734 MMR
Solo
Medusa
Medusa
Silver III
RoboKidFrLyfE
Medusa
Silver III
Level 84
God Stats
6W - 6L
1,591 SR
Queue Stats
71W - 80L
907 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 2
9,412
523
6,823
10,658
3,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
iFq-Vlezd
Mulan
16
8 / 1 / 8
10,178
565
10,433
12,734
5,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sylvanus
13
1 / 4 / 6
8,230
457
6,052
12,162
5,066
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
6 / 2 / 3
9,076
504
9,744
15,172
12,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
6 / 0 / 9
9,936
552
9,088
6,728
2,269
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CthulhuScyllaDanzaburouCu ChulainnTsukuyomi

VS

Bans
NemesisAnhurNu WaApolloCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
0 / 2 / 0
8,800
489
4,208
9,166
5,290
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 6 / 1
8,531
474
5,195
9,370
3,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 6 / 1
8,084
449
4,913
16,457
12,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 5 / 3
7,946
441
9,560
11,335
4,290
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 4 / 3
8,135
452
5,100
12,721
3,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
17
23
Kills
9
9
Deaths
23
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
2
0
0
L
2
6
1
0.42
L
2
6
1
0.42
L
2
5
3
0.7
L
3
4
3
1.13
W
2
2
2
1.5
W
Mulan
iFq-Vlezd
Mulan
8
1
8
12
W
Sylvanus
1
4
6
1
W
6
2
3
3.75
W
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,140
Damage
28,976
57,454
Taken
59,049
28,472
Mitigated
29,306
29,686
Healing
16,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
4,208
612
0
3,819
9,166
5,290
372
0
8,766
4,725
48,014
L
5,195
1,948
0
1,620
9,370
3,408
0
4,551
4,794
47,980
0
L
4,913
1,008
205
2,744
16,457
12,601
0
4,403
11,930
33,629
0
L
9,560
3,183
159
3,869
11,335
4,290
0
3,135
8,150
0
51,947
L
5,100
1,869
0
4,551
12,721
3,717
0
3,883
8,838
0
51,178
W
6,823
3,320
0
5,079
10,658
3,295
456
907
9,751
0
62,408
W
Mulan
iFq-Vlezd
Mulan
10,433
2,100
0
6,806
12,734
5,336
694
1,360
11,334
0
61,924
W
Sylvanus
6,052
2,397
1,155
3,963
12,162
5,066
635
1,845
10,317
35,865
0
W
9,744
2,224
0
6,801
15,172
12,506
440
2,876
12,149
2,910
39,131
W
9,088
1,185
2,511
3,371
6,728
2,269
466
3,005
3,683
66,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,832
Gold Earned
41,496
457
Minions Killed
461
0
Camps Cleared
0
1,618,912
Distance Traveled
1,533,739
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,800
489
118
7
0
330,014
2
L
Hera
8,531
474
110
6
0
260,962
9
L
Terra
8,084
449
65
4
0
335,289
9
L
Ravana
7,946
441
90
5
0
281,701
4
L
Medusa
8,135
452
78
4
0
325,773
2
W
Hou Yi
9,412
523
122
7
0
266,269
0
W
Mulan
10,178
565
96
5
0
373,021
6
W
Sylvanus
8,230
457
58
3
0
291,697
3
W
Chaac
9,076
504
71
4
0
327,666
3
W
Ra
9,936
552
110
6
0
360,259
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role