Player Matchup

Cthulhu
Cthulhu
Acoustic_Hypnos
Cthulhu
Level 62
God Stats
6W - 1L
1,500 SR
Queue Stats
21W - 14L
1,475 Elo+
Solo
Achilles
Achilles
AssassinsVoid
Achilles
Level 58
God Stats
3W - 0L
1,713 SR
Queue Stats
65W - 39L
1,548 Elo+
Solo
Zeus
Zeus
Darkwildfang
Zeus
Level 88
God Stats
4W - 6L
1,468 SR
Queue Stats
173W - 165L
1,620 Elo+
Solo
Nemesis
Nemesis
King Ellis101
Nemesis
Level 122
God Stats
9W - 4L
1,506 SR
Queue Stats
344W - 319L
1,495 Elo+
Solo
Cupid
Cupid
StablerGecko42
Cupid
Level 65
God Stats
21W - 19L
1,493 SR
Queue Stats
115W - 87L
1,530 Elo+
Solo
Team Averages
Level 79
1,536 SR
1,534 Elo+

VS

Team Averages
Level 95
1,561 SR
1,554 Elo+
Cabrakan
Cabrakan
BandoTrippin
Cabrakan
Level 105
God Stats
7W - 10L
1,635 SR
Queue Stats
722W - 695L
1,507 Elo+
Solo
Anubis
Anubis
CorruptedAngle77
Anubis
Level 109
God Stats
9W - 7L
1,572 SR
Queue Stats
262W - 258L
1,481 Elo+
Solo
Hachiman
Hachiman
GrimKitten581
Hachiman
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 24L
1,406 Elo+
Solo
Fenrir
Fenrir
LumpiaVendor
Fenrir
Level 66
God Stats
25W - 24L
1,598 SR
Queue Stats
111W - 108L
1,539 Elo+
Solo
Tyr
Tyr
MasonOdair
Tyr
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 4L
1,834 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 3 / 9
10,285
514
11,845
14,161
11,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Achilles
AssassinsVoid
Achilles
19
11 / 1 / 2
12,493
625
20,666
19,369
24,425
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
5 / 9 / 4
10,624
531
10,343
12,551
3,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
17
7 / 5 / 9
11,147
557
12,081
13,961
4,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 5 / 13
10,540
527
12,156
14,170
4,857
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BandoTrippin
Cabrakan
17
7 / 4 / 3
10,543
527
9,616
16,870
12,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
10 / 7 / 5
11,584
579
17,526
16,087
7,885
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
GrimKitten581
Hachiman
13
0 / 10 / 6
8,234
412
6,208
17,437
5,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
14
4 / 9 / 5
9,453
473
6,624
20,063
13,466
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

14
2 / 7 / 2
8,932
447
10,553
17,214
13,733
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
44
37
Kills
23
23
Deaths
37
37
Assists
21
Player
Kills
Deaths
Assists
KDA
W
9
3
9
4.5
W
Achilles
AssassinsVoid
Achilles
11
1
2
12
L
Cabrakan
BandoTrippin
Cabrakan
7
4
3
2.13
L
10
7
5
1.79
W
5
9
4
0.78
L
Hachiman
GrimKitten581
Hachiman
0
10
6
0.3
W
Nemesis
7
5
9
2.3
L
Fenrir
4
9
5
0.72
L
2
7
2
0.43
W
5
5
13
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,091
Damage
50,527
74,212
Taken
87,671
48,971
Mitigated
52,182
18,793
Healing
21,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,845
1,346
0
4,172
14,161
11,389
104
5,246
8,850
27,068
0
W
Achilles
AssassinsVoid
Achilles
20,666
8,078
0
4,739
19,369
24,425
4,288
2,298
16,972
0
78,119
L
Cabrakan
BandoTrippin
Cabrakan
9,616
1,510
0
5,160
16,870
12,050
0
3,051
13,680
71,363
0
L
17,526
1,566
0
5,162
16,087
7,885
1,205
5,877
9,748
61,212
0
W
10,343
1,432
0
1,988
12,551
3,389
232
7,747
4,751
42,582
0
L
Hachiman
GrimKitten581
Hachiman
6,208
3,271
674
4,191
17,437
5,048
785
5,871
11,107
0
39,395
W
Nemesis
12,081
4,915
0
685
13,961
4,911
911
7,564
6,310
0
73,146
L
Fenrir
6,624
832
0
3,386
20,063
13,466
114
4,308
15,443
0
31,416
L
10,553
2,229
438
2,885
17,214
13,733
148
1,590
15,505
1,316
28,651
W
12,156
6,695
1,963
5,246
14,170
4,857
1,291
4,644
9,484
0
57,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,089
Gold Earned
48,746
482
Minions Killed
390
0
Camps Cleared
0
1,850,896
Distance Traveled
1,751,354
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,285
514
33
2
0
403,239
1
W
Achilles
12,493
625
161
8
0
350,962
5
L
Cabrakan
10,543
527
112
6
0
377,899
1
L
Anubis
11,584
579
119
6
0
285,497
6
W
Zeus
10,624
531
78
4
0
323,311
5
L
Hachiman
8,234
412
70
4
0
301,097
0
W
Nemesis
11,147
557
110
6
0
414,647
5
L
Fenrir
9,453
473
46
2
0
366,936
0
L
Tyr
8,932
447
43
2
0
419,925
4
W
Cupid
10,540
527
100
5
0
358,737
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role