Player Matchup

Ares
Ares
BDDJinShuz
Ares
Level 11
God Stats
2W - 2L
1,448 SR
Queue Stats
28W - 19L
1,579 Elo+
Party 1
Scylla
Scylla
Hurricaneovo
Scylla
Level 17
God Stats
2W - 1L
1,568 SR
Queue Stats
67W - 48L
1,651 Elo+
Solo
Danzaburou
Danzaburou
Son-Sondley
Danzaburou
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,616 Elo+
Solo
Odin
Odin
SourMiIk
Odin
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
ravencore487
Olorun
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,375 Elo+
Solo
Team Averages
Level 20
1,503 SR
1,544 Elo+

VS

Team Averages
Level 16
1,463 SR
1,404 Elo+
Hel
Hel
ArchonFox
Hel
Level 29
God Stats
4W - 9L
1,375 SR
Queue Stats
132W - 122L
1,535 Elo+
Solo
Set
Set
DeDeDoink
Set
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,526 Elo+
Solo
Thor
Thor
HollowCave94
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,128 Elo+
Solo
Cthulhu
Cthulhu
MahiroLinx
Cthulhu
Level 27
God Stats
7W - 13L
1,440 SR
Queue Stats
11W - 31L
1,329 Elo+
Solo
Yemoja
Yemoja
QYEENSOLO305
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 157L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 7
6,494
1,082
4,252
3,031
2,213
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Scylla
13
5 / 0 / 7
7,522
1,254
7,724
2,693
852
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Son-Sondley
Danzaburou
12
3 / 2 / 11
7,670
1,278
4,718
3,573
1,399
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Odin
11
3 / 0 / 7
6,621
1,104
2,315
2,750
1,697
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
13
1 / 0 / 7
6,891
1,149
5,017
3,988
1,463
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

422

VS

Team 2 Tickets

248

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 0
6,495
1,083
4,443
7,211
2,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 6 / 1
5,637
940
4,364
10,253
3,983
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 2 / 0
5,280
880
713
1,462
439
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
MahiroLinx
Cthulhu
10
0 / 1 / 0
5,737
956
2,623
3,804
1,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Yemoja
11
0 / 2 / 1
5,988
998
548
4,470
2,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
4
15
Kills
2
2
Deaths
15
39
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
3
0
7
6.5
L
0
6
1
0.08
L
0
2
0
0
W
Scylla
5
0
7
8.5
L
Cthulhu
MahiroLinx
Cthulhu
0
1
0
0
L
Yemoja
0
2
1
0.25
W
Danzaburou
Son-Sondley
Danzaburou
3
2
11
4.25
W
Odin
3
0
7
6.5
W
Olorun
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,026
Damage
12,691
16,035
Taken
27,200
7,624
Mitigated
10,983
3,170
Healing
3,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,443
271
1,015
1,143
7,211
2,599
0
3,555
3,606
15,435
0
W
4,252
266
0
200
3,031
2,213
0
1,357
1,674
7,348
0
L
4,364
1,364
0
242
10,253
3,983
0
6,217
3,911
0
5,890
L
713
370
0
0
1,462
439
0
966
496
0
713
W
Scylla
7,724
1,208
0
0
2,693
852
0
721
1,972
22,699
0
L
Cthulhu
MahiroLinx
Cthulhu
2,623
0
135
411
3,804
1,627
0
2,526
1,258
11,294
0
L
Yemoja
548
270
335
319
4,470
2,335
0
3,484
936
3,466
0
W
Danzaburou
Son-Sondley
Danzaburou
4,718
3,199
0
757
3,573
1,399
0
2,025
1,548
0
11,901
W
Odin
2,315
883
576
424
2,750
1,697
0
706
2,044
0
4,426
W
Olorun
5,017
3,198
90
1,123
3,988
1,463
0
2,805
1,183
17,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,198
Gold Earned
29,137
95
Minions Killed
58
4
Camps Cleared
1
546,351
Distance Traveled
357,714
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,495
1,083
28
5
0
97,564
0
W
Ares
6,494
1,082
2
0
0
122,019
0
L
Set
5,637
940
4
1
0
113,599
0
L
Thor
5,280
880
0
0
0
18,554
0
W
Scylla
7,522
1,254
36
6
0
129,693
1
L
Cthulhu
5,737
956
21
4
1
50,141
0
L
Yemoja
5,988
998
5
1
0
77,856
0
W
Danzaburou
7,670
1,278
28
5
0
89,410
1
W
Odin
6,621
1,104
6
1
1
103,505
0
W
Olorun
6,891
1,149
23
4
3
101,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role