Player Matchup

Merlin
Merlin
Blackxflashlight
Merlin
Level 151
God Stats
5W - 2L
1,944 SR
Queue Stats
178W - 157L
1,531 Elo+
Party 3
Ganesha
Ganesha
CrimsonBankai
Ganesha
Level 94
God Stats
1W - 1L
1,723 SR
Queue Stats
92W - 70L
1,526 Elo+
Party 3
Set
Set
GaMeRDiaBlo21
Set
Level 86
God Stats
0W - 2L
1,253 SR
Queue Stats
35W - 29L
1,564 Elo+
Party 1
Ullr
Ullr
Rift5711
Ullr
Level 38
God Stats
0W - 1L
1,805 SR
Queue Stats
8W - 6L
1,615 Elo+
Party 3
Sun Wukong
Sun Wukong
SMD_rojo_96
Sun Wukong
Level 90
God Stats
2W - 2L
1,572 SR
Queue Stats
34W - 34L
1,516 Elo+
Party 1
Team Averages
Level 92
1,659 SR
1,550 Elo+

VS

Team Averages
Level 86
1,595 SR
1,681 Elo+
Tyr
Tyr
CoffeeBobcat811
Tyr
Level 42
God Stats
12W - 13L
1,428 SR
Queue Stats
261W - 268L
1,424 Elo+
Solo
Ymir
Ymir
ColatrlDamage
Ymir
Level 18
God Stats
3W - 0L
1,902 SR
Queue Stats
56W - 15L
1,791 Elo+
Party 2
Camazotz
Camazotz
Teej Jungles
Camazotz
Level 134
God Stats
10W - 6L
1,777 SR
Queue Stats
596W - 542L
1,754 Elo+
Party 2
He Bo
He Bo
U Rard
He Bo
Level 110
God Stats
1W - 0L
1,285 SR
Queue Stats
146W - 99L
1,744 Elo+
Party 2
Cupid
Cupid
halo0698
Cupid
Level 126
God Stats
26W - 23L
1,583 SR
Queue Stats
377W - 316L
1,691 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 2
8,155
429
10,454
12,821
5,043
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
12
0 / 9 / 3
7,140
376
6,395
12,876
7,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
1 / 5 / 3
8,984
473
6,625
15,462
6,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ullr
15
1 / 6 / 0
8,727
459
2,084
9,816
3,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
SMD_rojo_96
Sun Wukong
15
5 / 4 / 0
9,671
509
17,833
21,037
18,161
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 7
10,261
540
10,420
17,745
11,989
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
4 / 0 / 16
10,602
558
9,062
13,000
12,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Camazotz
Teej Jungles
Camazotz
19
6 / 2 / 5
11,529
607
9,735
21,382
8,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
U Rard
He Bo
19
8 / 0 / 1
11,801
621
13,898
9,341
3,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
halo0698
Cupid
19
11 / 1 / 2
12,502
658
13,067
12,390
5,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
62
7
Kills
31
32
Deaths
7
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
W
2
4
7
1.38
W
4
0
16
12
L
Ganesha
0
9
3
0.17
L
1
5
3
0.5
L
Ullr
1
6
0
0.17
L
Sun Wukong
SMD_rojo_96
Sun Wukong
5
4
0
1.25
W
Camazotz
Teej Jungles
Camazotz
6
2
5
4.25
W
He Bo
U Rard
He Bo
8
0
1
8.5
W
Cupid
halo0698
Cupid
11
1
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,391
Damage
56,182
72,012
Taken
73,858
40,973
Mitigated
41,493
9,798
Healing
37,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,454
367
0
1,275
12,821
5,043
0
4,681
7,926
57,297
0
W
10,420
2,240
0
6,678
17,745
11,989
1,504
1,357
16,268
0
53,661
W
9,062
2,542
0
5,356
13,000
12,209
761
2,900
9,940
31,629
0
L
Ganesha
6,395
723
0
338
12,876
7,911
0
4,567
8,267
19,843
0
L
6,625
2,904
0
5,478
15,462
6,096
0
4,510
10,862
0
56,107
L
Ullr
2,084
899
0
508
9,816
3,762
0
3,781
6,027
0
44,351
L
Sun Wukong
SMD_rojo_96
Sun Wukong
17,833
3,686
0
2,199
21,037
18,161
0
4,969
15,970
0
55,534
W
Camazotz
Teej Jungles
Camazotz
9,735
3,647
0
13,617
21,382
8,309
402
4,668
16,554
0
85,100
W
He Bo
U Rard
He Bo
13,898
689
160
3,585
9,341
3,711
1,185
3,422
5,843
90,306
0
W
Cupid
halo0698
Cupid
13,067
7,390
28
8,269
12,390
5,275
2,459
3,723
8,404
0
106,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,677
Gold Earned
56,695
453
Minions Killed
606
0
Camps Cleared
0
1,664,873
Distance Traveled
1,858,723
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,155
429
99
5
0
302,807
3
W
Tyr
10,261
540
104
5
0
358,757
5
W
Ymir
10,602
558
25
1
0
390,099
2
L
Ganesha
7,140
376
24
1
0
346,269
2
L
Set
8,984
473
118
6
0
351,930
2
L
Ullr
8,727
459
102
5
0
296,063
4
L
Sun Wukong
9,671
509
110
6
0
367,804
4
W
Camazotz
11,529
607
124
7
0
385,232
4
W
He Bo
11,801
621
173
9
0
378,037
6
W
Cupid
12,502
658
180
9
0
346,598
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role