Player Matchup

Da Ji
Da Ji
Daivol7
Da Ji
Level 57
God Stats
6W - 7L
1,051 SR
Queue Stats
53W - 77L
1,323 Elo+
Party 1
Izanami
Izanami
ErGaud
Izanami
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Guasch
Janus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ares
Ares
RaijinToRage
Ares
Level 29
God Stats
9W - 6L
1,417 SR
Queue Stats
38W - 55L
1,302 Elo+
Party 1
Cthulhu
Cthulhu
juanjosamurai_SK
Cthulhu
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 14L
1,335 Elo+
Party 4
Team Averages
Level 42
1,394 SR
1,392 Elo+

VS

Team Averages
Level 36
1,468 SR
1,357 Elo+
Kukulkan
Kukulkan
AnonPartyHard
Kukulkan
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Ayanin
Da Ji
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
PicoelSherlock
Bacchus
Level 46
God Stats
7W - 15L
1,335 SR
Queue Stats
75W - 123L
1,305 Elo+
Party 2
Achilles
Achilles
Pykuwilczek
Achilles
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 23L
1,190 Elo+
Party 3
Artemis
Artemis
Yolovi02
Artemis
Level 28
God Stats
2W - 3L
1,505 SR
Queue Stats
109W - 165L
1,291 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Daivol7
Da Ji
16
5 / 1 / 3
9,557
562
5,248
8,592
3,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
ErGaud
Izanami
15
16 / 0 / 4
10,021
589
11,781
7,387
3,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Guasch
Janus
16
9 / 2 / 6
10,091
594
12,104
8,043
2,993
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
4 / 2 / 12
8,109
477
5,902
13,517
13,669
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
4 / 2 / 4
8,294
488
5,447
11,523
7,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AnonPartyHard
Kukulkan
13
3 / 7 / 1
7,814
460
5,029
10,982
4,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
Ayanin
Da Ji
13
2 / 6 / 1
7,876
463
4,425
10,120
4,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 11 / 3
6,115
360
3,905
12,422
5,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
Pykuwilczek
Achilles
13
1 / 5 / 1
7,843
461
9,795
11,885
11,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
Yolovi02
Artemis
9
1 / 9 / 2
6,322
372
6,421
11,395
2,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
15
38
Kills
7
7
Deaths
38
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
AnonPartyHard
Kukulkan
3
7
1
0.5
L
Da Ji
Ayanin
Da Ji
2
6
1
0.42
W
Da Ji
Daivol7
Da Ji
5
1
3
6.5
W
Izanami
ErGaud
Izanami
16
0
4
18
W
Janus
Guasch
Janus
9
2
6
6
L
0
11
3
0.14
L
Achilles
Pykuwilczek
Achilles
1
5
1
0.3
W
4
2
12
5
L
Artemis
Yolovi02
Artemis
1
9
2
0.22
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,482
Damage
29,575
49,062
Taken
56,804
30,704
Mitigated
28,970
13,810
Healing
6,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
AnonPartyHard
Kukulkan
5,029
1,103
0
1,741
10,982
4,133
289
6,766
4,216
38,872
0
L
Da Ji
Ayanin
Da Ji
4,425
1,188
0
747
10,120
4,332
0
2,903
7,217
0
47,416
W
Da Ji
Daivol7
Da Ji
5,248
2,146
0
4,157
8,592
3,455
936
224
8,265
0
56,671
W
Izanami
ErGaud
Izanami
11,781
6,555
0
2,810
7,387
3,399
1,495
2,189
5,110
0
61,241
W
Janus
Guasch
Janus
12,104
970
0
150
8,043
2,993
108
2,831
5,017
67,353
0
L
3,905
406
0
853
12,422
5,950
0
4,510
7,912
22,360
0
L
Achilles
Pykuwilczek
Achilles
9,795
4,354
0
1,164
11,885
11,587
962
4,292
7,593
0
37,474
W
5,902
342
538
3,470
13,517
13,669
317
2,592
10,901
18,907
0
L
Artemis
Yolovi02
Artemis
6,421
2,705
0
1,834
11,395
2,968
0
4,982
6,413
0
18,138
W
5,447
1,247
379
2,306
11,523
7,188
0
738
10,311
30,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,072
Gold Earned
35,970
409
Minions Killed
298
0
Camps Cleared
0
1,544,871
Distance Traveled
1,406,831
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,814
460
88
5
0
284,749
2
L
Da Ji
7,876
463
94
6
0
302,420
2
W
Da Ji
9,557
562
109
6
0
330,466
4
W
Izanami
10,021
589
103
6
0
318,626
3
W
Janus
10,091
594
122
7
0
349,822
5
L
Bacchus
6,115
360
36
2
0
287,982
0
L
Achilles
7,843
461
62
4
0
278,978
5
W
Ares
8,109
477
32
2
0
263,211
3
L
Artemis
6,322
372
18
1
0
252,702
0
W
Cthulhu
8,294
488
43
3
0
282,746
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role