Player Matchup

Sol
Sol
ARandoms
Sol
Level 119
God Stats
37W - 15L
1,691 SR
Queue Stats
120W - 72L
1,583 Elo+
Solo
Cthulhu
Cthulhu
EGOLDMAN23
Cthulhu
Level 84
God Stats
20W - 7L
1,703 SR
Queue Stats
544W - 490L
1,547 Elo+
Solo
Izanami
Izanami
P love 44
Izanami
Level 108
God Stats
27W - 10L
1,808 SR
Queue Stats
84W - 65L
1,613 Elo+
Party 1
Awilix
Awilix
Sonostriker
Awilix
Level 77
God Stats
2W - 1L
1,737 SR
Queue Stats
129W - 118L
1,589 Elo+
Party 1
Chaac
Chaac
TRY FTW
Chaac
Level 119
God Stats
18W - 6L
1,640 SR
Queue Stats
488W - 442L
1,539 Elo+
Solo
Team Averages
Level 101
1,716 SR
1,574 Elo+

VS

Team Averages
Level 121
1,503 SR
1,480 Elo+
Ullr
Ullr
 
Ullr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
CristoResuMG
Vamana
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 39L
1,303 Elo+
Party 2
Thor
Thor
NineIceKills
Thor
Level 129
God Stats
3W - 3L
1,563 SR
Queue Stats
105W - 115L
1,522 Elo+
Party 2
Yemoja
Yemoja
TommyMG8921
Yemoja
Level 127
God Stats
1W - 3L
1,338 SR
Queue Stats
222W - 179L
1,550 Elo+
Party 2
Hades
Hades
xrevolt909x
Hades
Level 123
God Stats
18W - 12L
1,613 SR
Queue Stats
337W - 342L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 4
6,628
663
6,334
6,162
1,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
EGOLDMAN23
Cthulhu
9
2 / 0 / 2
5,571
557
3,170
4,458
2,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
P love 44
Izanami
10
3 / 0 / 0
5,637
564
3,469
2,973
903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Awilix
10
4 / 2 / 3
5,842
584
3,771
6,482
2,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chaac
TRY FTW
Chaac
12
5 / 1 / 2
6,921
692
7,150
7,416
4,263
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
8
0 / 2 / 0
4,866
487
2,447
5,740
1,212
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Vamana
7
0 / 4 / 0
4,383
438
1,419
7,078
3,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 2 / 0
5,106
511
2,735
6,638
2,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
8
1 / 4 / 2
5,181
518
3,294
7,199
2,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 6 / 0
5,097
510
2,597
7,944
2,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
18
Kills
3
3
Deaths
18
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
2
0
0
W
4
0
4
6
L
Vamana
0
4
0
0
W
Cthulhu
EGOLDMAN23
Cthulhu
2
0
2
3
L
1
2
0
0.5
W
Izanami
P love 44
Izanami
3
0
0
3
W
Awilix
4
2
3
2.75
W
Chaac
TRY FTW
Chaac
5
1
2
6
L
Yemoja
1
4
2
0.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,894
Damage
12,492
27,491
Taken
34,599
11,240
Mitigated
12,515
11,728
Healing
8,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
2,447
1,134
0
1,334
5,740
1,212
0
814
4,926
0
24,430
W
6,334
2,255
0
4,126
6,162
1,825
823
1,997
4,165
37,196
0
L
Vamana
1,419
317
0
1,335
7,078
3,549
0
478
6,600
0
17,891
W
Cthulhu
EGOLDMAN23
Cthulhu
3,170
162
133
1,682
4,458
2,190
125
628
3,830
15,760
0
L
2,735
485
0
2,080
6,638
2,131
0
2,559
4,079
0
24,530
W
Izanami
P love 44
Izanami
3,469
2,103
0
1,224
2,973
903
142
507
2,466
0
32,907
W
Awilix
3,771
1,645
0
1,635
6,482
2,059
0
822
5,660
0
25,478
W
Chaac
TRY FTW
Chaac
7,150
1,124
0
2,928
7,416
4,263
0
1,937
5,479
0
43,273
L
Yemoja
3,294
563
532
1,034
7,199
2,796
0
1,546
5,653
10,457
0
L
2,597
395
60
2,428
7,944
2,827
0
4,107
3,837
19,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,599
Gold Earned
24,633
318
Minions Killed
198
0
Camps Cleared
0
939,855
Distance Traveled
866,551
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
4,866
487
50
5
0
163,585
2
W
Sol
6,628
663
86
9
0
171,988
0
L
Vamana
4,383
438
40
4
0
170,612
1
W
Cthulhu
5,571
557
21
2
0
182,731
5
L
Thor
5,106
511
48
5
0
202,364
1
W
Izanami
5,637
564
66
7
0
188,650
2
W
Awilix
5,842
584
53
5
0
216,210
1
W
Chaac
6,921
692
92
9
0
180,276
1
L
Yemoja
5,181
518
20
2
0
162,775
1
L
Hades
5,097
510
40
4
0
167,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role