Player Matchup

Danzaburou
Danzaburou
Killinthezombie
Danzaburou
Level 60
God Stats
2W - 3L
1,761 SR
Queue Stats
71W - 94L
1,462 Elo+
Party 1
Sylvanus
Sylvanus
Oddball4
Sylvanus
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
160W - 157L
1,546 Elo+
Party 1
Thor
Thor
Totaljerk01
Thor
Level 67
God Stats
0W - 1L
1,665 SR
Queue Stats
119W - 152L
1,456 Elo+
Party 1
Kuzenbo
Kuzenbo
TriTheNerdd
Kuzenbo
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 127L
1,521 Elo+
Party 1
Nu Wa
Nu Wa
johnsgirl
Nu Wa
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
87W - 113L
1,464 Elo+
Party 1
Team Averages
Level 65
1,585 SR
1,490 Elo+

VS

Team Averages
Level 87
1,686 SR
1,655 Elo+
Heimdallr
Heimdallr
ColatrlDamage
Heimdallr
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 15L
1,779 Elo+
Party 2
Ymir
Ymir
Obvxous
Ymir
Level 46
God Stats
10W - 10L
1,724 SR
Queue Stats
142W - 209L
1,338 Elo+
Solo
Nemesis
Nemesis
Teej Jungles
Nemesis
Level 134
God Stats
3W - 1L
1,578 SR
Queue Stats
596W - 542L
1,744 Elo+
Party 2
Ah Puch
Ah Puch
U Rard
Ah Puch
Level 110
God Stats
9W - 3L
1,768 SR
Queue Stats
146W - 99L
1,734 Elo+
Party 2
Artemis
Artemis
halo0698
Artemis
Level 126
God Stats
6W - 2L
1,860 SR
Queue Stats
377W - 316L
1,678 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Killinthezombie
Danzaburou
10
1 / 5 / 2
6,805
454
5,114
8,861
2,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Oddball4
Sylvanus
12
1 / 7 / 3
7,031
469
3,418
13,374
6,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
3 / 4 / 1
6,912
461
2,254
8,883
4,187
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kuzenbo
TriTheNerdd
Kuzenbo
14
4 / 4 / 1
8,046
536
5,427
10,578
8,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
johnsgirl
Nu Wa
8
1 / 5 / 1
5,819
388
3,113
6,319
1,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ColatrlDamage
Heimdallr
15
7 / 2 / 2
8,920
595
10,387
9,253
4,195
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
Obvxous
Ymir
5
0 / 3 / 1
5,071
338
448
3,156
776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
Teej Jungles
Nemesis
16
5 / 3 / 9
9,484
632
6,069
10,956
5,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
U Rard
Ah Puch
16
6 / 0 / 1
9,239
616
7,059
4,867
1,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
halo0698
Artemis
13
7 / 3 / 1
8,606
574
9,931
10,691
3,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
10
Kills
25
25
Deaths
11
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
ColatrlDamage
Heimdallr
7
2
2
4
L
Danzaburou
Killinthezombie
Danzaburou
1
5
2
0.4
W
Ymir
Obvxous
Ymir
0
3
1
0.17
L
Sylvanus
Oddball4
Sylvanus
1
7
3
0.36
W
Nemesis
Teej Jungles
Nemesis
5
3
9
3.17
L
3
4
1
0.88
L
Kuzenbo
TriTheNerdd
Kuzenbo
4
4
1
1.13
W
Ah Puch
U Rard
Ah Puch
6
0
1
6.5
W
Artemis
halo0698
Artemis
7
3
1
2.5
L
Nu Wa
johnsgirl
Nu Wa
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,326
Damage
33,894
48,015
Taken
38,923
23,053
Mitigated
15,287
8,260
Healing
11,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
ColatrlDamage
Heimdallr
10,387
5,888
0
2,782
9,253
4,195
472
3,812
5,154
0
56,924
L
Danzaburou
Killinthezombie
Danzaburou
5,114
2,049
0
964
8,861
2,383
572
636
8,207
0
29,844
W
Ymir
Obvxous
Ymir
448
92
0
0
3,156
776
0
732
2,234
4,388
0
L
Sylvanus
Oddball4
Sylvanus
3,418
785
173
3,799
13,374
6,088
224
1,980
11,268
25,392
0
W
Nemesis
Teej Jungles
Nemesis
6,069
3,285
0
574
10,956
5,336
160
2,722
8,090
0
67,306
L
2,254
315
0
961
8,883
4,187
0
2,679
5,940
0
21,175
L
Kuzenbo
TriTheNerdd
Kuzenbo
5,427
1,771
0
1,347
10,578
8,984
0
817
9,694
32,162
0
W
Ah Puch
U Rard
Ah Puch
7,059
572
0
3,590
4,867
1,633
0
1,028
3,767
61,493
0
W
Artemis
halo0698
Artemis
9,931
5,687
0
4,598
10,691
3,347
0
2,739
7,720
0
49,091
L
Nu Wa
johnsgirl
Nu Wa
3,113
591
503
513
6,319
1,411
240
884
5,399
19,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,613
Gold Earned
41,320
227
Minions Killed
446
0
Camps Cleared
0
1,473,315
Distance Traveled
1,177,984
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,920
595
106
7
0
239,808
2
L
Danzaburou
6,805
454
49
3
0
253,566
1
W
Ymir
5,071
338
7
0
0
91,526
2
L
Sylvanus
7,031
469
57
4
0
310,884
1
W
Nemesis
9,484
632
123
8
0
314,832
2
L
Thor
6,912
461
36
2
0
299,437
0
L
Kuzenbo
8,046
536
46
3
0
361,125
0
W
Ah Puch
9,239
616
124
8
0
289,143
3
W
Artemis
8,606
574
86
6
0
242,675
4
L
Nu Wa
5,819
388
39
3
0
248,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role