Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Gabriel Dias33
Heimdallr
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 16L
1,504 Elo+
Solo
Fenrir
Fenrir
Naruto1316
Fenrir
Level 72
God Stats
4W - 6L
1,344 SR
Queue Stats
361W - 403L
1,425 Elo+
Party 2
Poseidon
Poseidon
Tecteun
Poseidon
Level 88
God Stats
7W - 7L
1,397 SR
Queue Stats
308W - 324L
1,401 Elo+
Party 2
Cupid
Cupid
iNGHTMREz
Cupid
Level 65
God Stats
3W - 2L
1,812 SR
Queue Stats
135W - 123L
1,438 Elo+
Solo
Team Averages
Level 96
1,511 SR
1,454 Elo+

VS

Team Averages
Level 120
1,513 SR
1,424 Elo+
Chaac
Chaac
Deimos2391
Chaac
Level 110
God Stats
8W - 20L
1,392 SR
Queue Stats
155W - 160L
1,449 Elo+
Solo
Bastet
Bastet
ErotiicaDoll
Bastet
Level 106
God Stats
5W - 2L
1,197 SR
Queue Stats
188W - 218L
1,364 Elo+
Party 1
Yemoja
Yemoja
KingSeymourBlur
Yemoja
Level 156
God Stats
26W - 27L
1,532 SR
Queue Stats
323W - 336L
1,480 Elo+
Solo
Artemis
Artemis
RanaMosh
Artemis
Level 141
God Stats
16W - 13L
1,902 SR
Queue Stats
853W - 871L
1,451 Elo+
Solo
Nox
Nox
ShyBunn
Nox
Level 86
God Stats
15W - 13L
1,543 SR
Queue Stats
658W - 703L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
0 / 0 / 0
7,063
471
2,429
5,715
6,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Heimdallr
Gabriel Dias33
Heimdallr
10
1 / 5 / 1
6,424
428
3,491
9,018
2,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Naruto1316
Fenrir
11
2 / 5 / 3
6,784
452
4,381
10,506
5,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Poseidon
Tecteun
Poseidon
13
3 / 3 / 0
7,749
517
4,537
7,323
2,087
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cupid
iNGHTMREz
Cupid
10
3 / 6 / 3
6,331
422
8,434
10,517
2,854
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
0 / 0 / 0
7,993
533
3,696
6,258
4,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
14
7 / 1 / 2
8,607
574
7,857
10,472
3,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
3 / 1 / 5
8,178
545
5,970
8,089
5,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
RanaMosh
Artemis
13
6 / 6 / 4
8,356
557
10,562
13,572
5,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nox
15
3 / 1 / 3
8,939
596
3,048
6,520
2,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
9
Kills
19
19
Deaths
9
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
0
0
0
W
Chaac
0
0
0
0
W
Bastet
7
1
2
8
L
Heimdallr
Gabriel Dias33
Heimdallr
1
5
1
0.3
W
3
1
5
5.5
L
Fenrir
Naruto1316
Fenrir
2
5
3
0.7
W
Artemis
RanaMosh
Artemis
6
6
4
1.33
W
Nox
3
1
3
4.5
L
Poseidon
Tecteun
Poseidon
3
3
0
1
L
Cupid
iNGHTMREz
Cupid
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,272
Damage
31,133
43,079
Taken
44,911
19,729
Mitigated
21,528
10,588
Healing
18,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,429
328
0
1,441
5,715
6,501
69
0
5,213
36,846
0
W
Chaac
3,696
320
0
4,164
6,258
4,351
933
2,039
3,980
0
44,829
W
Bastet
7,857
1,823
0
3,309
10,472
3,813
0
2,061
8,371
0
44,965
L
Heimdallr
Gabriel Dias33
Heimdallr
3,491
985
0
1,054
9,018
2,729
391
2,887
6,017
0
29,134
W
5,970
910
2,091
3,532
8,089
5,172
583
174
7,915
25,759
0
L
Fenrir
Naruto1316
Fenrir
4,381
297
0
2,825
10,506
5,558
0
1,473
9,033
0
21,447
W
Artemis
RanaMosh
Artemis
10,562
5,185
414
3,791
13,572
5,630
1,508
513
13,059
0
41,908
W
Nox
3,048
55
0
1,288
6,520
2,562
1,244
1,900
4,620
50,266
0
L
Poseidon
Tecteun
Poseidon
4,537
504
0
1,203
7,323
2,087
86
1,321
5,947
47,524
0
L
Cupid
iNGHTMREz
Cupid
8,434
3,168
882
3,183
10,517
2,854
68
3,128
7,349
0
27,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,351
Gold Earned
42,073
318
Minions Killed
408
0
Camps Cleared
0
1,261,445
Distance Traveled
1,388,037
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,063
471
79
5
0
211,993
4
W
Chaac
7,993
533
102
7
0
232,518
5
W
Bastet
8,607
574
78
5
0
359,164
0
L
Heimdallr
6,424
428
61
4
0
253,345
2
W
Yemoja
8,178
545
35
2
0
283,747
0
L
Fenrir
6,784
452
31
2
0
292,709
0
W
Artemis
8,356
557
82
5
0
249,274
2
W
Nox
8,939
596
111
7
0
263,334
0
L
Poseidon
7,749
517
105
7
0
244,610
3
L
Cupid
6,331
422
42
3
0
258,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role