Player Matchup

Pele
Pele
D0nBigPaPa
Pele
Level 66
God Stats
5W - 7L
1,459 SR
Queue Stats
198W - 254L
1,418 Elo+
Party 1
Neith
Neith
FilthyLechuga
Neith
Level 69
God Stats
36W - 28L
1,522 SR
Queue Stats
189W - 236L
1,365 Elo+
Party 1
Sol
Sol
MrKingKhaos
Sol
Level 75
God Stats
96W - 116L
1,391 SR
Queue Stats
213W - 278L
1,378 Elo+
Party 1
Ganesha
Ganesha
Swissmissmahpizz
Ganesha
Level 49
God Stats
19W - 28L
1,443 SR
Queue Stats
53W - 101L
1,341 Elo+
Party 1
Agni
Agni
iambored666
Agni
Level 51
God Stats
5W - 8L
1,367 SR
Queue Stats
308W - 430L
1,301 Elo+
Party 1
Team Averages
Level 62
1,436 SR
1,361 Elo+

VS

Team Averages
Level 87
1,735 SR
1,619 Elo+
Aphrodite
Aphrodite
RiceAstrosPet
Aphrodite
Level 29
God Stats
111W - 26L
1,916 SR
Queue Stats
151W - 56L
1,774 Elo+
Party 2
Freya
Freya
RiceCakeBun
Freya
Level 146
God Stats
181W - 106L
1,870 SR
Queue Stats
382W - 289L
1,789 Elo+
Party 2
Fenrir
Fenrir
frognoah
Fenrir
Level 107
God Stats
9W - 8L
1,620 SR
Queue Stats
153W - 135L
1,590 Elo+
Party 2
Vulcan
Vulcan
seveneights
Vulcan
Level 105
God Stats
2W - 1L
1,850 SR
Queue Stats
14W - 21L
1,542 Elo+
Party 2
Bellona
Bellona
wal_son
Bellona
Level 47
God Stats
6W - 11L
1,421 SR
Queue Stats
66W - 95L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 6
10,830
602
11,958
13,395
5,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
5 / 1 / 7
9,072
504
11,730
8,323
2,812
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
0 / 3 / 0
9,177
510
4,151
9,175
3,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
0 / 1 / 12
8,619
479
5,498
15,434
10,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
5 / 3 / 7
9,941
552
11,367
12,971
4,378
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
RiceAstrosPet
Aphrodite
14
1 / 4 / 3
8,508
473
9,158
15,449
6,274
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
3 / 5 / 1
8,024
446
11,213
15,940
6,340
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
frognoah
Fenrir
15
4 / 1 / 0
9,149
508
9,365
12,015
6,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Vulcan
12
0 / 5 / 1
7,442
413
2,531
7,357
2,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
wal_son
Bellona
15
2 / 4 / 1
9,161
509
2,582
14,562
9,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
19
Kills
10
10
Deaths
19
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
9
2
6
6
W
5
1
7
8.5
W
0
3
0
0
L
Aphrodite
RiceAstrosPet
Aphrodite
1
4
3
0.63
L
3
5
1
0.7
W
0
1
12
6
L
Fenrir
frognoah
Fenrir
4
1
0
4
W
5
3
7
2.83
L
Vulcan
0
5
1
0.1
L
Bellona
wal_son
Bellona
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,704
Damage
34,849
59,298
Taken
65,323
26,226
Mitigated
31,218
21,739
Healing
27,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,958
3,025
0
2,318
13,395
5,454
1,371
6,301
7,069
0
79,316
W
11,730
3,887
549
4,540
8,323
2,812
815
3,695
4,628
0
55,821
W
4,151
308
0
3,169
9,175
3,434
1,746
0
8,825
48,582
2,750
L
Aphrodite
RiceAstrosPet
Aphrodite
9,158
605
4,581
8,257
15,449
6,274
0
4,069
11,380
61,185
0
L
11,213
3,648
0
3,778
15,940
6,340
0
4,035
11,905
33,369
0
W
5,498
406
995
5,836
15,434
10,148
60
8,503
6,931
25,925
0
L
Fenrir
frognoah
Fenrir
9,365
1,565
0
4,638
12,015
6,909
1,010
6,020
5,995
0
41,107
W
11,367
1,439
160
4,172
12,971
4,378
1,006
4,340
8,478
53,666
0
L
Vulcan
2,531
1,412
0
1,397
7,357
2,674
0
4,013
3,344
34,492
0
L
Bellona
wal_son
Bellona
2,582
572
0
4,395
14,562
9,021
0
2,828
11,734
65
63,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,639
Gold Earned
42,284
450
Minions Killed
420
0
Camps Cleared
0
1,743,582
Distance Traveled
1,454,700
32
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,830
602
132
7
0
382,872
8
W
Neith
9,072
504
109
6
0
320,081
4
W
Sol
9,177
510
110
6
0
319,957
0
L
Aphrodite
8,508
473
121
7
0
319,297
3
L
Freya
8,024
446
52
3
0
295,822
1
W
Ganesha
8,619
479
13
1
0
383,124
13
L
Fenrir
9,149
508
80
4
0
304,213
2
W
Agni
9,941
552
86
5
0
337,548
7
L
Vulcan
7,442
413
51
3
0
231,765
3
L
Bellona
9,161
509
116
6
0
303,603
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role