Player Matchup

Amaterasu
Amaterasu
Agupyyy
Amaterasu
Level 68
God Stats
6W - 12L
1,167 SR
Queue Stats
229W - 363L
1,213 Elo+
Party 2
Nike
Nike
Noullz-
Nike
Level 16
God Stats
12W - 24L
1,375 SR
Queue Stats
67W - 139L
1,121 Elo+
Party 2
Ra
Ra
Rakuunnn
Ra
Level 67
God Stats
0W - 3L
1,243 SR
Queue Stats
449W - 660L
1,253 Elo+
Party 2
Fenrir
Fenrir
Rowsitto
Fenrir
Level 60
God Stats
7W - 8L
1,485 SR
Queue Stats
72W - 111L
1,108 Elo+
Party 2
Danzaburou
Danzaburou
ventirr
Danzaburou
Level 3
God Stats
0W - 5L
1,500 SR
Queue Stats
141W - 209L
1,321 Elo+
Party 2
Team Averages
Level 43
1,354 SR
1,203 Elo+

VS

Team Averages
Level 105
1,526 SR
1,588 Elo+
Jing Wei
Jing Wei
Guimpereira
Jing Wei
Level 155
God Stats
15W - 10L
1,684 SR
Queue Stats
428W - 383L
1,604 Elo+
Party 1
Horus
Horus
Mozambique_Hear_
Horus
Level 101
God Stats
5W - 4L
1,661 SR
Queue Stats
175W - 140L
1,586 Elo+
Party 1
Da Ji
Da Ji
ProStriKwr
Da Ji
Level 122
God Stats
17W - 17L
1,504 SR
Queue Stats
188W - 190L
1,470 Elo+
Solo
Cthulhu
Cthulhu
TheBruninBR
Cthulhu
Level 28
God Stats
3W - 3L
1,280 SR
Queue Stats
200W - 167L
1,655 Elo+
Party 1
Merlin
Merlin
TheJulin_BR
Merlin
Level 118
God Stats
3W - 2L
1,500 SR
Queue Stats
242W - 215L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Agupyyy
Amaterasu
14
3 / 3 / 0
7,487
535
3,691
10,000
5,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nike
Noullz-
Nike
10
0 / 1 / 0
5,857
418
791
5,097
2,001
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

13
1 / 5 / 1
7,330
524
2,962
9,402
3,226
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Rowsitto
Fenrir
11
1 / 5 / 2
6,817
487
4,797
10,908
4,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
ventirr
Danzaburou
10
0 / 3 / 0
5,717
408
1,420
6,407
1,781
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Guimpereira
Jing Wei
13
0 / 0 / 2
7,522
537
1,787
6,084
1,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 3 / 3
7,954
568
6,347
7,850
4,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Da Ji
14
12 / 1 / 2
8,814
630
11,729
8,165
3,118
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
TheBruninBR
Cthulhu
11
3 / 1 / 1
6,354
454
4,125
4,128
3,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
15
2 / 0 / 5
8,524
609
4,602
3,551
1,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
5
Kills
17
17
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Agupyyy
Amaterasu
3
3
0
1
W
Jing Wei
Guimpereira
Jing Wei
0
0
2
1
W
0
3
3
0.5
L
Nike
Noullz-
Nike
0
1
0
0
W
Da Ji
12
1
2
13
L
1
5
1
0.3
L
Fenrir
Rowsitto
Fenrir
1
5
2
0.4
W
Cthulhu
TheBruninBR
Cthulhu
3
1
1
3.5
W
Merlin
2
0
5
4.5
L
Danzaburou
ventirr
Danzaburou
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,661
Damage
28,590
41,814
Taken
29,778
16,932
Mitigated
14,898
10,419
Healing
7,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Agupyyy
Amaterasu
3,691
1,946
0
3,224
10,000
5,850
0
0
10,000
0
38,108
W
Jing Wei
Guimpereira
Jing Wei
1,787
1,309
0
3,394
6,084
1,844
1,162
0
6,084
0
58,152
W
6,347
3,297
144
1,231
7,850
4,772
0
712
7,138
90
49,270
L
Nike
Noullz-
Nike
791
122
0
0
5,097
2,001
0
2,215
2,702
0
23,615
W
Da Ji
11,729
2,608
0
1,160
8,165
3,118
242
1,408
6,757
0
26,312
L
2,962
333
154
3,290
9,402
3,226
200
2,238
6,978
43,971
0
L
Fenrir
Rowsitto
Fenrir
4,797
188
0
2,785
10,908
4,074
0
1,638
9,097
0
33,225
W
Cthulhu
TheBruninBR
Cthulhu
4,125
207
0
540
4,128
3,843
0
309
3,819
16,874
0
W
Merlin
4,602
126
0
1,429
3,551
1,321
1,288
533
3,018
62,836
0
L
Danzaburou
ventirr
Danzaburou
1,420
227
0
966
6,407
1,781
0
1,995
4,310
0
27,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,208
Gold Earned
39,168
351
Minions Killed
412
0
Camps Cleared
0
1,390,743
Distance Traveled
1,360,694
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,487
535
81
6
0
251,583
1
W
Jing Wei
7,522
537
113
8
0
257,986
6
W
Horus
7,954
568
111
8
0
272,912
2
L
Nike
5,857
418
67
5
0
285,754
0
W
Da Ji
8,814
630
31
2
0
304,706
2
L
Ra
7,330
524
91
7
0
271,167
3
L
Fenrir
6,817
487
66
5
0
302,261
1
W
Cthulhu
6,354
454
31
2
0
272,168
3
W
Merlin
8,524
609
126
9
0
252,922
0
L
Danzaburou
5,717
408
46
3
0
279,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role