Player Matchup

Tiamat
Tiamat
Aldmagician
Tiamat
Level 155
God Stats
32W - 37L
1,447 SR
Queue Stats
254W - 338L
1,414 Elo+
Party 1
Fenrir
Fenrir
BEARDED_H3DHUNTR
Fenrir
Level 118
God Stats
3W - 4L
1,236 SR
Queue Stats
277W - 284L
1,455 Elo+
Party 1
Neith
Neith
SmallzH55
Neith
Level 24
God Stats
7W - 8L
1,313 SR
Queue Stats
11W - 9L
1,292 Elo+
Party 1
Odin
Odin
jamik102002
Odin
Level 43
God Stats
1W - 1L
1,318 SR
Queue Stats
124W - 125L
1,381 Elo+
Solo
Aphrodite
Aphrodite
starless_barley
Aphrodite
Level 86
God Stats
13W - 6L
1,725 SR
Queue Stats
162W - 255L
1,418 Elo+
Party 1
Team Averages
Level 85
1,408 SR
1,392 Elo+

VS

Team Averages
Level 47
1,438 SR
1,343 Elo+
Merlin
Merlin
 
Merlin
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Geshanky
Bakasura
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,349 Elo+
Solo
Hercules
Hercules
SUMKINDAPATRIOT
Hercules
Level 13
God Stats
1W - 5L
1,178 SR
Queue Stats
68W - 78L
1,302 Elo+
Party 2
Danzaburou
Danzaburou
Wrestlin_Beast25
Danzaburou
Level 18
God Stats
44W - 56L
1,488 SR
Queue Stats
105W - 126L
1,248 Elo+
Party 2
Ymir
Ymir
madd_man1215
Ymir
Level 57
God Stats
10W - 20L
1,525 SR
Queue Stats
105W - 133L
1,316 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
1 / 0 / 2
5,965
542
2,835
3,373
1,947
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
5 / 1 / 2
6,446
586
5,414
7,515
2,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
SmallzH55
Neith
9
0 / 1 / 2
5,150
468
1,591
2,785
847
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 2 / 0
5,687
517
2,019
3,781
1,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
starless_barley
Aphrodite
9
0 / 1 / 1
5,415
492
716
4,248
1,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 1 / 1
5,064
460
1,840
2,623
692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bakasura
Geshanky
Bakasura
9
1 / 3 / 1
5,266
479
1,195
6,602
2,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
9
0 / 2 / 1
5,172
470
1,065
5,433
2,825
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Wrestlin_Beast25
Danzaburou
9
3 / 1 / 0
5,878
534
2,434
3,069
773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 1 / 3
4,859
442
1,173
4,338
1,835
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
8
Kills
4
5
Deaths
8
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
1
0.5
W
Tiamat
1
0
2
2
W
5
1
2
6
L
Bakasura
Geshanky
Bakasura
1
3
1
0.5
L
Hercules
0
2
1
0.25
W
Neith
SmallzH55
Neith
0
1
2
1
L
Danzaburou
Wrestlin_Beast25
Danzaburou
3
1
0
3
W
2
2
0
1
L
0
1
3
1.5
W
Aphrodite
starless_barley
Aphrodite
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,575
Damage
7,707
21,702
Taken
22,065
9,135
Mitigated
8,574
10,104
Healing
5,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,840
41
0
220
2,623
692
558
1,129
1,494
20,822
0
W
Tiamat
2,835
471
0
2,153
3,373
1,947
522
657
2,425
29,968
0
W
5,414
765
0
3,666
7,515
2,631
180
840
6,461
0
32,709
L
Bakasura
Geshanky
Bakasura
1,195
755
0
1,270
6,602
2,449
676
1,291
5,286
0
16,275
L
Hercules
1,065
386
0
1,740
5,433
2,825
198
0
5,208
0
15,571
W
Neith
SmallzH55
Neith
1,591
477
0
305
2,785
847
28
513
2,272
0
23,177
L
Danzaburou
Wrestlin_Beast25
Danzaburou
2,434
1,057
0
785
3,069
773
0
735
2,334
0
26,622
W
2,019
867
0
225
3,781
1,991
448
0
3,701
0
19,012
L
1,173
107
256
848
4,338
1,835
0
396
3,942
11,501
0
W
Aphrodite
starless_barley
Aphrodite
716
112
1,116
2,639
4,248
1,719
0
578
3,670
18,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,663
Gold Earned
26,239
254
Minions Killed
226
0
Camps Cleared
0
952,342
Distance Traveled
965,680
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,064
460
58
5
0
185,855
2
W
Tiamat
5,965
542
61
6
0
190,733
3
W
Fenrir
6,446
586
71
6
0
206,111
1
L
Bakasura
5,266
479
51
5
0
233,420
1
L
Hercules
5,172
470
43
4
0
197,200
1
W
Neith
5,150
468
42
4
0
196,906
1
L
Danzaburou
5,878
534
48
4
0
173,959
0
W
Odin
5,687
517
37
3
0
182,448
2
L
Ymir
4,859
442
26
2
0
175,246
1
W
Aphrodite
5,415
492
43
4
0
176,144
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role