Player Matchup

Ares
Ares
Gladch
Ares
Level 136
God Stats
1W - 3L
1,503 SR
Queue Stats
44W - 50L
1,510 Elo+
Party 2
Neith
Neith
Infectionslab
Neith
Level 126
God Stats
8W - 1L
1,810 SR
Queue Stats
190W - 190L
1,557 Elo+
Party 4
Janus
Janus
Kamarock
Janus
Level 146
God Stats
2W - 0L
1,676 SR
Queue Stats
63W - 60L
1,628 Elo+
Party 2
Thanatos
Thanatos
baseballz
Thanatos
Level 105
God Stats
1W - 4L
1,137 SR
Queue Stats
241W - 228L
1,579 Elo+
Party 4
Anhur
Anhur
thecoolboyso
Anhur
Level 145
God Stats
5W - 1L
1,989 SR
Queue Stats
48W - 45L
1,659 Elo+
Party 2
Team Averages
Level 132
1,623 SR
1,587 Elo+

VS

Team Averages
Level 151
1,563 SR
1,596 Elo+
Sun Wukong
Sun Wukong
Charlypower45
Sun Wukong
Level 158
God Stats
9W - 9L
1,295 SR
Queue Stats
826W - 747L
1,640 Elo+
Party 3
Thor
Thor
DawgHallMonitor
Thor
Level 160
God Stats
2W - 4L
1,186 SR
Queue Stats
239W - 253L
1,555 Elo+
Party 1
Scylla
Scylla
HeyItsMinn
Scylla
Level 132
God Stats
7W - 8L
1,812 SR
Queue Stats
105W - 117L
1,631 Elo+
Party 1
Sobek
Sobek
TwoCrabs
Sobek
Level 160
God Stats
6W - 2L
1,975 SR
Queue Stats
240W - 251L
1,554 Elo+
Party 1
Apollo
Apollo
ZEAXMA
Apollo
Level 145
God Stats
7W - 14L
1,546 SR
Queue Stats
663W - 596L
1,601 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Gladch
Ares
10
0 / 4 / 5
7,226
401
2,874
11,384
7,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
4 / 1 / 0
11,079
616
6,444
8,558
3,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Janus
Kamarock
Janus
16
5 / 2 / 4
9,625
535
8,763
9,202
3,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
baseballz
Thanatos
15
3 / 2 / 4
9,289
516
7,795
11,977
6,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
1 / 1 / 4
9,805
545
9,803
12,404
5,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Charlypower45
Sun Wukong
14
3 / 2 / 1
7,844
436
5,647
10,872
5,814
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 2 / 7
8,761
487
4,047
9,694
4,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Scylla
HeyItsMinn
Scylla
16
5 / 2 / 2
9,682
538
4,941
6,492
2,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
TwoCrabs
Sobek
15
0 / 3 / 5
8,818
490
10,484
18,841
15,349
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apollo
ZEAXMA
Apollo
15
1 / 4 / 3
9,139
508
5,025
10,003
3,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
28
13
Kills
10
10
Deaths
13
17
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Charlypower45
Sun Wukong
3
2
1
1.75
L
1
2
7
2.25
W
Ares
Gladch
Ares
0
4
5
0.63
L
Scylla
HeyItsMinn
Scylla
5
2
2
3
W
4
1
0
4
W
Janus
Kamarock
Janus
5
2
4
3.5
L
Sobek
TwoCrabs
Sobek
0
3
5
0.83
L
Apollo
ZEAXMA
Apollo
1
4
3
0.63
W
Thanatos
baseballz
Thanatos
3
2
4
2.5
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,679
Damage
30,144
53,525
Taken
55,902
27,064
Mitigated
30,878
26,125
Healing
19,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Charlypower45
Sun Wukong
5,647
986
157
3,854
10,872
5,814
0
1,967
8,905
3,506
29,050
L
4,047
422
0
3,560
9,694
4,055
0
2,225
7,469
0
50,421
W
Ares
Gladch
Ares
2,874
71
459
1,246
11,384
7,983
36
3,405
7,939
15,698
0
L
Scylla
HeyItsMinn
Scylla
4,941
804
0
571
6,492
2,083
492
1,265
5,227
56,699
0
W
6,444
2,745
0
4,751
8,558
3,877
514
162
8,396
0
100,308
W
Janus
Kamarock
Janus
8,763
883
0
3,010
9,202
3,294
53
2,032
7,162
56,571
0
L
Sobek
TwoCrabs
Sobek
10,484
673
0
8,797
18,841
15,349
0
4,822
14,019
52,783
0
L
Apollo
ZEAXMA
Apollo
5,025
3,490
0
2,404
10,003
3,577
0
1,358
8,645
0
60,420
W
Thanatos
baseballz
Thanatos
7,795
1,272
0
10,862
11,977
6,909
0
6,310
5,626
0
45,232
W
9,803
6,105
0
5,797
12,404
5,001
775
4,179
8,069
0
71,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,024
Gold Earned
44,244
539
Minions Killed
499
0
Camps Cleared
0
1,595,022
Distance Traveled
1,742,913
16
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,844
436
36
2
0
379,685
7
L
Thor
8,761
487
93
5
0
374,272
9
W
Ares
7,226
401
16
1
0
265,835
1
L
Scylla
9,682
538
134
7
0
324,510
0
W
Neith
11,079
616
189
11
0
330,029
5
W
Janus
9,625
535
88
5
0
348,875
5
L
Sobek
8,818
490
102
6
0
336,463
5
L
Apollo
9,139
508
134
7
0
327,983
8
W
Thanatos
9,289
516
101
6
0
333,725
1
W
Anhur
9,805
545
145
8
0
316,558
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role