Player Matchup

Hun Batz
Hun Batz
DaddyFarting
Hun Batz
Level 63
God Stats
12W - 10L
1,521 SR
Queue Stats
92W - 72L
1,499 Elo+
Party 4
Chiron
Chiron
FATboy_Bake
Chiron
Level 151
God Stats
11W - 12L
1,623 SR
Queue Stats
396W - 408L
1,529 Elo+
Party 1
Zhong Kui
Zhong Kui
ItsYahBoiGav
Zhong Kui
Level 157
God Stats
13W - 8L
1,825 SR
Queue Stats
612W - 598L
1,495 Elo+
Party 1
Artio
Artio
YTOWNPRIDE
Artio
Level 85
God Stats
3W - 0L
1,642 SR
Queue Stats
150W - 95L
1,549 Elo+
Party 4
Osiris
Osiris
xvSTONKSvx
Osiris
Level 85
God Stats
2W - 2L
1,511 SR
Queue Stats
24W - 14L
1,717 Elo+
Solo
Team Averages
Level 108
1,624 SR
1,558 Elo+

VS

Team Averages
Level 103
1,509 SR
1,467 Elo+
Thoth
Thoth
Bonsai IV
Thoth
Level 160
God Stats
7W - 8L
1,615 SR
Queue Stats
461W - 482L
1,520 Elo+
Party 2
Ne Zha
Ne Zha
Judeifer
Ne Zha
Level 86
God Stats
1W - 1L
1,509 SR
Queue Stats
176W - 153L
1,477 Elo+
Party 3
Kuzenbo
Kuzenbo
KLDubz
Kuzenbo
Level 117
God Stats
5W - 10L
1,411 SR
Queue Stats
84W - 93L
1,510 Elo+
Party 2
Chernobog
Chernobog
Obsidian Emberi
Chernobog
Level 60
God Stats
2W - 5L
1,484 SR
Queue Stats
15W - 30L
1,345 Elo+
Party 2
Guan Yu
Guan Yu
OneWormyBoi
Guan Yu
Level 90
God Stats
0W - 1L
1,527 SR
Queue Stats
190W - 167L
1,481 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DaddyFarting
Hun Batz
17
3 / 2 / 5
11,139
530
9,409
13,889
7,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Chiron
18
1 / 2 / 1
11,552
550
6,566
10,472
4,002
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
ItsYahBoiGav
Zhong Kui
16
4 / 4 / 5
11,033
525
13,525
15,597
12,460
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artio
14
1 / 1 / 6
10,393
495
8,208
17,822
13,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Osiris
xvSTONKSvx
Osiris
18
4 / 1 / 4
11,639
554
13,592
17,641
12,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Bonsai IV
Thoth
15
5 / 3 / 3
9,937
473
15,963
12,876
4,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Judeifer
Ne Zha
14
2 / 5 / 3
8,967
427
9,750
19,085
8,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kuzenbo
KLDubz
Kuzenbo
13
0 / 1 / 6
8,283
394
5,181
12,541
13,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chernobog
Obsidian Emberi
Chernobog
15
0 / 1 / 3
8,854
422
2,095
10,348
4,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Guan Yu
OneWormyBoi
Guan Yu
14
3 / 3 / 2
8,965
427
9,865
17,681
21,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
27
13
Kills
10
10
Deaths
13
21
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Thoth
Bonsai IV
Thoth
5
3
3
2.17
W
Hun Batz
DaddyFarting
Hun Batz
3
2
5
2.75
W
Chiron
1
2
1
0.75
W
Zhong Kui
ItsYahBoiGav
Zhong Kui
4
4
5
1.63
L
Ne Zha
Judeifer
Ne Zha
2
5
3
0.7
L
Kuzenbo
KLDubz
Kuzenbo
0
1
6
3
L
Chernobog
Obsidian Emberi
Chernobog
0
1
3
1.5
L
Guan Yu
OneWormyBoi
Guan Yu
3
3
2
1.33
W
Artio
1
1
6
4
W
Osiris
xvSTONKSvx
Osiris
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,300
Damage
42,854
75,421
Taken
72,531
50,795
Mitigated
52,606
29,992
Healing
19,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Bonsai IV
Thoth
15,963
707
240
2,596
12,876
4,722
0
5,314
7,562
64,312
0
W
Hun Batz
DaddyFarting
Hun Batz
9,409
2,605
0
3,707
13,889
7,799
1,154
4,585
9,037
0
75,113
W
Chiron
6,566
1,010
764
5,345
10,472
4,002
7,389
2,562
7,555
0
93,698
W
Zhong Kui
ItsYahBoiGav
Zhong Kui
13,525
791
0
5,657
15,597
12,460
3,333
4,066
11,125
55,145
0
L
Ne Zha
Judeifer
Ne Zha
9,750
2,452
0
5,099
19,085
8,353
0
4,534
14,551
0
57,882
L
Kuzenbo
KLDubz
Kuzenbo
5,181
2,243
0
2,915
12,541
13,387
0
4,949
7,592
24,954
0
L
Chernobog
Obsidian Emberi
Chernobog
2,095
1,219
0
2,924
10,348
4,308
0
3,309
7,039
0
54,538
L
Guan Yu
OneWormyBoi
Guan Yu
9,865
1,493
1,010
4,651
17,681
21,836
0
3,627
14,054
0
42,472
W
Artio
8,208
1,526
2,213
6,218
17,822
13,744
272
6,189
11,130
29,862
0
W
Osiris
xvSTONKSvx
Osiris
13,592
4,497
0
6,088
17,641
12,790
1,911
2,302
14,617
0
80,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,756
Gold Earned
45,006
562
Minions Killed
439
0
Camps Cleared
0
2,038,569
Distance Traveled
2,005,325
25
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,937
473
124
6
0
395,528
3
W
Hun Batz
11,139
530
119
6
0
435,319
0
W
Chiron
11,552
550
158
8
0
390,587
10
W
Zhong Kui
11,033
525
91
4
0
375,272
6
L
Ne Zha
8,967
427
83
4
0
429,786
6
L
Kuzenbo
8,283
394
36
2
0
405,461
1
L
Chernobog
8,854
422
116
6
0
380,367
0
L
Guan Yu
8,965
427
80
4
0
394,183
6
W
Artio
10,393
495
45
2
0
428,767
7
W
Osiris
11,639
554
149
7
0
408,624
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role