Player Matchup

Pele
Pele
Ayyetism
Pele
Level 68
God Stats
1W - 1L
1,339 SR
Queue Stats
8W - 11L
1,397 Elo+
Party 2
Chaac
Chaac
Torteeya
Chaac
Level 103
God Stats
8W - 4L
1,572 SR
Queue Stats
106W - 100L
1,499 Elo+
Party 2
Zeus
Zeus
iHeartBeans
Zeus
Level 107
God Stats
22W - 19L
1,546 SR
Queue Stats
140W - 129L
1,514 Elo+
Party 2
Team Averages
Level 93
1,486 SR
1,470 Elo+

VS

Team Averages
Level 78
1,638 SR
1,434 Elo+
Vamana
Vamana
ArgoFootbal28
Vamana
Level 51
God Stats
4W - 4L
1,859 SR
Queue Stats
130W - 177L
1,385 Elo+
Party 1
Danzaburou
Danzaburou
HilltownSavage
Danzaburou
Level 80
God Stats
67W - 60L
1,589 SR
Queue Stats
256W - 380L
1,405 Elo+
Solo
He Bo
He Bo
JPeters
He Bo
Level 102
God Stats
0W - 2L
1,467 SR
Queue Stats
57W - 66L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
6 / 3 / 8
10,106
777
7,340
7,957
2,584
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
Torteeya
Chaac
14
5 / 2 / 14
10,318
794
14,533
16,332
17,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
8 / 3 / 6
10,357
797
12,719
9,059
2,783
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 4
9,026
694
6,517
18,178
12,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
HilltownSavage
Danzaburou
13
5 / 5 / 1
9,587
737
9,411
12,106
5,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
JPeters
He Bo
10
0 / 10 / 4
7,883
606
7,366
11,011
3,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
19
Kills
7
8
Deaths
19
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
W
Pele
6
3
8
3.33
L
Danzaburou
HilltownSavage
Danzaburou
5
5
1
1.1
L
He Bo
JPeters
He Bo
0
10
4
0.2
W
Chaac
Torteeya
Chaac
5
2
14
6
W
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,592
Damage
23,294
33,348
Taken
41,295
22,496
Mitigated
20,842
11,909
Healing
5,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,517
3,660
0
3,177
18,178
12,458
0
4,699
13,204
0
21,860
W
Pele
7,340
1,603
0
1,125
7,957
2,584
1,191
1,318
6,565
0
26,782
L
Danzaburou
HilltownSavage
Danzaburou
9,411
3,260
0
1,855
12,106
5,215
0
4,616
7,290
0
29,991
L
He Bo
JPeters
He Bo
7,366
242
0
565
11,011
3,169
0
3,424
7,408
26,945
0
W
Chaac
Torteeya
Chaac
14,533
2,096
0
6,669
16,332
17,129
409
4,516
11,465
0
44,554
W
12,719
949
342
3,773
9,059
2,783
1,467
1,512
7,475
44,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,781
Gold Earned
26,496
148
Minions Killed
116
0
Camps Cleared
0
680,816
Distance Traveled
613,820
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,026
694
27
2
0
235,070
1
W
Pele
10,106
777
31
2
0
212,302
0
L
Danzaburou
9,587
737
49
4
0
198,459
2
L
He Bo
7,883
606
40
3
0
180,291
1
W
Chaac
10,318
794
47
4
0
257,151
0
W
Zeus
10,357
797
70
5
0
211,363
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role