Player Matchup

Danzaburou
Danzaburou
Cherriti
Danzaburou
Level 29
God Stats
10W - 20L
1,310 SR
Queue Stats
21W - 37L
1,290 Elo+
Party 4
Yemoja
Yemoja
Drydione
Yemoja
Level 16
God Stats
12W - 14L
1,580 SR
Queue Stats
22W - 26L
1,396 Elo+
Party 3
Scylla
Scylla
FlappyJack67
Scylla
Level 11
God Stats
3W - 1L
1,816 SR
Queue Stats
12W - 8L
1,640 Elo+
Party 4
Arachne
Arachne
Jeffwaa
Arachne
Level 20
God Stats
11W - 4L
1,855 SR
Queue Stats
40W - 39L
1,511 Elo+
Party 3
Amaterasu
Amaterasu
clovistheeONE
Amaterasu
Level 19
God Stats
11W - 4L
1,746 SR
Queue Stats
50W - 51L
1,527 Elo+
Party 3
Team Averages
Level 19
1,661 SR
1,473 Elo+

VS

Team Averages
Level 24
1,651 SR
1,535 Elo+
Nemesis
Nemesis
Aheadofit
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,343 Elo+
Party 1
Kumbhakarna
Kumbhakarna
DirtyHampster94
Kumbhakarna
Level 52
God Stats
10W - 13L
1,624 SR
Queue Stats
102W - 84L
1,490 Elo+
Party 1
Ao Kuang
Ao Kuang
FreeGucci361
Ao Kuang
Level 28
God Stats
54W - 34L
1,565 SR
Queue Stats
224W - 172L
1,647 Elo+
Party 2
Tiamat
Tiamat
GeneralGums
Tiamat
Level 28
God Stats
1W - 0L
1,643 SR
Queue Stats
101W - 81L
1,554 Elo+
Party 2
Anhur
Anhur
SlicedQuat
Anhur
Level 7
God Stats
2W - 0L
1,921 SR
Queue Stats
52W - 8L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cherriti
Danzaburou
17
2 / 7 / 7
11,149
485
6,220
14,987
4,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
Drydione
Yemoja
14
2 / 7 / 8
9,755
424
3,455
16,513
13,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
16
9 / 8 / 7
11,333
493
19,324
17,610
6,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Arachne
Jeffwaa
Arachne
17
8 / 8 / 9
11,900
517
12,068
22,185
9,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
clovistheeONE
Amaterasu
19
10 / 6 / 3
12,785
556
20,611
21,895
17,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aheadofit
Nemesis
13
2 / 6 / 8
10,574
460
6,738
15,355
5,577
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kumbhakarna
DirtyHampster94
Kumbhakarna
17
4 / 9 / 15
12,713
553
9,536
20,484
14,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
FreeGucci361
Ao Kuang
20
8 / 7 / 4
14,241
619
15,587
23,683
9,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
16
2 / 8 / 7
11,435
497
6,647
15,981
12,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
20
20 / 1 / 5
17,142
745
33,169
19,515
8,905
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
75
31
Kills
36
36
Deaths
31
34
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Aheadofit
Nemesis
2
6
8
1
L
Danzaburou
Cherriti
Danzaburou
2
7
7
0.79
W
Kumbhakarna
DirtyHampster94
Kumbhakarna
4
9
15
1.28
L
Yemoja
Drydione
Yemoja
2
7
8
0.86
L
Scylla
9
8
7
1.56
W
Ao Kuang
FreeGucci361
Ao Kuang
8
7
4
1.43
W
Tiamat
2
8
7
0.69
L
Arachne
Jeffwaa
Arachne
8
8
9
1.56
W
Anhur
20
1
5
22.5
L
Amaterasu
clovistheeONE
Amaterasu
10
6
3
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,678
Damage
71,677
93,190
Taken
95,018
51,126
Mitigated
50,490
19,200
Healing
28,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Aheadofit
Nemesis
6,738
2,208
621
2,873
15,355
5,577
722
5,146
9,997
0
32,036
L
Danzaburou
Cherriti
Danzaburou
6,220
3,236
0
1,077
14,987
4,454
270
3,471
11,468
0
58,289
W
Kumbhakarna
DirtyHampster94
Kumbhakarna
9,536
524
585
2,079
20,484
14,856
25
5,466
14,764
27,890
0
L
Yemoja
Drydione
Yemoja
3,455
498
1,691
734
16,513
13,614
0
2,966
13,497
21,515
0
L
Scylla
19,324
3,360
0
2,713
17,610
6,091
504
5,901
11,539
65,043
0
W
Ao Kuang
FreeGucci361
Ao Kuang
15,587
4,591
0
9,310
23,683
9,125
5,216
1,475
22,140
82,043
0
W
Tiamat
6,647
935
0
3,446
15,981
12,027
596
5,815
9,802
42,419
0
L
Arachne
Jeffwaa
Arachne
12,068
8,371
0
5,843
22,185
9,409
0
8,586
13,489
0
79,083
W
Anhur
33,169
18,700
0
9,783
19,515
8,905
3,804
3,907
15,536
0
175,516
L
Amaterasu
clovistheeONE
Amaterasu
20,611
11,470
0
7,142
21,895
17,558
596
10,373
11,427
0
71,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,922
Gold Earned
66,105
489
Minions Killed
563
0
Camps Cleared
0
1,993,920
Distance Traveled
2,100,055
4
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,574
460
45
2
0
434,888
0
L
Danzaburou
11,149
485
98
4
0
410,526
1
W
Kumbhakarna
12,713
553
34
1
0
451,652
9
L
Yemoja
9,755
424
33
1
0
398,517
0
L
Scylla
11,333
493
117
5
0
352,656
1
W
Ao Kuang
14,241
619
157
7
0
405,626
5
W
Tiamat
11,435
497
103
4
0
405,967
1
L
Arachne
11,900
517
108
5
0
418,997
2
W
Anhur
17,142
745
224
10
0
401,922
5
L
Amaterasu
12,785
556
133
6
0
413,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role