Player Matchup

Chernobog
Chernobog
Cernus13
Chernobog
Level 7
God Stats
8W - 3L
1,430 SR
Queue Stats
98W - 92L
1,146 Elo+
Party 1
Danzaburou
Danzaburou
FarlopaDeLaBuena
Danzaburou
Level 4
God Stats
1W - 1L
1,307 SR
Queue Stats
24W - 14L
1,147 Elo+
Solo
Ymir
Ymir
KingDarter
Ymir
Level 29
God Stats
2W - 2L
1,422 SR
Queue Stats
22W - 39L
1,198 Elo+
Solo
Thor
Thor
Klaus1308
Thor
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 119L
1,319 Elo+
Solo
Merlin
Merlin
Valring
Merlin
Level 8
God Stats
17W - 14L
1,238 SR
Queue Stats
171W - 144L
1,143 Elo+
Party 1
Team Averages
Level 15
1,380 SR
1,191 Elo+

VS

Team Averages
Level 15
1,470 SR
1,245 Elo+
Neith
Neith
Clyrobarns
Neith
Level 4
God Stats
0W - 3L
1,233 SR
Queue Stats
3W - 8L
977 Elo+
Solo
Loki
Loki
KanjoCivic
Loki
Level 16
God Stats
9W - 11L
1,407 SR
Queue Stats
33W - 32L
1,294 Elo+
Solo
Terra
Terra
Mr_Joysie
Terra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 73L
1,307 Elo+
Solo
Merlin
Merlin
Zerovsky
Merlin
Level 18
God Stats
2W - 2L
1,598 SR
Queue Stats
6W - 5L
1,323 Elo+
Solo
Odin
Odin
xBorjabalic
Odin
Level 13
God Stats
21W - 19L
1,611 SR
Queue Stats
66W - 68L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Cernus13
Chernobog
14
1 / 3 / 3
10,081
504
4,724
8,956
3,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
FarlopaDeLaBuena
Danzaburou
20
15 / 0 / 2
15,208
760
14,656
13,884
6,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
2 / 0 / 4
9,485
474
3,073
8,064
5,286
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Thor
15
0 / 6 / 2
10,205
510
3,345
13,320
6,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
Valring
Merlin
19
5 / 2 / 4
12,504
625
8,349
5,478
2,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
2 / 5 / 1
8,165
408
6,139
10,897
3,577
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 4 / 3
8,330
417
3,887
9,869
3,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
Mr_Joysie
Terra
13
2 / 5 / 0
8,476
424
1,560
14,499
9,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Zerovsky
Merlin
15
2 / 5 / 1
8,696
435
3,485
8,799
3,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 4 / 2
8,454
423
5,948
10,550
6,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
23
Kills
11
11
Deaths
23
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Cernus13
Chernobog
1
3
3
0.83
L
Neith
2
5
1
0.5
W
Danzaburou
FarlopaDeLaBuena
Danzaburou
15
0
2
16
L
1
4
3
0.63
W
2
0
4
4
W
Thor
0
6
2
0.17
L
Terra
Mr_Joysie
Terra
2
5
0
0.4
W
Merlin
Valring
Merlin
5
2
4
3.5
L
Merlin
Zerovsky
Merlin
2
5
1
0.5
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,147
Damage
21,019
49,702
Taken
54,614
23,450
Mitigated
26,058
17,342
Healing
9,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Cernus13
Chernobog
4,724
2,200
0
795
8,956
3,097
1,266
752
8,190
0
54,868
L
Neith
6,139
3,913
0
1,814
10,897
3,577
471
1,660
9,169
0
50,224
W
Danzaburou
FarlopaDeLaBuena
Danzaburou
14,656
10,314
0
10,900
13,884
6,798
8,322
914
12,710
0
122,015
L
3,887
706
0
1,511
9,869
3,423
0
1,431
8,347
0
36,956
W
3,073
169
0
508
8,064
5,286
250
603
7,400
27,937
0
W
Thor
3,345
1,365
0
3,786
13,320
6,088
516
1,172
11,879
0
52,994
L
Terra
Mr_Joysie
Terra
1,560
137
958
3,303
14,499
9,028
231
4,187
10,214
21,730
0
W
Merlin
Valring
Merlin
8,349
293
0
1,353
5,478
2,181
1,676
1,154
4,057
82,350
0
L
Merlin
Zerovsky
Merlin
3,485
198
0
350
8,799
3,393
365
2,178
6,366
48,730
0
L
5,948
3,153
0
1,752
10,550
6,637
924
1,367
9,096
0
29,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,483
Gold Earned
42,121
598
Minions Killed
335
0
Camps Cleared
0
1,826,893
Distance Traveled
1,657,586
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,081
504
80
4
0
371,718
3
L
Neith
8,165
408
92
5
0
307,861
0
W
Danzaburou
15,208
760
197
10
0
341,239
0
L
Loki
8,330
417
80
4
0
351,650
0
W
Ymir
9,485
474
48
2
0
391,046
8
W
Thor
10,205
510
103
5
0
336,691
1
L
Terra
8,476
424
35
2
0
348,492
2
W
Merlin
12,504
625
170
9
0
386,199
0
L
Merlin
8,696
435
85
4
0
302,787
0
L
Odin
8,454
423
43
2
0
346,796
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role