Player Matchup

Awilix
Awilix
Gold I
JAKEtheFLAKE95
Awilix
Gold I
Level 159
God Stats
42W - 30L
1,684 SR
Queue Stats
181W - 151L
1,900 MMR
Party 1
Eset
Eset
Diamond V
temp-405462
Eset
Diamond V
Level 157
God Stats
20W - 29L
1,553 SR
Queue Stats
734W - 950L
2,071 MMR
Solo
Nike
Nike
Platinum II
v Katie
Nike
Platinum II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 199L
1,927 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 159
1,579 SR
1,966 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 99
1,596 SR
2,035 MMR
Bacchus
Bacchus
Gold IV
Breathless_Sleep
Bacchus
Gold IV
Level 36
God Stats
1W - 3L
1,402 SR
Queue Stats
21W - 22L
1,773 MMR
Solo
Tiamat
Tiamat
Platinum III
Shane11111111111
Tiamat
Platinum III
Level 122
God Stats
12W - 9L
1,670 SR
Queue Stats
158W - 207L
1,853 MMR
Solo
Fenrir
Fenrir
Diamond I
lf15_luisfern597
Fenrir
Diamond I
Level 140
God Stats
20W - 12L
1,715 SR
Queue Stats
164W - 162L
2,478 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 3
9,937
662
10,688
13,017
6,831
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
2 / 8 / 3
9,138
609
6,900
12,386
4,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
v Katie
Nike
12
3 / 5 / 5
9,501
633
6,902
15,269
14,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AphroditeSobekCthulhuAchillesKumbhakarna

VS

Bans
CabrakanChaacCerberusMedusaGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 14
11,092
739
8,664
14,638
16,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
10 / 3 / 6
12,015
801
17,693
10,715
10,115
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
5 / 5 / 9
10,365
691
8,260
15,186
15,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
9
Kills
17
17
Deaths
9
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
2
1
14
9
L
4
4
3
1.38
W
10
3
6
4.33
W
5
5
9
1.9
L
2
8
3
0.44
L
Nike
v Katie
Nike
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,490
Damage
34,617
40,672
Taken
40,539
26,462
Mitigated
41,444
5,876
Healing
8,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,664
1,486
0
4,548
14,638
16,012
608
2,017
12,134
19,734
0
L
10,688
2,886
0
125
13,017
6,831
0
7,639
5,253
0
33,885
W
17,693
2,077
0
3,257
10,715
10,115
622
1,632
8,759
76,630
0
W
8,260
1,791
0
1,181
15,186
15,317
858
2,578
11,940
0
33,957
L
6,900
579
817
3,274
12,386
4,974
0
8,407
3,859
31,582
0
L
Nike
v Katie
Nike
6,902
1,164
0
1,660
15,269
14,657
0
10,421
4,748
0
27,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,576
Gold Earned
33,472
150
Minions Killed
182
0
Camps Cleared
0
727,665
Distance Traveled
839,679
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,092
739
29
2
0
286,545
8
L
Awilix
9,937
662
61
4
0
284,173
1
W
Tiamat
12,015
801
117
8
0
269,668
1
W
Fenrir
10,365
691
36
2
0
283,466
1
L
Eset
9,138
609
61
4
0
226,877
3
L
Nike
9,501
633
28
2
0
216,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role