Player Matchup

Cthulhu
Cthulhu
Tbone1330
Cthulhu
Level 61
God Stats
8W - 3L
1,626 SR
Queue Stats
75W - 37L
1,663 Elo+
Party 2
Tiamat
Tiamat
XNovacaine17
Tiamat
Level 66
God Stats
5W - 2L
1,587 SR
Queue Stats
78W - 43L
1,663 Elo+
Party 2
Loki
Loki
jnotjay
Loki
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 37L
1,663 Elo+
Party 2
Team Averages
Level 63
1,571 SR
1,663 Elo+

VS

Team Averages
Level 96
1,551 SR
1,559 Elo+
Merlin
Merlin
Flash_Olson
Merlin
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 148L
1,546 Elo+
Party 1
Chiron
Chiron
Sacred Vapors
Chiron
Level 39
God Stats
23W - 21L
1,654 SR
Queue Stats
91W - 68L
1,608 Elo+
Party 1
Ares
Ares
XYzHaCKeR
Ares
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 98L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Tbone1330
Cthulhu
13
3 / 1 / 12
8,998
750
9,672
13,194
8,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
14
7 / 1 / 9
9,954
830
8,921
9,537
6,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Loki
jnotjay
Loki
13
6 / 4 / 10
9,781
815
8,706
9,741
3,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
2 / 4 / 4
8,466
706
5,007
7,106
2,170
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
4 / 4 / 2
8,527
711
9,885
9,715
3,626
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
10
0 / 8 / 6
8,247
687
7,544
15,147
11,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
16
Kills
6
6
Deaths
16
31
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
4
4
1
L
4
4
2
1.25
W
Cthulhu
Tbone1330
Cthulhu
3
1
12
9
W
Tiamat
7
1
9
11.5
L
Ares
0
8
6
0.38
W
Loki
jnotjay
Loki
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,299
Damage
22,436
32,472
Taken
31,968
18,350
Mitigated
17,522
12,970
Healing
5,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
5,007
415
0
1,794
7,106
2,170
0
4,150
2,956
39,218
0
L
9,885
3,803
631
2,135
9,715
3,626
0
6,087
3,590
0
26,429
W
Cthulhu
Tbone1330
Cthulhu
9,672
1,503
597
6,811
13,194
8,313
40
4,761
8,433
30,126
0
W
Tiamat
8,921
1,449
0
3,767
9,537
6,703
958
4,677
4,860
31,236
0
L
Ares
7,544
702
0
1,055
15,147
11,726
0
8,326
6,821
20,978
0
W
Loki
jnotjay
Loki
8,706
1,987
0
1,795
9,741
3,334
197
3,310
6,431
0
39,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,733
Gold Earned
25,240
156
Minions Killed
149
0
Camps Cleared
0
758,288
Distance Traveled
619,478
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,466
706
80
7
0
205,437
5
L
Chiron
8,527
711
41
3
0
204,819
3
W
Cthulhu
8,998
750
40
3
0
258,657
2
W
Tiamat
9,954
830
67
6
0
239,704
3
L
Ares
8,247
687
28
2
0
209,222
4
W
Loki
9,781
815
49
4
0
259,927
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role