Player Matchup

He Bo
He Bo
Ashalar
He Bo
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
196W - 176L
1,664 Elo+
Party 1
Tiamat
Tiamat
Cy95
Tiamat
Level 28
God Stats
2W - 0L
1,719 SR
Queue Stats
48W - 46L
1,567 Elo+
Solo
Kali
Kali
Eupt
Kali
Level 15
God Stats
4W - 1L
1,606 SR
Queue Stats
26W - 14L
1,631 Elo+
Party 3
Hera
Hera
Fiqu
Hera
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 5L
1,766 Elo+
Party 3
Cabrakan
Cabrakan
Nybler
Cabrakan
Level 20
God Stats
6W - 8L
1,500 SR
Queue Stats
63W - 53L
1,639 Elo+
Party 1
Team Averages
Level 21
1,565 SR
1,653 Elo+

VS

Team Averages
Level 6
1,576 SR
1,575 Elo+
King Arthur
King Arthur
AlphaManlet
King Arthur
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Artemis
Artemis
Killinza
Artemis
Level 6
God Stats
1W - 1L
1,738 SR
Queue Stats
1W - 2L
1,505 Elo+
Party 2
Chronos
Chronos
KingDivineLa2
Chronos
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,863 Elo+
Solo
Yemoja
Yemoja
jeshiica
Yemoja
Level 6
God Stats
1W - 1L
1,640 SR
Queue Stats
1W - 2L
1,505 Elo+
Party 2
Thor
Thor
ks1nc
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Ashalar
He Bo
11
4 / 3 / 4
6,508
542
4,506
6,623
2,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Cy95
Tiamat
13
2 / 0 / 4
7,477
623
4,372
3,149
3,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kali
Eupt
Kali
13
7 / 1 / 7
7,796
650
7,352
6,887
3,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hera
Fiqu
Hera
12
5 / 0 / 10
7,123
594
7,602
5,716
1,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
Nybler
Cabrakan
11
7 / 0 / 6
7,432
619
4,535
6,642
4,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AlphaManlet
King Arthur
8
0 / 4 / 0
4,890
408
1,654
8,373
4,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Artemis
Killinza
Artemis
6
0 / 7 / 0
4,497
375
1,607
7,491
1,976
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chronos
11
1 / 2 / 3
6,883
574
3,628
7,154
2,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
jeshiica
Yemoja
7
0 / 6 / 0
4,909
409
3,104
6,922
2,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
ks1nc
Thor
9
3 / 6 / 0
6,086
507
3,121
8,759
2,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
7
25
Kills
4
4
Deaths
25
31
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AlphaManlet
King Arthur
0
4
0
0
W
He Bo
Ashalar
He Bo
4
3
4
2
W
Tiamat
Cy95
Tiamat
2
0
4
4
W
Kali
Eupt
Kali
7
1
7
10.5
W
Hera
Fiqu
Hera
5
0
10
10
L
Artemis
Killinza
Artemis
0
7
0
0
L
Chronos
1
2
3
1.25
W
Cabrakan
Nybler
Cabrakan
7
0
6
10
L
Yemoja
jeshiica
Yemoja
0
6
0
0
L
Thor
ks1nc
Thor
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,367
Damage
13,114
29,017
Taken
38,699
14,888
Mitigated
13,692
8,638
Healing
5,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AlphaManlet
King Arthur
1,654
396
0
309
8,373
4,625
0
4,561
3,389
0
11,776
W
He Bo
Ashalar
He Bo
4,506
389
0
708
6,623
2,034
367
3,323
3,275
27,071
0
W
Tiamat
Cy95
Tiamat
4,372
647
0
1,298
3,149
3,358
597
718
2,351
41,117
0
W
Kali
Eupt
Kali
7,352
4,188
0
3,311
6,887
3,217
0
299
6,539
0
51,804
W
Hera
Fiqu
Hera
7,602
1,682
0
1,057
5,716
1,823
871
809
4,882
39,139
0
L
Artemis
Killinza
Artemis
1,607
984
0
264
7,491
1,976
0
4,031
3,167
0
13,106
L
Chronos
3,628
1,289
0
2,307
7,154
2,135
468
3,370
3,498
39,911
0
W
Cabrakan
Nybler
Cabrakan
4,535
916
0
2,264
6,642
4,456
180
1,583
5,035
19,869
0
L
Yemoja
jeshiica
Yemoja
3,104
423
1,165
340
6,922
2,388
0
3,892
2,759
11,738
0
L
Thor
ks1nc
Thor
3,121
1,470
0
1,520
8,759
2,568
0
3,605
4,871
0
17,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,336
Gold Earned
27,265
341
Minions Killed
191
0
Camps Cleared
0
1,238,429
Distance Traveled
1,145,759
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,890
408
32
3
0
252,309
2
W
He Bo
6,508
542
66
6
0
225,273
1
W
Tiamat
7,477
623
82
7
0
240,549
3
W
Kali
7,796
650
92
8
0
293,705
3
W
Hera
7,123
594
64
5
0
258,674
3
L
Artemis
4,497
375
21
2
0
202,709
1
L
Chronos
6,883
574
86
7
0
225,934
4
W
Cabrakan
7,432
619
37
3
0
220,228
0
L
Yemoja
4,909
409
16
1
0
252,632
0
L
Thor
6,086
507
36
3
0
212,175
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role