Player Matchup

Odin
Odin
HarrySpidyStyles
Odin
Level 25
God Stats
20W - 10L
1,551 SR
Queue Stats
42W - 25L
1,435 Elo+
Party 2
Ymir
Ymir
Razer_X_Brisk
Ymir
Level 62
God Stats
26W - 16L
1,563 SR
Queue Stats
71W - 64L
1,394 Elo+
Party 2
Izanami
Izanami
piggs214
Izanami
Level 28
God Stats
35W - 21L
1,487 SR
Queue Stats
64W - 52L
1,411 Elo+
Party 2
Team Averages
Level 38
1,534 SR
1,413 Elo+

VS

Team Averages
Level 69
1,500 SR
1,292 Elo+
Odin
Odin
FrostyTots
Odin
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 64L
1,304 Elo+
Party 1
Ao Kuang
Ao Kuang
HakunaMatata129
Ao Kuang
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 124L
1,276 Elo+
Party 1
Neith
Neith
holydevil321
Neith
Level 80
God Stats
0W - 4L
1,500 SR
Queue Stats
334W - 419L
1,296 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 7
8,151
679
7,234
6,770
4,503
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
3 / 0 / 8
8,803
734
10,113
9,267
7,114
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
piggs214
Izanami
12
5 / 1 / 5
8,875
740
9,314
7,429
2,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
6,734
561
5,175
10,995
7,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
9
1 / 8 / 0
7,032
586
5,216
14,446
4,877
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 1 / 1
6,913
576
7,556
8,779
2,790
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
11
Kills
1
1
Deaths
11
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Ao Kuang
1
8
0
0.13
W
3
0
7
6.5
W
3
0
8
7
L
0
1
1
0.5
W
Izanami
piggs214
Izanami
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,661
Damage
17,947
23,466
Taken
34,220
14,095
Mitigated
15,003
3,901
Healing
6,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,175
918
0
786
10,995
7,336
0
3,279
7,466
0
19,172
L
Ao Kuang
5,216
893
0
3,514
14,446
4,877
0
4,231
10,140
17,497
0
W
7,234
919
0
375
6,770
4,503
338
1,100
5,495
0
17,687
W
10,113
1,050
474
846
9,267
7,114
180
2,567
6,537
21,698
0
L
7,556
3,193
0
2,229
8,779
2,790
0
2,683
5,921
0
32,822
W
Izanami
piggs214
Izanami
9,314
7,298
708
1,498
7,429
2,478
1,151
1,549
5,780
0
39,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,829
Gold Earned
20,679
127
Minions Killed
109
0
Camps Cleared
0
629,132
Distance Traveled
603,577
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,734
561
16
1
0
220,613
1
L
Ao Kuang
7,032
586
35
3
0
171,835
0
W
Odin
8,151
679
30
3
0
248,162
3
W
Ymir
8,803
734
21
2
0
215,943
2
L
Neith
6,913
576
58
5
0
211,129
0
W
Izanami
8,875
740
76
6
0
165,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role