Player Matchup

Izanami
Izanami
MeiFn
Izanami
Level 28
God Stats
100W - 82L
1,597 SR
Queue Stats
341W - 343L
1,588 Elo+
Solo
Ullr
Ullr
MrScrub101
Ullr
Level 29
God Stats
4W - 8L
1,466 SR
Queue Stats
256W - 260L
1,588 Elo+
Solo
Scylla
Scylla
alo_osh111
Scylla
Level 14
God Stats
3W - 5L
1,502 SR
Queue Stats
13W - 13L
1,599 Elo+
Solo
Sobek
Sobek
dykmccheese
Sobek
Level 18
God Stats
0W - 1L
1,781 SR
Queue Stats
41W - 27L
1,746 Elo+
Solo
Ares
Ares
tetrisisbestis14
Ares
Level 19
God Stats
2W - 2L
1,849 SR
Queue Stats
111W - 112L
1,608 Elo+
Solo
Team Averages
Level 22
1,639 SR
1,626 Elo+

VS

Team Averages
Level 19
1,590 SR
1,658 Elo+
Bellona
Bellona
EVGA3070FTW
Bellona
Level 19
God Stats
5W - 1L
1,695 SR
Queue Stats
111W - 76L
1,679 Elo+
Solo
Yemoja
Yemoja
Gabe04Raiders
Yemoja
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
210W - 201L
1,639 Elo+
Party 1
Kali
Kali
RudeBar
Kali
Level 8
God Stats
39W - 30L
1,752 SR
Queue Stats
296W - 234L
1,708 Elo+
Solo
Chronos
Chronos
Yamero3424
Chronos
Level 13
God Stats
2W - 1L
1,551 SR
Queue Stats
11W - 7L
1,701 Elo+
Solo
Kukulkan
Kukulkan
goinham102
Kukulkan
Level 27
God Stats
4W - 5L
1,451 SR
Queue Stats
259W - 228L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MeiFn
Izanami
15
4 / 6 / 0
9,300
489
7,102
14,836
5,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 3 / 2
8,609
453
5,576
14,669
5,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
alo_osh111
Scylla
16
0 / 6 / 3
9,594
505
4,999
15,003
5,314
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 3 / 0
9,386
494
13,240
24,061
22,705
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 6 / 4
7,914
417
8,618
16,152
13,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
EVGA3070FTW
Bellona
17
1 / 3 / 4
10,256
540
14,248
16,708
14,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 3 / 8
8,878
467
7,039
9,898
6,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kali
RudeBar
Kali
18
13 / 0 / 6
11,937
628
16,291
18,142
9,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chronos
Yamero3424
Chronos
17
5 / 1 / 9
10,354
545
13,160
13,449
5,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
goinham102
Kukulkan
16
3 / 2 / 6
9,769
514
10,308
5,764
2,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
57
9
Kills
24
24
Deaths
9
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bellona
EVGA3070FTW
Bellona
1
3
4
1
W
2
3
8
2
L
Izanami
MeiFn
Izanami
4
6
0
0.67
L
1
3
2
0.67
W
Kali
RudeBar
Kali
13
0
6
16
W
Chronos
Yamero3424
Chronos
5
1
9
9.5
L
Scylla
alo_osh111
Scylla
0
6
3
0.25
L
4
3
0
1.33
W
Kukulkan
goinham102
Kukulkan
3
2
6
3
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,535
Damage
61,046
84,721
Taken
63,961
52,703
Mitigated
38,045
33,703
Healing
20,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
EVGA3070FTW
Bellona
14,248
5,886
0
4,908
16,708
14,059
482
8,973
7,735
0
72,400
W
7,039
1,470
1,256
1,932
9,898
6,825
340
4,481
5,417
19,865
0
L
Izanami
MeiFn
Izanami
7,102
4,698
0
5,051
14,836
5,302
1,009
9,042
5,696
0
63,982
L
5,576
2,654
1,122
6,935
14,669
5,483
0
1,831
12,704
0
51,410
W
Kali
RudeBar
Kali
16,291
7,940
0
6,950
18,142
9,702
228
4,479
13,663
0
72,071
W
Chronos
Yamero3424
Chronos
13,160
3,223
0
5,272
13,449
5,246
372
5,313
8,136
80,276
0
L
Scylla
alo_osh111
Scylla
4,999
273
0
5,324
15,003
5,314
950
4,694
10,051
72,730
0
L
13,240
1,815
0
12,821
24,061
22,705
41
4,083
19,886
62,337
0
W
Kukulkan
goinham102
Kukulkan
10,308
472
0
250
5,764
2,213
268
3,611
2,153
56,335
0
L
8,618
219
0
2,450
16,152
13,899
253
10,129
5,877
21,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,803
Gold Earned
51,194
468
Minions Killed
493
0
Camps Cleared
0
1,639,052
Distance Traveled
1,873,395
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,256
540
137
7
0
407,464
2
W
Yemoja
8,878
467
20
1
0
333,120
1
L
Izanami
9,300
489
114
6
0
302,040
4
L
Ullr
8,609
453
93
5
0
355,886
1
W
Kali
11,937
628
86
5
0
403,978
2
W
Chronos
10,354
545
132
7
0
352,453
6
L
Scylla
9,594
505
144
8
0
316,402
3
L
Sobek
9,386
494
102
5
0
339,955
3
W
Kukulkan
9,769
514
118
6
0
376,380
2
L
Ares
7,914
417
15
1
0
324,769
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role