Player Matchup

Hercules
Hercules
BigEthan666
Hercules
Level 67
God Stats
19W - 24L
1,546 SR
Queue Stats
337W - 303L
1,618 Elo+
Party 2
Kukulkan
Kukulkan
FreezeNA
Kukulkan
Level 15
God Stats
11W - 8L
1,515 SR
Queue Stats
21W - 23L
1,467 Elo+
Party 2
Ne Zha
Ne Zha
Iobbi
Ne Zha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 21L
1,596 Elo+
Party 2
Khepri
Khepri
JS KillSw1tch
Khepri
Level 138
God Stats
2W - 8L
1,369 SR
Queue Stats
147W - 165L
1,531 Elo+
Party 2
Izanami
Izanami
YishuHo
Izanami
Level 12
God Stats
6W - 17L
1,478 SR
Queue Stats
19W - 41L
1,456 Elo+
Party 2
Team Averages
Level 50
1,482 SR
1,534 Elo+

VS

Team Averages
Level 22
1,859 SR
1,719 Elo+
Vulcan
Vulcan
DsNutsBDragin
Vulcan
Level 25
God Stats
4W - 3L
1,748 SR
Queue Stats
120W - 55L
1,735 Elo+
Party 1
Neith
Neith
DsNutsBSaggin
Neith
Level 18
God Stats
5W - 1L
2,053 SR
Queue Stats
114W - 50L
1,710 Elo+
Party 1
Guan Yu
Guan Yu
DsNutsBSwingin
Guan Yu
Level 18
God Stats
3W - 1L
2,097 SR
Queue Stats
111W - 48L
1,710 Elo+
Party 1
He Bo
He Bo
UltMeHarder
He Bo
Level 23
God Stats
3W - 0L
1,713 SR
Queue Stats
36W - 16L
1,813 Elo+
Solo
Bellona
Bellona
xSAVASx
Bellona
Level 25
God Stats
4W - 2L
1,687 SR
Queue Stats
144W - 132L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BigEthan666
Hercules
16
5 / 4 / 3
10,483
499
8,335
16,735
10,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
FreezeNA
Kukulkan
15
4 / 5 / 2
9,529
454
10,939
11,968
4,584
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Iobbi
Ne Zha
16
4 / 5 / 6
10,147
483
9,376
18,387
7,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 4 / 6
8,261
393
2,663
15,257
8,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
YishuHo
Izanami
15
0 / 3 / 0
8,960
427
3,121
10,938
3,747
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 5
11,716
558
18,023
8,173
3,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 4 / 8
11,154
531
9,906
10,515
4,195
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 0 / 9
11,259
536
8,047
13,929
10,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
7 / 2 / 5
13,332
635
14,257
10,281
4,154
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
xSAVASx
Bellona
14
0 / 6 / 6
9,128
435
4,651
15,091
8,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
53
13
Kills
20
21
Deaths
13
17
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hercules
BigEthan666
Hercules
5
4
3
1.63
W
4
1
5
6.5
W
5
4
8
2.25
W
4
0
9
8.5
L
Kukulkan
FreezeNA
Kukulkan
4
5
2
1
L
Ne Zha
Iobbi
Ne Zha
4
5
6
1.4
L
0
4
6
0.75
W
7
2
5
4.75
L
Izanami
YishuHo
Izanami
0
3
0
0
W
Bellona
xSAVASx
Bellona
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,434
Damage
54,884
73,285
Taken
57,989
36,029
Mitigated
31,026
19,958
Healing
26,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BigEthan666
Hercules
8,335
2,529
0
5,745
16,735
10,913
45
6,991
9,588
120
53,200
W
18,023
5,120
224
1,715
8,173
3,508
1,046
1,208
6,965
89,972
0
W
9,906
4,915
0
3,037
10,515
4,195
3,134
3,281
7,234
0
64,911
W
8,047
1,226
3,846
8,337
13,929
10,417
998
3,388
10,541
0
32,137
L
Kukulkan
FreezeNA
Kukulkan
10,939
1,578
0
500
11,968
4,584
52
3,993
7,965
68,251
0
L
Ne Zha
Iobbi
Ne Zha
9,376
2,763
0
5,671
18,387
7,952
0
5,299
13,058
0
71,995
L
2,663
101
0
2,980
15,257
8,833
0
8,338
6,501
19,572
0
W
14,257
830
0
4,589
10,281
4,154
1,756
1,153
9,128
134,929
0
L
Izanami
YishuHo
Izanami
3,121
2,084
0
5,062
10,938
3,747
0
6,581
3,893
0
69,731
W
Bellona
xSAVASx
Bellona
4,651
1,340
0
4,326
15,091
8,752
1,171
4,692
10,399
0
28,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,380
Gold Earned
56,589
509
Minions Killed
559
0
Camps Cleared
0
1,970,063
Distance Traveled
2,068,414
32
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,483
499
106
5
0
382,976
7
W
Vulcan
11,716
558
144
7
0
423,626
0
W
Neith
11,154
531
110
5
0
360,287
5
W
Guan Yu
11,259
536
32
2
0
478,581
8
L
Kukulkan
9,529
454
131
6
0
386,961
9
L
Ne Zha
10,147
483
114
5
0
434,023
5
L
Khepri
8,261
393
21
1
0
399,142
5
W
He Bo
13,332
635
223
11
0
450,346
6
L
Izanami
8,960
427
137
7
0
366,961
6
W
Bellona
9,128
435
50
2
0
355,574
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role