Player Matchup

Danzaburou
Danzaburou
Fak-GuanYu
Danzaburou
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 37L
1,585 Elo+
Party 1
Ganesha
Ganesha
M0o1S
Ganesha
Level 18
God Stats
4W - 3L
1,700 SR
Queue Stats
23W - 16L
1,624 Elo+
Party 1
Chang'e
Chang'e
Nexxington
Chang'e
Level 29
God Stats
1W - 0L
1,191 SR
Queue Stats
86W - 59L
1,612 Elo+
Solo
Nemesis
Nemesis
corridorman28
Nemesis
Level 29
God Stats
6W - 1L
1,798 SR
Queue Stats
87W - 66L
1,597 Elo+
Party 1
Rama
Rama
esterfdr0303
Rama
Level 45
God Stats
8W - 3L
1,710 SR
Queue Stats
77W - 61L
1,579 Elo+
Party 1
Team Averages
Level 30
1,580 SR
1,599 Elo+

VS

Team Averages
Level 25
1,602 SR
1,597 Elo+
Tsukuyomi
Tsukuyomi
JWM18
Tsukuyomi
Level 40
God Stats
1W - 2L
1,754 SR
Queue Stats
3W - 4L
1,630 Elo+
Party 2
Bellona
Bellona
Jasikox
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,683 Elo+
Party 2
Baba Yaga
Baba Yaga
KronaMex
Baba Yaga
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 93L
1,528 Elo+
Solo
Kumbhakarna
Kumbhakarna
Masterkamien
Kumbhakarna
Level 7
God Stats
1W - 2L
1,754 SR
Queue Stats
6W - 5L
1,644 Elo+
Party 2
Danzaburou
Danzaburou
Riakuza
Danzaburou
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fak-GuanYu
Danzaburou
19
7 / 3 / 5
12,313
560
13,491
18,652
8,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
M0o1S
Ganesha
16
0 / 6 / 19
11,137
506
12,278
21,188
18,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
Nexxington
Chang'e
19
6 / 3 / 2
12,102
550
12,212
14,515
6,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
19
10 / 2 / 4
12,896
586
19,907
17,986
10,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
8 / 7 / 10
11,476
522
13,725
17,254
6,472
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
JWM18
Tsukuyomi
18
11 / 4 / 4
12,476
567
10,627
15,916
7,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
Jasikox
Bellona
17
1 / 9 / 3
11,026
501
7,162
18,050
13,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
KronaMex
Baba Yaga
17
5 / 3 / 5
10,965
498
22,467
19,725
8,436
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Kumbhakarna
Masterkamien
Kumbhakarna
14
1 / 7 / 8
8,651
393
5,396
19,441
13,040
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Danzaburou
Riakuza
Danzaburou
15
3 / 8 / 6
10,219
465
15,055
18,895
6,694
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
47
31
Kills
21
21
Deaths
31
40
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Fak-GuanYu
Danzaburou
7
3
5
3.17
L
Tsukuyomi
JWM18
Tsukuyomi
11
4
4
3.25
L
Bellona
Jasikox
Bellona
1
9
3
0.28
L
Baba Yaga
KronaMex
Baba Yaga
5
3
5
2.5
W
Ganesha
M0o1S
Ganesha
0
6
19
1.58
L
Kumbhakarna
Masterkamien
Kumbhakarna
1
7
8
0.71
W
Chang'e
Nexxington
Chang'e
6
3
2
2.33
L
Danzaburou
Riakuza
Danzaburou
3
8
6
0.75
W
Nemesis
10
2
4
6
W
8
7
10
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,613
Damage
60,707
89,595
Taken
92,027
50,125
Mitigated
49,409
33,085
Healing
19,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Fak-GuanYu
Danzaburou
13,491
6,669
0
8,399
18,652
8,702
3,221
5,502
13,150
0
89,931
L
Tsukuyomi
JWM18
Tsukuyomi
10,627
3,384
0
4,563
15,916
7,389
513
1,921
13,941
0
70,424
L
Bellona
Jasikox
Bellona
7,162
1,142
0
550
18,050
13,850
822
1,578
16,404
0
57,075
L
Baba Yaga
KronaMex
Baba Yaga
22,467
2,118
241
6,769
19,725
8,436
276
7,167
12,034
65,928
0
W
Ganesha
M0o1S
Ganesha
12,278
1,025
0
3,478
21,188
18,106
301
5,057
16,131
36,396
0
L
Kumbhakarna
Masterkamien
Kumbhakarna
5,396
675
0
680
19,441
13,040
113
7,094
12,173
14,526
0
W
Chang'e
Nexxington
Chang'e
12,212
1,810
2,821
7,803
14,515
6,011
1,305
5,354
9,161
86,564
0
L
Danzaburou
Riakuza
Danzaburou
15,055
8,482
0
6,293
18,895
6,694
1,212
5,772
12,985
0
86,624
W
Nemesis
19,907
10,449
0
4,214
17,986
10,834
328
5,173
12,813
0
93,303
W
13,725
12,427
0
6,370
17,254
6,472
1,308
6,777
10,477
0
61,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,924
Gold Earned
53,337
534
Minions Killed
453
0
Camps Cleared
0
2,072,771
Distance Traveled
2,031,193
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,313
560
135
6
0
400,525
1
L
Tsukuyomi
12,476
567
100
5
0
467,242
0
L
Bellona
11,026
501
120
5
0
346,116
1
L
Baba Yaga
10,965
498
90
4
0
411,236
1
W
Ganesha
11,137
506
8
0
0
403,447
8
L
Kumbhakarna
8,651
393
15
1
0
422,954
3
W
Chang'e
12,102
550
148
7
0
420,849
5
L
Danzaburou
10,219
465
128
6
0
383,645
0
W
Nemesis
12,896
586
133
6
0
469,727
4
W
Rama
11,476
522
110
5
0
378,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role