Player Matchup

Hun Batz
Hun Batz
Fronkert
Hun Batz
Level 29
God Stats
7W - 4L
1,510 SR
Queue Stats
99W - 122L
1,432 Elo+
Solo
Odin
Odin
MonumentalGamer
Odin
Level 124
God Stats
2W - 1L
1,181 SR
Queue Stats
17W - 17L
1,548 Elo+
Party 3
Sol
Sol
PingsJungler
Sol
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
25W - 16L
1,834 Elo+
Party 1
Khepri
Khepri
SlashWhen
Khepri
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 14L
1,655 Elo+
Party 1
Danzaburou
Danzaburou
chocolaterane
Danzaburou
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,762 Elo+
Party 3
Team Averages
Level 34
1,438 SR
1,646 Elo+

VS

Team Averages
Level 18
1,623 SR
1,590 Elo+
Ares
Ares
DemonicVisionz
Ares
Level 15
God Stats
1W - 1L
1,734 SR
Queue Stats
26W - 19L
1,679 Elo+
Solo
Nu Wa
Nu Wa
DonQX26
Nu Wa
Level 19
God Stats
9W - 10L
1,537 SR
Queue Stats
47W - 45L
1,607 Elo+
Solo
Neith
Neith
KuzenbrosLover69
Neith
Level 19
God Stats
2W - 2L
1,519 SR
Queue Stats
36W - 35L
1,516 Elo+
Party 2
Chang'e
Chang'e
Rossa1043
Chang'e
Level 13
God Stats
2W - 1L
1,827 SR
Queue Stats
26W - 26L
1,632 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TheC00mSlayer
Ah Muzen Cab
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 35L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Fronkert
Hun Batz
12
3 / 2 / 1
7,764
555
4,966
8,391
3,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
4 / 1 / 2
8,432
602
8,016
8,631
5,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
12 / 1 / 3
9,803
700
16,433
11,009
4,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Khepri
SlashWhen
Khepri
13
2 / 0 / 8
8,482
606
2,409
8,035
5,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
chocolaterane
Danzaburou
14
3 / 1 / 1
8,253
590
3,721
6,567
2,366
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,853
418
3,904
10,223
4,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
DonQX26
Nu Wa
9
0 / 7 / 2
5,826
416
4,286
8,638
3,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 3 / 1
6,467
462
3,178
6,896
2,142
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
Rossa1043
Chang'e
12
2 / 3 / 0
6,936
495
4,882
11,435
9,365
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ah Muzen Cab
TheC00mSlayer
Ah Muzen Cab
9
2 / 7 / 0
6,350
454
5,683
11,848
3,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
24
Kills
5
5
Deaths
24
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Nu Wa
DonQX26
Nu Wa
0
7
2
0.14
W
Hun Batz
Fronkert
Hun Batz
3
2
1
1.75
L
1
3
1
0.5
W
4
1
2
5
W
12
1
3
13.5
L
Chang'e
Rossa1043
Chang'e
2
3
0
0.67
W
Khepri
SlashWhen
Khepri
2
0
8
6
L
Ah Muzen Cab
TheC00mSlayer
Ah Muzen Cab
2
7
0
0.29
W
Danzaburou
chocolaterane
Danzaburou
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,545
Damage
21,933
42,633
Taken
49,040
21,469
Mitigated
22,650
15,073
Healing
13,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,904
67
0
2,100
10,223
4,225
0
4,668
5,555
16,929
0
L
Nu Wa
DonQX26
Nu Wa
4,286
804
0
1,498
8,638
3,095
0
6,913
1,725
20,556
0
W
Hun Batz
Fronkert
Hun Batz
4,966
1,865
0
1,459
8,391
3,427
299
2,220
6,021
0
42,833
L
3,178
1,507
0
2,817
6,896
2,142
630
2,171
4,725
0
34,358
W
8,016
3,139
0
2,030
8,631
5,257
464
2,906
5,254
0
36,883
W
16,433
6,846
0
7,989
11,009
4,777
3,194
2,895
7,804
79,367
4,341
L
Chang'e
Rossa1043
Chang'e
4,882
280
97
5,411
11,435
9,365
0
0
10,985
35,119
0
W
Khepri
SlashWhen
Khepri
2,409
296
0
1,992
8,035
5,642
0
1,811
6,162
20,248
0
L
Ah Muzen Cab
TheC00mSlayer
Ah Muzen Cab
5,683
2,326
0
1,704
11,848
3,823
0
4,530
7,243
0
34,784
W
Danzaburou
chocolaterane
Danzaburou
3,721
2,137
0
1,603
6,567
2,366
2,108
2,139
4,320
0
41,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,734
Gold Earned
31,432
420
Minions Killed
266
0
Camps Cleared
0
1,324,565
Distance Traveled
1,214,268
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,853
418
17
1
0
236,599
1
L
Nu Wa
5,826
416
41
3
0
250,812
4
W
Hun Batz
7,764
555
70
5
0
256,812
0
L
Neith
6,467
462
77
6
0
238,070
4
W
Odin
8,432
602
88
6
0
276,558
2
W
Sol
9,803
700
149
11
0
255,190
4
L
Chang'e
6,936
495
64
5
0
267,641
3
W
Khepri
8,482
606
26
2
0
278,616
3
L
Ah Muzen Cab
6,350
454
67
5
0
221,146
3
W
Danzaburou
8,253
590
87
6
0
257,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role