Player Matchup

Mercury
Mercury
Platinum V
CipherPoI
Mercury
Platinum V
Level 153
God Stats
25W - 23L
1,637 SR
Queue Stats
594W - 584L
1,521 MMR
Solo
Osiris
Osiris
Bronze III
Dahly15
Osiris
Bronze III
Level 109
God Stats
2W - 1L
1,982 SR
Queue Stats
9W - 6L
1,500 MMR
Solo
Cupid
Cupid
Platinum V
EMontero4
Cupid
Platinum V
Level 120
God Stats
62W - 36L
1,666 SR
Queue Stats
171W - 185L
1,523 MMR
Solo
Nu Wa
Nu Wa
Gold III
HahaByeNow10023
Nu Wa
Gold III
Level 155
God Stats
34W - 32L
1,587 SR
Queue Stats
475W - 480L
1,528 MMR
Solo
Cerberus
Cerberus
Bronze III
joeybawlls
Cerberus
Bronze III
Level 68
God Stats
2W - 1L
1,739 SR
Queue Stats
9W - 10L
1,498 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,722 SR
1,514 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,660 SR
1,513 MMR
Scylla
Scylla
Gold IV
Arrove
Scylla
Gold IV
Level 115
God Stats
18W - 24L
1,520 SR
Queue Stats
523W - 519L
1,524 MMR
Solo
Sol
Sol
Gold IV
John Lennon9
Sol
Gold IV
Level 135
God Stats
50W - 33L
1,824 SR
Queue Stats
463W - 476L
1,371 MMR
Party 1
Sun Wukong
Sun Wukong
Silver II
Luker700
Sun Wukong
Silver II
Level 108
God Stats
2W - 1L
1,844 SR
Queue Stats
8W - 10L
1,489 MMR
Solo
Sobek
Sobek
Platinum IV
PrezidenteTrump
Sobek
Platinum IV
Level 129
God Stats
53W - 48L
1,670 SR
Queue Stats
282W - 293L
1,693 MMR
Party 1
Arachne
Arachne
Gold V
youngbouyoub
Arachne
Gold V
Level 69
God Stats
1W - 3L
1,441 SR
Queue Stats
60W - 56L
1,489 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CipherPoI
Mercury
12
4 / 2 / 2
7,351
525
5,940
8,668
2,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Osiris
Dahly15
Osiris
15
2 / 0 / 2
8,511
608
5,284
6,714
4,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cupid
EMontero4
Cupid
14
2 / 0 / 4
7,768
555
6,670
8,444
2,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
4 / 0 / 5
8,078
577
10,704
3,760
1,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
joeybawlls
Cerberus
11
3 / 2 / 6
7,144
510
4,593
9,066
4,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
Cu ChulainnSetDanzaburouApolloAthena

VS

Bans
Chang'eKing ArthurNemesisTsukuyomiGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Arrove
Scylla
12
1 / 2 / 0
6,775
484
3,277
6,909
2,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 3 / 1
7,705
550
7,014
10,193
2,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Luker700
Sun Wukong
13
0 / 2 / 0
7,468
533
2,598
8,702
3,868
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 4 / 2
6,319
451
2,841
12,348
3,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
youngbouyoub
Arachne
10
1 / 4 / 2
6,640
474
3,188
9,416
2,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
15
Kills
4
4
Deaths
15
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Scylla
Arrove
Scylla
1
2
0
0.5
W
Mercury
CipherPoI
Mercury
4
2
2
2.5
W
Osiris
Dahly15
Osiris
2
0
2
3
W
Cupid
EMontero4
Cupid
2
0
4
4
W
4
0
5
6.5
L
1
3
1
0.5
L
Sun Wukong
Luker700
Sun Wukong
0
2
0
0
L
1
4
2
0.5
W
Cerberus
joeybawlls
Cerberus
3
2
6
3
L
Arachne
youngbouyoub
Arachne
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,191
Damage
18,918
36,652
Taken
47,568
15,922
Mitigated
15,627
14,041
Healing
16,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Arrove
Scylla
3,277
375
0
1,463
6,909
2,069
180
2,824
3,955
43,212
0
W
Mercury
CipherPoI
Mercury
5,940
3,227
0
820
8,668
2,907
0
2,496
6,104
0
45,412
W
Osiris
Dahly15
Osiris
5,284
1,577
0
1,986
6,714
4,879
347
0
6,714
0
57,304
W
Cupid
EMontero4
Cupid
6,670
2,826
41
5,657
8,444
2,560
1,144
3,753
4,691
0
51,648
W
10,704
3,803
0
1,079
3,760
1,146
0
2,033
1,499
51,135
0
L
7,014
3,279
0
4,817
10,193
2,796
1,100
2,081
8,046
49,453
0
L
Sun Wukong
Luker700
Sun Wukong
2,598
437
0
2,743
8,702
3,868
335
593
8,053
0
42,512
L
2,841
288
0
3,259
12,348
3,969
0
8,377
3,679
12,740
0
W
Cerberus
joeybawlls
Cerberus
4,593
512
0
4,458
9,066
4,430
0
4,518
4,512
27,059
0
L
Arachne
youngbouyoub
Arachne
3,188
1,727
0
4,496
9,416
2,925
0
828
8,538
0
28,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,852
Gold Earned
34,907
459
Minions Killed
381
0
Camps Cleared
0
1,430,420
Distance Traveled
1,311,344
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,775
484
106
8
0
263,348
2
W
Mercury
7,351
525
84
6
0
319,473
2
W
Osiris
8,511
608
116
8
0
295,044
4
W
Cupid
7,768
555
98
7
0
243,955
4
W
Nu Wa
8,078
577
101
7
0
257,372
1
L
Sol
7,705
550
93
7
0
224,365
1
L
Sun Wukong
7,468
533
117
8
0
235,987
2
L
Sobek
6,319
451
10
1
0
279,379
4
W
Cerberus
7,144
510
60
4
0
314,576
9
L
Arachne
6,640
474
55
4
0
308,265
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role