Player Matchup

Osiris
Osiris
Silver II
Angeldust100
Osiris
Silver II
Level 38
God Stats
8W - 17L
1,718 SR
Queue Stats
86W - 115L
1,591 MMR
Solo
Camazotz
Camazotz
Gold V
CazziTua
Camazotz
Gold V
Level 35
God Stats
0W - 1L
1,734 SR
Queue Stats
154W - 141L
1,564 MMR
Solo
Scylla
Scylla
Gold I
IAmSector
Scylla
Gold I
Level 107
God Stats
7W - 13L
1,376 SR
Queue Stats
160W - 155L
1,657 MMR
Party 1
Ares
Ares
Gold V
KingCowNat
Ares
Gold V
Level 127
God Stats
6W - 5L
1,725 SR
Queue Stats
288W - 290L
1,340 MMR
Party 1
Hou Yi
Hou Yi
Gold III
TrAsHeR71
Hou Yi
Gold III
Level 160
God Stats
12W - 14L
1,643 SR
Queue Stats
793W - 800L
1,564 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 93
1,639 SR
1,543 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 140
1,631 SR
1,544 MMR
Hercules
Hercules
Silver III
Lochaus
Hercules
Silver III
Level 89
God Stats
29W - 30L
1,654 SR
Queue Stats
98W - 88L
1,535 MMR
Solo
Anhur
Anhur
Gold III
MrVëG
Anhur
Gold III
Level 160
God Stats
52W - 40L
1,627 SR
Queue Stats
258W - 252L
1,605 MMR
Solo
Kali
Kali
Platinum IV
PhatBunda
Kali
Platinum IV
Level 146
God Stats
4W - 2L
1,549 SR
Queue Stats
308W - 295L
1,547 MMR
Solo
Terra
Terra
Gold III
RodenoEsp8
Terra
Gold III
Level 145
God Stats
4W - 1L
1,754 SR
Queue Stats
482W - 490L
1,472 MMR
Solo
Chang'e
Chang'e
Gold II
mangogogo
Chang'e
Gold II
Level 160
God Stats
11W - 10L
1,570 SR
Queue Stats
869W - 871L
1,559 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
17
1 / 5 / 5
9,929
432
8,469
18,506
14,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Camazotz
CazziTua
Camazotz
19
9 / 5 / 5
12,890
560
19,081
28,756
11,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
IAmSector
Scylla
18
3 / 7 / 7
11,814
514
16,535
18,014
6,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 7 / 7
10,556
459
10,356
24,761
24,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
TrAsHeR71
Hou Yi
19
0 / 4 / 4
11,358
494
7,242
15,412
5,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
TiamatPersephoneDanzaburouSetTsukuyomi

VS

Bans
ApolloKuzenboSobekAthenaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Lochaus
Hercules
20
4 / 1 / 12
14,173
616
11,739
30,918
44,611
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Anhur
MrVëG
Anhur
20
8 / 1 / 4
14,769
642
14,317
13,583
5,572
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kali
20
10 / 6 / 7
15,605
678
22,164
21,353
12,702
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Terra
19
2 / 1 / 15
13,783
599
9,338
20,510
24,510
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chang'e
mangogogo
Chang'e
20
4 / 6 / 10
13,575
590
19,608
19,264
8,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
76
15
Kills
28
28
Deaths
15
28
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Osiris
1
5
5
0.7
L
Camazotz
CazziTua
Camazotz
9
5
5
2.3
L
Scylla
IAmSector
Scylla
3
7
7
0.93
L
2
7
7
0.79
W
Hercules
Lochaus
Hercules
4
1
12
10
W
Anhur
MrVëG
Anhur
8
1
4
10
W
Kali
10
6
7
2.25
W
Terra
2
1
15
9.5
L
Hou Yi
TrAsHeR71
Hou Yi
0
4
4
0.5
W
Chang'e
mangogogo
Chang'e
4
6
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,683
Damage
77,166
105,449
Taken
105,628
63,065
Mitigated
95,742
29,917
Healing
52,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
8,469
1,999
0
5,886
18,506
14,725
114
2,343
15,752
2,842
51,234
L
Camazotz
CazziTua
Camazotz
19,081
7,908
0
10,378
28,756
11,600
2,326
7,896
20,610
0
88,053
L
Scylla
IAmSector
Scylla
16,535
1,295
0
2,910
18,014
6,254
0
6,614
11,111
84,016
0
L
10,356
441
0
4,455
24,761
24,699
0
9,877
14,402
26,755
0
W
Hercules
Lochaus
Hercules
11,739
4,784
0
13,759
30,918
44,611
718
8,708
20,371
0
86,012
W
Anhur
MrVëG
Anhur
14,317
8,329
0
7,109
13,583
5,572
9,653
2,742
10,517
0
123,791
W
Kali
22,164
12,634
0
5,627
21,353
12,702
2,734
6,463
14,784
0
100,200
W
Terra
9,338
958
4,267
7,437
20,510
24,510
1,799
7,028
13,290
40,345
0
L
Hou Yi
TrAsHeR71
Hou Yi
7,242
4,121
0
6,288
15,412
5,787
0
1,344
14,003
0
97,173
W
Chang'e
mangogogo
Chang'e
19,608
1,429
6,945
7,014
19,264
8,347
980
5,522
13,628
97,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,547
Gold Earned
71,905
569
Minions Killed
684
0
Camps Cleared
0
2,194,796
Distance Traveled
2,276,690
28
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,929
432
80
3
0
487,736
0
L
Camazotz
12,890
560
135
6
0
467,363
5
L
Scylla
11,814
514
160
7
0
398,081
4
L
Ares
10,556
459
25
1
0
455,573
13
W
Hercules
14,173
616
170
7
0
470,340
7
W
Anhur
14,769
642
179
8
0
440,459
9
W
Kali
15,605
678
133
6
0
445,704
3
W
Terra
13,783
599
51
2
0
481,900
9
L
Hou Yi
11,358
494
169
7
0
386,043
6
W
Chang'e
13,575
590
151
7
0
438,287
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role