Player Matchup

Ah Muzen Cab
Ah Muzen Cab
General_Fats
Ah Muzen Cab
Level 157
God Stats
6W - 8L
1,500 SR
Queue Stats
627W - 609L
1,648 Elo+
Solo
Hera
Hera
WonderfallBC
Hera
Level 123
God Stats
7W - 4L
1,714 SR
Queue Stats
372W - 374L
1,613 Elo+
Party 1
Hercules
Hercules
iwillbeing
Hercules
Level 147
God Stats
7W - 12L
1,449 SR
Queue Stats
282W - 282L
1,610 Elo+
Party 1
Team Averages
Level 142
1,554 SR
1,624 Elo+

VS

Team Averages
Level 105
1,733 SR
1,744 Elo+
Ullr
Ullr
CheesePolice26
Ullr
Level 64
God Stats
4W - 3L
1,513 SR
Queue Stats
102W - 29L
1,959 Elo+
Party 2
Hel
Hel
DirtySkies025
Hel
Level 121
God Stats
0W - 1L
1,801 SR
Queue Stats
10W - 5L
1,715 Elo+
Party 2
Cerberus
Cerberus
JhondaCelis
Cerberus
Level 129
God Stats
7W - 2L
1,886 SR
Queue Stats
246W - 239L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
General_Fats
Ah Muzen Cab
15
5 / 3 / 7
10,626
708
13,695
8,267
2,277
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

14
4 / 2 / 6
10,479
699
14,192
8,704
2,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
iwillbeing
Hercules
13
5 / 2 / 7
10,304
687
9,575
15,236
14,041
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 3
9,612
641
11,595
12,987
4,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 6 / 4
9,508
634
4,616
13,356
4,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
JhondaCelis
Cerberus
13
3 / 5 / 2
9,573
638
8,312
17,406
15,638
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
14
Kills
7
7
Deaths
14
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
L
2
6
4
0.67
W
Ah Muzen Cab
General_Fats
Ah Muzen Cab
5
3
7
2.83
L
Cerberus
JhondaCelis
Cerberus
3
5
2
0.8
W
4
2
6
3.5
W
Hercules
iwillbeing
Hercules
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,462
Damage
24,523
32,207
Taken
43,749
18,673
Mitigated
25,282
11,864
Healing
17,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,595
4,707
0
2,153
12,987
4,686
198
4,536
8,259
0
57,924
L
4,616
397
3,957
6,020
13,356
4,958
0
4,746
8,273
35,767
0
W
Ah Muzen Cab
General_Fats
Ah Muzen Cab
13,695
4,562
0
2,501
8,267
2,277
1,234
4,224
3,981
0
55,615
L
Cerberus
JhondaCelis
Cerberus
8,312
506
0
5,318
17,406
15,638
0
4,183
12,934
28,387
0
W
14,192
1,553
0
1,661
8,704
2,355
558
2,972
5,552
51,435
0
W
Hercules
iwillbeing
Hercules
9,575
4,332
879
6,823
15,236
14,041
975
5,386
9,684
0
27,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,409
Gold Earned
28,693
171
Minions Killed
201
0
Camps Cleared
0
812,857
Distance Traveled
750,649
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,612
641
88
6
0
251,924
1
L
Hel
9,508
634
65
4
0
237,484
3
W
Ah Muzen Cab
10,626
708
79
5
0
264,433
2
L
Cerberus
9,573
638
48
3
0
261,241
0
W
Hera
10,479
699
66
4
0
273,558
4
W
Hercules
10,304
687
26
2
0
274,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role