Player Matchup

Susano
Susano
Chocco2
Susano
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,541 Elo+
Solo
Jormungandr
Jormungandr
FlexFm
Jormungandr
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 173L
1,505 Elo+
Solo
Olorun
Olorun
SzczurWPiwnicy
Olorun
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 40L
1,524 Elo+
Solo
Cerberus
Cerberus
grosero666
Cerberus
Level 18
God Stats
5W - 4L
1,405 SR
Queue Stats
145W - 102L
1,647 Elo+
Solo
Sol
Sol
xIsAaCMaDoFFx
Sol
Level 18
God Stats
22W - 14L
1,703 SR
Queue Stats
188W - 190L
1,605 Elo+
Solo
Team Averages
Level 16
1,522 SR
1,565 Elo+

VS

Team Averages
Level 11
1,608 SR
1,666 Elo+
Olorun
Olorun
AceRimmer69
Olorun
Level 17
God Stats
2W - 0L
1,786 SR
Queue Stats
31W - 12L
1,725 Elo+
Party 1
Danzaburou
Danzaburou
Diladricc
Danzaburou
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 14L
1,404 Elo+
Party 2
Horus
Horus
Gatuu
Horus
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
SmokeMeAKipper
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 0L
1,820 Elo+
Party 1
Ymir
Ymir
VindalooBeast
Ymir
Level 4
God Stats
2W - 0L
1,752 SR
Queue Stats
13W - 0L
1,881 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Chocco2
Susano
12
0 / 9 / 1
7,623
381
2,882
18,269
6,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
FlexFm
Jormungandr
10
1 / 6 / 3
7,228
361
3,583
11,121
5,576
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
0 / 3 / 1
9,212
461
4,470
11,490
4,730
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
grosero666
Cerberus
19
4 / 2 / 0
11,598
580
8,816
15,662
14,152
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 7 / 1
9,771
489
10,598
14,728
4,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
19
6 / 0 / 8
13,285
664
15,867
14,906
6,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Diladricc
Danzaburou
16
3 / 3 / 10
10,748
537
8,309
11,151
3,740
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Gatuu
Horus
14
2 / 3 / 5
9,253
463
2,555
10,544
7,036
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
14 / 1 / 4
13,218
661
14,357
10,906
5,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
2 / 2 / 6
11,820
591
7,289
16,218
14,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
60
9
Kills
27
27
Deaths
9
6
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Olorun
6
0
8
10
L
Susano
Chocco2
Susano
0
9
1
0.06
W
Danzaburou
Diladricc
Danzaburou
3
3
10
2.67
L
Jormungandr
FlexFm
Jormungandr
1
6
3
0.42
W
Horus
Gatuu
Horus
2
3
5
1.5
W
14
1
4
16
L
0
3
1
0.17
W
2
2
6
2.5
L
Cerberus
grosero666
Cerberus
4
2
0
2
L
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,349
Damage
48,377
71,270
Taken
63,725
35,362
Mitigated
37,108
18,475
Healing
26,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
15,867
7,869
1,037
11,222
14,906
6,404
4,894
5,894
9,012
106,214
0
L
Susano
Chocco2
Susano
2,882
384
0
3,542
18,269
6,074
0
4,247
13,947
0
39,550
W
Danzaburou
Diladricc
Danzaburou
8,309
4,579
0
2,560
11,151
3,740
2,471
6,677
4,474
0
47,881
L
Jormungandr
FlexFm
Jormungandr
3,583
696
232
764
11,121
5,576
0
4,304
6,817
23,512
0
W
Horus
Gatuu
Horus
2,555
891
1,665
4,489
10,544
7,036
1,562
6,683
3,861
0
22,268
W
14,357
8,034
0
1,456
10,906
5,044
1,420
3,434
7,472
0
105,652
L
4,470
1,959
234
3,621
11,490
4,730
476
5,566
5,924
61,106
0
W
7,289
1,819
0
4,455
16,218
14,884
199
6,215
10,003
69,006
0
L
Cerberus
grosero666
Cerberus
8,816
976
0
6,531
15,662
14,152
399
5,346
10,091
78,969
0
L
10,598
2,369
0
3,551
14,728
4,830
2,490
3,368
11,335
68,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,432
Gold Earned
58,324
512
Minions Killed
562
0
Camps Cleared
0
1,500,507
Distance Traveled
1,847,649
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,285
664
168
8
0
353,513
7
L
Susano
7,623
381
61
3
0
334,051
4
W
Danzaburou
10,748
537
81
4
0
358,495
1
L
Jormungandr
7,228
361
35
2
0
227,443
5
W
Horus
9,253
463
41
2
0
410,437
2
W
Nemesis
13,218
661
131
7
0
422,410
4
L
Olorun
9,212
461
120
6
0
314,066
2
W
Ymir
11,820
591
141
7
0
302,794
7
L
Cerberus
11,598
580
169
8
0
317,495
1
L
Sol
9,771
489
127
6
0
307,452
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role