Player Matchup

Ymir
Ymir
AkariTi
Ymir
Level 6
God Stats
5W - 1L
1,576 SR
Queue Stats
7W - 2L
1,726 Elo+
Party 1
Hera
Hera
Helper-orgonal
Hera
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 156L
1,524 Elo+
Party 1
Scylla
Scylla
LuvSickLuc
Scylla
Level 145
God Stats
4W - 2L
1,734 SR
Queue Stats
109W - 108L
1,571 Elo+
Party 1
Team Averages
Level 92
1,603 SR
1,607 Elo+

VS

Team Averages
Level 31
1,441 SR
1,390 Elo+
Cthulhu
Cthulhu
Em4n22
Cthulhu
Level 29
God Stats
5W - 4L
1,469 SR
Queue Stats
197W - 156L
1,440 Elo+
Party 2
Danzaburou
Danzaburou
MerkeyWaters24
Danzaburou
Level 18
God Stats
15W - 15L
1,353 SR
Queue Stats
192W - 173L
1,264 Elo+
Party 2
Janus
Janus
Zivalic
Janus
Level 46
God Stats
1W - 4L
1,500 SR
Queue Stats
93W - 79L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AkariTi
Ymir
13
3 / 6 / 8
11,583
644
7,364
14,383
12,683
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
7 / 7 / 7
12,804
711
14,625
13,019
5,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
LuvSickLuc
Scylla
18
11 / 4 / 7
13,999
778
17,045
11,924
4,225
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Em4n22
Cthulhu
15
4 / 4 / 4
12,401
689
7,428
17,425
15,698
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
MerkeyWaters24
Danzaburou
15
8 / 7 / 6
12,955
720
8,123
15,555
5,647
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Janus
Zivalic
Janus
14
5 / 10 / 7
12,252
681
11,253
12,717
4,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
34
21
Kills
17
17
Deaths
21
22
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ymir
AkariTi
Ymir
3
6
8
1.17
L
Cthulhu
Em4n22
Cthulhu
4
4
4
1.5
W
7
7
7
1.5
W
Scylla
LuvSickLuc
Scylla
11
4
7
3.63
L
Danzaburou
MerkeyWaters24
Danzaburou
8
7
6
1.57
L
Janus
Zivalic
Janus
5
10
7
0.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,034
Damage
26,804
39,326
Taken
45,697
22,564
Mitigated
25,941
6,867
Healing
4,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
AkariTi
Ymir
7,364
1,302
0
2,180
14,383
12,683
0
6,849
7,264
29,177
0
L
Cthulhu
Em4n22
Cthulhu
7,428
920
88
1,713
17,425
15,698
68
14,470
2,663
41,937
0
W
14,625
3,466
0
3,081
13,019
5,656
1,174
6,342
6,447
58,221
0
W
Scylla
LuvSickLuc
Scylla
17,045
456
0
1,606
11,924
4,225
576
5,005
6,863
56,975
0
L
Danzaburou
MerkeyWaters24
Danzaburou
8,123
3,537
0
1,738
15,555
5,647
1,606
12,861
2,440
0
35,712
L
Janus
Zivalic
Janus
11,253
479
0
500
12,717
4,596
0
11,182
1,447
49,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,386
Gold Earned
37,608
177
Minions Killed
173
0
Camps Cleared
0
900,899
Distance Traveled
774,426
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,583
644
33
2
0
287,795
0
L
Cthulhu
12,401
689
66
4
0
302,826
0
W
Hera
12,804
711
62
3
0
295,068
2
W
Scylla
13,999
778
82
5
0
318,036
6
L
Danzaburou
12,955
720
45
3
0
251,379
0
L
Janus
12,252
681
62
3
0
220,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role