Player Matchup

Anhur
Anhur
Silver IV
ArFgErT
Anhur
Silver IV
Level 156
God Stats
0W - 3L
1,558 SR
Queue Stats
60W - 78L
1,272 MMR
Solo
He Bo
He Bo
Bronze III
Glamp
He Bo
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,393 MMR
Solo
Chaac
Chaac
Silver V
SNYSTER
Chaac
Silver V
Level 89
God Stats
4W - 5L
1,453 SR
Queue Stats
52W - 84L
805 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 124
1,504 SR
1,157 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,725 SR
1,600 MMR
Scylla
Scylla
Silver I
Dragonzei
Scylla
Silver I
Level 150
God Stats
10W - 3L
1,884 SR
Queue Stats
32W - 11L
1,600 MMR
Party 1
Cupid
Cupid
Silver I
HimoNeeker1
Cupid
Silver I
Level 120
God Stats
6W - 3L
1,791 SR
Queue Stats
32W - 11L
1,600 MMR
Party 1
Achilles
Achilles
Silver I
jokijulius
Achilles
Silver I
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 11L
1,600 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ArFgErT
Anhur
13
4 / 6 / 5
9,996
666
7,892
16,696
5,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

He Bo
Glamp
He Bo
13
2 / 5 / 6
9,876
658
7,942
8,625
2,433
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
SNYSTER
Chaac
12
3 / 5 / 6
9,679
645
5,187
17,293
11,842
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
ThothPersephoneAphroditeGuan YuDanzaburou

VS

Bans
CthulhuBacchusDiscordiaSobekChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dragonzei
Scylla
15
5 / 1 / 9
10,979
732
16,116
6,778
2,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 5 / 8
10,697
713
13,445
11,621
4,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
jokijulius
Achilles
15
6 / 3 / 9
11,876
792
6,767
14,711
16,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
42
9
Kills
16
16
Deaths
9
17
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Anhur
ArFgErT
Anhur
4
6
5
1.08
W
Scylla
Dragonzei
Scylla
5
1
9
9.5
L
He Bo
Glamp
He Bo
2
5
6
1
W
5
5
8
1.8
L
Chaac
SNYSTER
Chaac
3
5
6
1.2
W
Achilles
jokijulius
Achilles
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,021
Damage
36,328
42,614
Taken
33,110
19,392
Mitigated
23,292
10,554
Healing
10,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
ArFgErT
Anhur
7,892
3,727
0
4,232
16,696
5,117
0
4,058
12,638
0
47,416
W
Scylla
Dragonzei
Scylla
16,116
1,437
0
1,202
6,778
2,240
1,368
2,667
4,111
62,951
0
L
He Bo
Glamp
He Bo
7,942
345
0
561
8,625
2,433
0
4,010
4,615
31,953
0
W
13,445
8,346
90
3,219
11,621
4,296
49
3,733
7,888
0
48,889
L
Chaac
SNYSTER
Chaac
5,187
975
607
5,154
17,293
11,842
0
8,100
9,193
0
26,827
W
Achilles
jokijulius
Achilles
6,767
2,308
0
6,239
14,711
16,756
1,020
1,968
12,743
0
16,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,551
Gold Earned
33,552
158
Minions Killed
159
0
Camps Cleared
0
755,216
Distance Traveled
843,360
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,996
666
86
6
0
237,413
4
W
Scylla
10,979
732
82
5
0
274,445
5
L
He Bo
9,876
658
44
3
0
244,281
4
W
Cupid
10,697
713
60
4
0
270,139
2
L
Chaac
9,679
645
28
2
0
273,522
2
W
Achilles
11,876
792
17
1
0
298,776
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role