Player Matchup

Serqet
Serqet
Diamond V
CrazyDavey
Serqet
Diamond V
Level 88
God Stats
4W - 9L
1,753 SR
Queue Stats
168W - 149L
2,160 MMR
Solo
Vamana
Vamana
Masters
DrOctagönapus
Vamana
Masters
Level 155
God Stats
1W - 1L
1,839 SR
Queue Stats
39W - 50L
2,444 MMR
Solo
Apollo
Apollo
Platinum II
Icarry2Lose
Apollo
Platinum II
Level 68
God Stats
4W - 3L
1,712 SR
Queue Stats
48W - 33L
2,153 MMR
Party 2
Athena
Athena
Diamond IV
LiTTleBl0ndie19
Athena
Diamond IV
Level 140
God Stats
3W - 5L
1,837 SR
Queue Stats
297W - 289L
2,156 MMR
Party 2
Janus
Janus
Diamond II
Lunedoll
Janus
Diamond II
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
166W - 154L
2,271 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 110
1,728 SR
2,237 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 130
1,440 SR
1,829 MMR
Loki
Loki
Diamond V
Hawne
Loki
Diamond V
Level 64
God Stats
1W - 4L
1,345 SR
Queue Stats
92W - 68L
2,198 MMR
Party 1
Tyr
Tyr
Masters
Inbowned
Tyr
Masters
Level 160
God Stats
3W - 5L
1,354 SR
Queue Stats
312W - 257L
2,449 MMR
Solo
Rama
Rama
Platinum I
PaCroX
Rama
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Masters
Subhuman
Ao Kuang
Masters
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond IV
sumitb
Ra
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
CrazyDavey
Serqet
16
2 / 6 / 3
9,446
472
6,526
17,155
7,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
1 / 6 / 0
9,560
478
13,182
21,803
14,462
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
18
1 / 6 / 3
10,835
542
10,559
17,413
6,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 1 / 3
8,546
427
5,946
13,301
10,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Lunedoll
Janus
15
1 / 5 / 2
9,244
462
7,873
14,865
5,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Guan YuTiamatSetScyllaPersephone

VS

Bans
ArtioTsukuyomiThe MorriganNemesisChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Hawne
Loki
18
6 / 2 / 8
11,983
599
16,910
16,400
6,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 3 / 9
11,592
580
17,717
21,669
17,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
PaCroX
Rama
20
6 / 1 / 5
12,944
647
10,227
17,527
6,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
Subhuman
Ao Kuang
20
6 / 1 / 8
12,875
644
15,234
19,529
11,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ra
17
2 / 0 / 6
11,555
578
7,939
6,548
2,982
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
60
7
Kills
24
24
Deaths
7
11
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Serqet
CrazyDavey
Serqet
2
6
3
0.58
L
1
6
0
0.17
W
Loki
Hawne
Loki
6
2
8
5
L
Apollo
1
6
3
0.42
W
4
3
9
2.83
L
2
1
3
3.5
L
Janus
Lunedoll
Janus
1
5
2
0.4
W
Rama
PaCroX
Rama
6
1
5
8.5
W
Ao Kuang
Subhuman
Ao Kuang
6
1
8
10
W
Ra
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,086
Damage
68,027
84,537
Taken
81,673
43,918
Mitigated
46,096
19,550
Healing
45,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
CrazyDavey
Serqet
6,526
1,940
0
360
17,155
7,090
0
4,638
12,492
0
71,321
L
13,182
6,301
0
7,406
21,803
14,462
0
9,545
12,258
0
72,636
W
Loki
Hawne
Loki
16,910
3,860
0
4,068
16,400
6,716
0
2,855
13,468
0
84,682
L
Apollo
10,559
6,713
0
6,889
17,413
6,256
0
1,806
15,607
0
101,505
W
17,717
1,933
0
9,488
21,669
17,990
454
6,544
14,735
0
54,290
L
5,946
1,765
0
3,573
13,301
10,219
0
3,005
10,296
27,218
0
L
Janus
Lunedoll
Janus
7,873
351
0
1,322
14,865
5,891
0
4,154
10,711
74,903
0
W
Rama
PaCroX
Rama
10,227
5,937
0
9,735
17,527
6,519
8,550
2,065
15,462
0
109,938
W
Ao Kuang
Subhuman
Ao Kuang
15,234
3,111
0
13,533
19,529
11,889
828
253
19,276
81,314
0
W
Ra
7,939
781
3,762
4,496
6,548
2,982
1,872
2,102
4,446
89,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,631
Gold Earned
60,949
622
Minions Killed
696
0
Camps Cleared
0
1,997,317
Distance Traveled
2,253,762
30
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,446
472
128
6
0
416,473
3
L
Vamana
9,560
478
132
7
0
361,885
5
W
Loki
11,983
599
129
6
0
475,768
3
L
Apollo
10,835
542
166
8
0
389,694
6
W
Tyr
11,592
580
58
3
0
465,304
0
L
Athena
8,546
427
55
3
0
448,376
11
L
Janus
9,244
462
141
7
0
380,889
5
W
Rama
12,944
647
191
10
0
396,966
6
W
Ao Kuang
12,875
644
146
7
0
447,119
1
W
Ra
11,555
578
172
9
0
468,605
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role