Player Matchup

Arachne
Arachne
CoutoJR
Arachne
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
LIIOuNLOCK
Thanatos
Level 160
God Stats
4W - 4L
1,508 SR
Queue Stats
13W - 28L
1,350 Elo+
Party 1
Izanami
Izanami
NachoSalgado1
Izanami
Level 56
God Stats
5W - 6L
1,456 SR
Queue Stats
36W - 34L
1,434 Elo+
Solo
Ares
Ares
Smoke--V
Ares
Level 62
God Stats
122W - 97L
1,561 SR
Queue Stats
1,071W - 1,065L
1,450 Elo+
Solo
Discordia
Discordia
Xaoiug
Discordia
Level 99
God Stats
6W - 7L
1,596 SR
Queue Stats
188W - 203L
1,460 Elo+
Solo
Team Averages
Level 97
1,524 SR
1,439 Elo+

VS

Team Averages
Level 94
1,416 SR
1,474 Elo+
Zhong Kui
Zhong Kui
Miguel3722
Zhong Kui
Level 68
God Stats
3W - 4L
1,354 SR
Queue Stats
289W - 290L
1,468 Elo+
Solo
Ra
Ra
oscarfelipe
Ra
Level 127
God Stats
9W - 19L
1,370 SR
Queue Stats
929W - 988L
1,523 Elo+
Solo
Neith
Neith
rocowallace123
Neith
Level 67
God Stats
6W - 10L
1,262 SR
Queue Stats
66W - 82L
1,480 Elo+
Solo
Cerberus
Cerberus
rucha_doR
Cerberus
Level 79
God Stats
26W - 36L
1,551 SR
Queue Stats
409W - 494L
1,475 Elo+
Solo
Mercury
Mercury
silifer
Mercury
Level 128
God Stats
3W - 3L
1,542 SR
Queue Stats
129W - 156L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CoutoJR
Arachne
17
12 / 2 / 4
10,965
645
15,958
12,912
5,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
LIIOuNLOCK
Thanatos
17
4 / 2 / 5
10,063
592
6,792
10,517
5,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
15
4 / 1 / 4
8,909
524
8,464
8,358
2,465
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
14
2 / 0 / 5
8,584
505
6,353
11,295
8,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
Xaoiug
Discordia
18
4 / 1 / 7
10,983
646
8,366
8,659
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Miguel3722
Zhong Kui
14
2 / 4 / 0
8,773
516
6,857
9,428
10,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 6 / 0
9,175
540
9,624
12,410
3,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 3 / 2
6,814
401
4,480
9,545
3,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
rucha_doR
Cerberus
12
1 / 5 / 1
7,621
448
6,582
19,715
9,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
silifer
Mercury
13
0 / 8 / 1
7,876
463
3,679
13,965
4,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
26
Kills
6
6
Deaths
26
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
CoutoJR
Arachne
12
2
4
7
W
Thanatos
LIIOuNLOCK
Thanatos
4
2
5
3.25
L
Zhong Kui
Miguel3722
Zhong Kui
2
4
0
0.5
W
Izanami
4
1
4
6
W
Ares
2
0
5
4.5
W
Discordia
Xaoiug
Discordia
4
1
7
7.5
L
3
6
0
0.5
L
0
3
2
0.33
L
Cerberus
rucha_doR
Cerberus
1
5
1
0.3
L
Mercury
silifer
Mercury
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,933
Damage
31,222
51,741
Taken
65,063
25,050
Mitigated
32,191
22,242
Healing
17,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CoutoJR
Arachne
15,958
11,259
0
4,243
12,912
5,802
587
6,379
6,357
0
74,703
W
Thanatos
LIIOuNLOCK
Thanatos
6,792
2,005
0
8,921
10,517
5,609
0
5,307
5,172
0
59,305
L
Zhong Kui
Miguel3722
Zhong Kui
6,857
1,304
0
1,711
9,428
10,627
606
793
8,599
46,202
4,670
W
Izanami
8,464
5,408
0
3,676
8,358
2,465
3,326
3,581
4,705
0
61,818
W
Ares
6,353
158
0
2,919
11,295
8,016
224
3,556
7,705
25,530
0
W
Discordia
Xaoiug
Discordia
8,366
196
0
2,483
8,659
3,158
744
3,282
5,033
82,401
0
L
9,624
260
205
2,786
12,410
3,993
405
4,991
6,873
58,816
0
L
4,480
1,896
0
2,809
9,545
3,004
0
3,179
6,324
0
36,971
L
Cerberus
rucha_doR
Cerberus
6,582
1,026
341
6,006
19,715
9,790
332
3,707
16,008
37,650
0
L
Mercury
silifer
Mercury
3,679
2,293
0
3,305
13,965
4,777
0
1,329
12,540
0
48,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,504
Gold Earned
40,259
550
Minions Killed
457
0
Camps Cleared
0
1,749,342
Distance Traveled
1,514,592
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,965
645
107
6
0
414,040
6
W
Thanatos
10,063
592
123
7
0
345,622
5
L
Zhong Kui
8,773
516
108
6
0
269,688
4
W
Izanami
8,909
524
125
7
0
319,897
3
W
Ares
8,584
505
27
2
0
354,814
9
W
Discordia
10,983
646
168
10
0
314,969
0
L
Ra
9,175
540
118
7
0
346,291
8
L
Neith
6,814
401
77
5
0
243,598
5
L
Cerberus
7,621
448
65
4
0
318,459
1
L
Mercury
7,876
463
89
5
0
336,556
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role