Player Matchup

Anhur
Anhur
B_R_O_O_K__
Anhur
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 55L
1,522 Elo+
Party 2
Fenrir
Fenrir
CarlosMG YT
Fenrir
Level 87
God Stats
1W - 0L
1,423 SR
Queue Stats
183W - 168L
1,482 Elo+
Party 2
Chang'e
Chang'e
Jonathanmv
Chang'e
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 108L
1,561 Elo+
Solo
Team Averages
Level 115
1,474 SR
1,522 Elo+

VS

Team Averages
Level 81
1,509 SR
1,495 Elo+
King Arthur
King Arthur
oym97
King Arthur
Level 49
God Stats
14W - 16L
1,423 SR
Queue Stats
954W - 954L
1,458 Elo+
Party 1
Nox
Nox
shmLegacy
Nox
Level 127
God Stats
5W - 8L
1,528 SR
Queue Stats
443W - 413L
1,530 Elo+
Party 1
Ra
Ra
xRealGekyume
Ra
Level 68
God Stats
2W - 2L
1,575 SR
Queue Stats
83W - 86L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 3 / 8
14,184
747
20,163
18,972
8,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
14
1 / 5 / 11
11,807
621
3,880
17,975
23,214
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
Jonathanmv
Chang'e
17
8 / 2 / 8
13,220
696
21,246
20,963
8,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
oym97
King Arthur
13
1 / 5 / 7
10,958
577
13,704
21,031
17,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 4 / 6
12,290
647
10,302
16,263
17,790
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
5 / 9 / 3
13,112
690
13,485
16,402
6,021
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
26
18
Kills
10
10
Deaths
18
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
9
3
8
4.33
W
Fenrir
1
5
11
1.3
W
Chang'e
Jonathanmv
Chang'e
8
2
8
6
L
King Arthur
oym97
King Arthur
1
5
7
0.9
L
4
4
6
1.75
L
5
9
3
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,289
Damage
37,491
57,910
Taken
53,696
40,482
Mitigated
41,533
22,825
Healing
7,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,163
11,739
0
3,938
18,972
8,569
2,797
6,692
12,055
0
96,834
W
Fenrir
3,880
389
0
1,163
17,975
23,214
299
8,239
9,511
0
16,448
W
Chang'e
Jonathanmv
Chang'e
21,246
2,390
5,844
11,880
20,963
8,699
374
8,985
11,803
83,381
0
L
King Arthur
oym97
King Arthur
13,704
737
0
928
21,031
17,722
0
7,970
13,061
0
34,676
L
10,302
821
0
1,098
16,263
17,790
111
7,058
9,205
37,662
0
L
13,485
805
2,382
2,893
16,402
6,021
105
6,302
10,100
66,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,211
Gold Earned
36,360
220
Minions Killed
162
0
Camps Cleared
0
996,069
Distance Traveled
939,369
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
14,184
747
105
6
0
321,693
0
W
Fenrir
11,807
621
22
1
0
332,428
8
W
Chang'e
13,220
696
93
5
0
341,948
2
L
King Arthur
10,958
577
26
1
0
373,188
0
L
Nox
12,290
647
28
1
0
289,121
0
L
Ra
13,112
690
108
6
0
277,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role