Player Matchup

Sylvanus
Sylvanus
Coyoteloup193
Sylvanus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,179 Elo+
Solo
Ra
Ra
Deathkiller2300
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
Denian007-wick
Olorun
Level 4
God Stats
0W - 7L
1,192 SR
Queue Stats
172W - 187L
1,389 Elo+
Party 1
Zeus
Zeus
ElJuanDyGD
Zeus
Level 13
God Stats
3W - 4L
1,500 SR
Queue Stats
190W - 210L
1,341 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TealPanther
Tsukuyomi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 34L
1,765 Elo+
Solo
Team Averages
Level 9
1,438 SR
1,435 Elo+

VS

Team Averages
Level 18
1,567 SR
1,518 Elo+
Merlin
Merlin
Denver_Munoz_720
Merlin
Level 28
God Stats
9W - 7L
1,649 SR
Queue Stats
89W - 88L
1,467 Elo+
Solo
Bellona
Bellona
ImmortalPuppet5
Bellona
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ares
Ares
Pug_Man9o9
Ares
Level 3
God Stats
2W - 2L
1,689 SR
Queue Stats
5W - 4L
1,434 Elo+
Party 2
King Arthur
King Arthur
Spook_Kira
King Arthur
Level 26
God Stats
2W - 2L
1,498 SR
Queue Stats
56W - 57L
1,523 Elo+
Solo
Mercury
Mercury
Wackawill
Mercury
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
190W - 162L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Coyoteloup193
Sylvanus
15
2 / 9 / 6
9,411
941
3,737
16,105
17,960
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
0 / 9 / 6
9,382
938
4,354
13,082
5,450
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 10 / 9
10,967
1,097
8,010
19,649
8,982
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 11 / 12
10,727
1,073
17,213
16,307
6,964
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
TealPanther
Tsukuyomi
17
11 / 13 / 7
12,849
1,285
21,518
25,068
10,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

241

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 21
11,809
1,181
18,370
9,481
3,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
3 / 7 / 17
10,481
1,048
10,436
16,091
9,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
0 / 6 / 25
10,057
1,006
8,274
11,981
10,438
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
Spook_Kira
King Arthur
19
6 / 2 / 24
11,905
1,191
11,095
18,233
12,847
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Wackawill
Mercury
20
36 / 4 / 9
18,166
1,817
33,591
12,696
6,436
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
148
22
Kills
52
52
Deaths
22
40
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Coyoteloup193
Sylvanus
2
9
6
0.56
L
0
9
6
0.33
L
5
10
9
0.95
W
7
3
21
5.83
L
4
11
12
0.91
W
3
7
17
1.64
W
0
6
25
2.08
W
King Arthur
Spook_Kira
King Arthur
6
2
24
9
L
Tsukuyomi
TealPanther
Tsukuyomi
11
13
7
1.12
W
Mercury
Wackawill
Mercury
36
4
9
10.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,832
Damage
81,766
90,211
Taken
68,482
50,355
Mitigated
42,709
7,238
Healing
6,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Coyoteloup193
Sylvanus
3,737
1,441
465
673
16,105
17,960
0
5,586
10,519
6,559
0
L
4,354
614
342
320
13,082
5,450
0
3,981
9,101
21,440
0
L
8,010
4,767
547
2,668
19,649
8,982
0
2,721
16,928
29,714
0
W
18,370
1,412
768
828
9,481
3,977
0
4,946
4,535
35,992
0
L
17,213
2,928
0
1,190
16,307
6,964
0
5,997
10,310
31,507
0
W
10,436
4,760
0
772
16,091
9,011
0
9,188
4,929
0
15,392
W
8,274
834
0
0
11,981
10,438
0
7,377
4,604
15,803
0
W
King Arthur
Spook_Kira
King Arthur
11,095
3,056
0
4,034
18,233
12,847
0
7,113
11,120
0
26,717
L
Tsukuyomi
TealPanther
Tsukuyomi
21,518
8,347
0
1,033
25,068
10,999
0
8,359
16,709
0
37,220
W
Mercury
Wackawill
Mercury
33,591
22,302
0
478
12,696
6,436
0
4,690
8,006
0
63,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,336
Gold Earned
62,418
128
Minions Killed
151
3
Camps Cleared
9
757,573
Distance Traveled
935,223
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,411
941
5
1
0
101,660
1
L
Ra
9,382
938
47
5
0
162,131
1
L
Olorun
10,967
1,097
37
4
1
157,771
1
W
Merlin
11,809
1,181
48
5
1
154,317
0
L
Zeus
10,727
1,073
23
2
0
150,260
0
W
Bellona
10,481
1,048
8
1
1
182,056
0
W
Ares
10,057
1,006
14
1
0
157,691
0
W
King Arthur
11,905
1,191
34
3
0
212,808
0
L
Tsukuyomi
12,849
1,285
16
2
2
185,751
0
W
Mercury
18,166
1,817
47
5
7
228,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role