Player Matchup

Odin
Odin
AmisK Gone Wild
Odin
Level 29
God Stats
29W - 23L
1,554 SR
Queue Stats
93W - 87L
1,481 Elo+
Party 1
Hera
Hera
Crown lRoyal
Hera
Level 29
God Stats
13W - 13L
1,490 SR
Queue Stats
90W - 73L
1,565 Elo+
Party 1
Danzaburou
Danzaburou
HTIAMATH
Danzaburou
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
N3WBREED6969
Ymir
Level 7
God Stats
7W - 6L
1,620 SR
Queue Stats
112W - 106L
1,471 Elo+
Party 1
Bakasura
Bakasura
NotMuchToSay
Bakasura
Level 29
God Stats
6W - 3L
1,836 SR
Queue Stats
178W - 104L
1,678 Elo+
Solo
Team Averages
Level 24
1,600 SR
1,539 Elo+

VS

Team Averages
Level 13
1,584 SR
1,594 Elo+
Zeus
Zeus
Mendovaek
Zeus
Level 8
God Stats
0W - 1L
1,241 SR
Queue Stats
6W - 7L
1,508 Elo+
Solo
Janus
Janus
Spookijabba
Janus
Level 27
God Stats
9W - 4L
1,909 SR
Queue Stats
155W - 119L
1,784 Elo+
Solo
Nemesis
Nemesis
ace120
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Anhur
Anhur
llUncutll
Anhur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,619 Elo+
Solo
Chaac
Chaac
simpleton4844
Chaac
Level 18
God Stats
3W - 1L
1,772 SR
Queue Stats
30W - 28L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,285
571
2,142
5,026
2,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 3 / 2
6,139
558
3,175
4,209
1,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
HTIAMATH
Danzaburou
11
8 / 3 / 7
7,549
686
9,473
7,508
2,321
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
11 / 2 / 5
7,641
695
5,610
5,951
4,022
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
NotMuchToSay
Bakasura
13
5 / 2 / 0
7,491
681
3,971
8,857
3,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
7
1 / 6 / 1
5,164
469
1,755
4,627
943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 3 / 0
7,005
637
6,686
6,084
1,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
ace120
Nemesis
6
0 / 11 / 3
4,512
410
2,036
9,212
2,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
llUncutll
Anhur
9
2 / 5 / 2
5,879
534
2,574
7,517
1,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 2 / 0
6,267
570
3,042
7,961
5,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
26
Kills
11
11
Deaths
27
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
W
1
3
2
0.67
W
Danzaburou
HTIAMATH
Danzaburou
8
3
7
3.83
L
Zeus
1
6
1
0.25
W
11
2
5
6.75
W
Bakasura
NotMuchToSay
Bakasura
5
2
0
2.5
L
6
3
0
2
L
Nemesis
ace120
Nemesis
0
11
3
0.14
L
Anhur
llUncutll
Anhur
2
5
2
0.6
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,371
Damage
16,093
31,551
Taken
35,401
13,840
Mitigated
12,574
8,549
Healing
6,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,142
539
0
225
5,026
2,967
0
310
4,537
0
25,887
W
3,175
702
0
580
4,209
1,279
442
1,862
2,201
29,165
0
W
Danzaburou
HTIAMATH
Danzaburou
9,473
5,015
0
2,306
7,508
2,321
383
2,460
4,848
0
36,220
L
Zeus
1,755
821
0
281
4,627
943
592
1,239
3,178
6,217
0
W
5,610
1,423
0
783
5,951
4,022
296
859
5,030
32,024
0
W
Bakasura
NotMuchToSay
Bakasura
3,971
3,031
0
4,655
8,857
3,251
0
2,390
6,294
0
41,221
L
6,686
186
0
664
6,084
1,705
0
1,542
4,332
36,906
0
L
Nemesis
ace120
Nemesis
2,036
1,009
0
322
9,212
2,131
20
2,892
6,320
0
6,291
L
Anhur
llUncutll
Anhur
2,574
1,251
0
1,493
7,517
1,896
0
2,628
4,889
0
24,004
L
3,042
270
0
3,852
7,961
5,899
19
484
6,992
0
33,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,105
Gold Earned
28,827
330
Minions Killed
206
0
Camps Cleared
0
1,071,886
Distance Traveled
1,030,326
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,285
571
60
5
0
208,457
0
W
Hera
6,139
558
57
5
0
204,339
1
W
Danzaburou
7,549
686
61
6
0
189,263
1
L
Zeus
5,164
469
11
1
0
168,528
1
W
Ymir
7,641
695
59
5
0
229,057
1
W
Bakasura
7,491
681
93
8
0
240,770
0
L
Janus
7,005
637
66
6
0
237,544
2
L
Nemesis
4,512
410
6
1
0
212,943
3
L
Anhur
5,879
534
48
4
0
182,428
0
L
Chaac
6,267
570
75
7
0
228,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role