Player Matchup

Freya
Freya
Duffman2k21
Freya
Level 28
God Stats
3W - 1L
1,778 SR
Queue Stats
238W - 232L
1,481 Elo+
Solo
Danzaburou
Danzaburou
chichi_Stp
Danzaburou
Level 29
God Stats
10W - 7L
1,501 SR
Queue Stats
169W - 214L
1,342 Elo+
Party 2
Bellona
Bellona
creosote_perenne
Bellona
Level 9
God Stats
10W - 3L
1,594 SR
Queue Stats
12W - 10L
1,446 Elo+
Party 2
Cerberus
Cerberus
herobrin123928
Cerberus
Level 17
God Stats
26W - 25L
1,837 SR
Queue Stats
51W - 76L
1,389 Elo+
Party 2
Fenrir
Fenrir
jjojoetquoi
Fenrir
Level 51
God Stats
10W - 10L
1,440 SR
Queue Stats
216W - 246L
1,356 Elo+
Party 2
Team Averages
Level 27
1,630 SR
1,403 Elo+

VS

Team Averages
Level 27
1,498 SR
1,427 Elo+
Camazotz
Camazotz
 
Camazotz
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Brontosaurus822
Cupid
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,333 Elo+
Party 1
Medusa
Medusa
SgtShortfuse
Medusa
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,464 Elo+
Party 1
Set
Set
THEDEATHBRINGR5
Set
Level 18
God Stats
8W - 4L
1,490 SR
Queue Stats
13W - 11L
1,336 Elo+
Party 1
Zeus
Zeus
Twilight112
Zeus
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 4
11,166
620
8,874
16,079
6,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
chichi_Stp
Danzaburou
16
13 / 1 / 3
10,851
603
13,183
10,106
3,938
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
3 / 3 / 4
9,337
519
12,087
12,957
9,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
15
4 / 1 / 11
8,945
497
7,608
8,753
6,208
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
16
12 / 5 / 6
10,747
597
9,996
12,671
5,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
14
2 / 5 / 3
8,312
462
8,154
16,224
7,934
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
0 / 9 / 0
6,704
372
3,265
12,136
3,375
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Medusa
10
0 / 9 / 0
6,287
349
4,690
10,519
2,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 6 / 4
8,659
481
6,391
15,368
5,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
7 / 10 / 0
9,944
552
13,292
12,466
4,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
18
39
Kills
11
11
Deaths
39
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Camazotz
 
Camazotz
2
5
3
0.7
L
0
9
0
0
W
7
1
4
9
L
Medusa
0
9
0
0
L
2
6
4
0.67
L
7
10
0
0.7
W
Danzaburou
chichi_Stp
Danzaburou
13
1
3
14.5
W
3
3
4
1.67
W
Cerberus
4
1
11
9.5
W
Fenrir
12
5
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,748
Damage
35,792
60,566
Taken
66,713
30,770
Mitigated
24,285
24,922
Healing
11,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
 
Camazotz
8,154
2,913
0
4,228
16,224
7,934
1,302
1,859
14,365
0
34,813
L
3,265
744
292
2,038
12,136
3,375
0
2,560
9,576
0
30,252
W
8,874
3,306
0
9,692
16,079
6,164
1,513
5,217
10,494
82,247
0
L
Medusa
4,690
2,014
0
0
10,519
2,766
247
2,364
8,155
0
20,575
L
6,391
2,705
0
4,721
15,368
5,860
476
4,616
10,752
157
52,275
L
13,292
1,660
0
520
12,466
4,350
189
5,083
7,383
47,658
0
W
Danzaburou
chichi_Stp
Danzaburou
13,183
7,054
0
3,979
10,106
3,938
2,124
1,317
8,719
0
61,438
W
12,087
4,937
0
4,330
12,957
9,412
557
714
12,231
0
46,529
W
Cerberus
7,608
681
426
2,377
8,753
6,208
78
1,518
7,183
29,299
0
W
Fenrir
9,996
1,457
0
4,118
12,671
5,048
0
3,875
8,490
0
50,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,046
Gold Earned
39,906
438
Minions Killed
349
0
Camps Cleared
0
1,667,226
Distance Traveled
1,541,254
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
8,312
462
60
3
0
308,019
3
L
Cupid
6,704
372
58
3
0
326,723
2
W
Freya
11,166
620
141
8
0
289,579
1
L
Medusa
6,287
349
31
2
0
256,810
1
L
Set
8,659
481
99
6
0
357,628
5
L
Zeus
9,944
552
101
6
0
292,074
1
W
Danzaburou
10,851
603
108
6
0
301,985
1
W
Bellona
9,337
519
78
4
0
351,894
6
W
Cerberus
8,945
497
42
2
0
356,072
1
W
Fenrir
10,747
597
69
4
0
367,696
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role