Player Matchup

Nemesis
Nemesis
JeanORebocador
Nemesis
Level 8
God Stats
0W - 1L
1,348 SR
Queue Stats
4W - 5L
1,650 Elo+
Party 2
Merlin
Merlin
LeonardoGabriel
Merlin
Level 28
God Stats
2W - 3L
1,483 SR
Queue Stats
4W - 5L
1,650 Elo+
Party 2
Geb
Geb
Mushromxp
Geb
Level 21
God Stats
1W - 2L
1,523 SR
Queue Stats
44W - 40L
1,645 Elo+
Party 3
Achilles
Achilles
SickleMould
Achilles
Level 22
God Stats
2W - 6L
1,267 SR
Queue Stats
59W - 47L
1,619 Elo+
Party 3
Janus
Janus
SirMcCabbage
Janus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 51L
1,505 Elo+
Party 3
Team Averages
Level 25
1,424 SR
1,614 Elo+

VS

Team Averages
Level 33
1,579 SR
1,515 Elo+
Neith
Neith
Elhon
Neith
Level 14
God Stats
9W - 8L
1,471 SR
Queue Stats
219W - 203L
1,542 Elo+
Party 1
Skadi
Skadi
VINUHLOO
Skadi
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 24L
1,548 Elo+
Party 1
Ra
Ra
rhnyk
Ra
Level 103
God Stats
6W - 3L
1,685 SR
Queue Stats
295W - 264L
1,524 Elo+
Party 1
Anubis
Anubis
whoDrose
Anubis
Level 16
God Stats
15W - 12L
1,739 SR
Queue Stats
36W - 39L
1,461 Elo+
Party 1
Sobek
Sobek
xBywargard
Sobek
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 3
8,315
489
5,710
12,665
4,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 5 / 3
7,220
425
11,088
8,603
3,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 5 / 5
6,876
404
5,844
13,645
5,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
SickleMould
Achilles
12
6 / 5 / 2
7,963
468
9,853
13,670
13,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
2 / 7 / 4
7,193
423
8,467
9,790
2,638
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Elhon
Neith
13
3 / 3 / 4
8,135
479
5,021
8,948
3,114
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Skadi
VINUHLOO
Skadi
12
1 / 4 / 3
7,674
451
5,647
7,326
2,519
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
14
10 / 3 / 10
9,129
537
12,320
11,597
4,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
whoDrose
Anubis
14
7 / 2 / 10
8,777
516
11,413
9,942
5,339
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
13
4 / 1 / 17
9,283
546
10,899
18,580
17,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
69
13
Kills
25
25
Deaths
13
17
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Neith
Elhon
Neith
3
3
4
1.67
L
2
3
3
1.17
L
2
5
3
0.7
L
1
5
5
0.7
L
Achilles
SickleMould
Achilles
6
5
2
1.4
L
2
7
4
0.57
W
Skadi
VINUHLOO
Skadi
1
4
3
0.63
W
Ra
10
3
10
5
W
Anubis
whoDrose
Anubis
7
2
10
6
W
Sobek
4
1
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,962
Damage
45,300
58,373
Taken
56,393
29,190
Mitigated
32,817
6,847
Healing
21,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Elhon
Neith
5,021
2,780
0
2,073
8,948
3,114
1,387
3,510
5,213
0
46,553
L
5,710
1,472
0
3,893
12,665
4,157
0
5,997
6,668
0
48,229
L
11,088
604
0
432
8,603
3,032
391
5,905
2,698
43,117
0
L
5,844
793
0
685
13,645
5,934
0
9,648
3,997
8,277
0
L
Achilles
SickleMould
Achilles
9,853
2,353
0
1,396
13,670
13,429
0
6,717
6,953
0
27,676
L
8,467
288
0
441
9,790
2,638
0
6,365
3,425
33,469
0
W
Skadi
VINUHLOO
Skadi
5,647
2,527
0
400
7,326
2,519
564
1,237
5,852
0
34,975
W
Ra
12,320
1,711
1,499
4,217
11,597
4,399
36
5,050
6,164
49,253
0
W
Anubis
whoDrose
Anubis
11,413
1,246
0
4,950
9,942
5,339
253
5,554
4,199
47,955
0
W
Sobek
10,899
852
0
7,998
18,580
17,446
0
8,904
8,966
20,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,567
Gold Earned
42,998
287
Minions Killed
335
0
Camps Cleared
0
1,550,700
Distance Traveled
1,561,221
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,135
479
82
5
0
318,359
1
L
Nemesis
8,315
489
102
6
0
338,229
0
L
Merlin
7,220
425
79
5
0
296,395
0
L
Geb
6,876
404
7
0
0
329,682
10
L
Achilles
7,963
468
48
3
0
304,726
0
L
Janus
7,193
423
51
3
0
281,668
1
W
Skadi
7,674
451
69
4
0
272,578
0
W
Ra
9,129
537
82
5
0
318,834
0
W
Anubis
8,777
516
84
5
0
289,466
0
W
Sobek
9,283
546
18
1
0
361,984
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role