Player Matchup

Thor
Thor
SayaJinRose
Thor
Level 17
God Stats
4W - 6L
1,314 SR
Queue Stats
34W - 32L
1,462 Elo+
Party 2
Thoth
Thoth
TheCodMachine
Thoth
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 34L
1,379 Elo+
Party 2
Vulcan
Vulcan
YerbaDeLaBuena
Vulcan
Level 17
God Stats
2W - 3L
1,723 SR
Queue Stats
32W - 26L
1,486 Elo+
Solo
King Arthur
King Arthur
aquablaze4
King Arthur
Level 16
God Stats
29W - 10L
1,908 SR
Queue Stats
121W - 76L
1,702 Elo+
Solo
Anubis
Anubis
lmGosu
Anubis
Level 26
God Stats
5W - 2L
1,602 SR
Queue Stats
36W - 31L
1,458 Elo+
Party 2
Team Averages
Level 18
1,609 SR
1,497 Elo+

VS

Team Averages
Level 21
1,603 SR
1,559 Elo+
Merlin
Merlin
Hashy1
Merlin
Level 24
God Stats
27W - 14L
1,808 SR
Queue Stats
197W - 172L
1,461 Elo+
Solo
King Arthur
King Arthur
Khalvins
King Arthur
Level 24
God Stats
7W - 10L
1,706 SR
Queue Stats
44W - 57L
1,751 Elo+
Solo
Mercury
Mercury
NicoHila
Mercury
Level 26
God Stats
7W - 4L
1,500 SR
Queue Stats
105W - 74L
1,495 Elo+
Solo
Anhur
Anhur
Nudella
Anhur
Level 16
God Stats
2W - 3L
1,500 SR
Queue Stats
124W - 116L
1,536 Elo+
Party 1
Kumbhakarna
Kumbhakarna
softfuzzyman
Kumbhakarna
Level 16
God Stats
2W - 4L
1,500 SR
Queue Stats
118W - 117L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 6
7,459
574
4,808
8,770
2,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
3 / 5 / 2
6,323
486
5,566
5,867
1,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 0 / 4
8,253
635
9,555
6,312
2,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
aquablaze4
King Arthur
14
9 / 0 / 6
8,544
657
10,563
13,512
7,785
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
lmGosu
Anubis
10
2 / 6 / 5
6,050
465
5,002
6,029
1,971
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hashy1
Merlin
11
2 / 5 / 0
5,970
459
4,911
5,802
1,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Khalvins
King Arthur
10
1 / 6 / 2
5,768
444
2,559
11,013
6,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mercury
NicoHila
Mercury
10
2 / 4 / 1
6,153
473
1,940
11,212
3,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
Nudella
Anhur
10
6 / 6 / 6
6,608
508
6,373
10,790
2,536
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
softfuzzyman
Kumbhakarna
8
3 / 3 / 7
6,288
484
2,867
10,770
6,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
30
24
Kills
14
14
Deaths
24
23
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
Hashy1
Merlin
2
5
0
0.4
L
King Arthur
Khalvins
King Arthur
1
6
2
0.33
L
Mercury
NicoHila
Mercury
2
4
1
0.63
L
Anhur
Nudella
Anhur
6
6
6
1.5
W
5
3
6
2.67
W
3
5
2
0.8
W
5
0
4
7
W
King Arthur
aquablaze4
King Arthur
9
0
6
12
W
Anubis
lmGosu
Anubis
2
6
5
0.75
L
Kumbhakarna
softfuzzyman
Kumbhakarna
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,494
Damage
18,650
40,490
Taken
49,587
16,132
Mitigated
21,360
11,638
Healing
6,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Hashy1
Merlin
4,911
461
0
814
5,802
1,873
0
3,090
2,572
29,371
0
L
King Arthur
Khalvins
King Arthur
2,559
548
0
797
11,013
6,444
0
3,523
7,336
0
16,308
L
Mercury
NicoHila
Mercury
1,940
1,045
0
940
11,212
3,548
0
2,434
8,670
0
31,908
L
Anhur
Nudella
Anhur
6,373
2,860
0
2,318
10,790
2,536
0
5,873
4,524
0
26,467
W
4,808
1,815
0
3,612
8,770
2,785
78
738
7,986
0
34,170
W
5,566
473
0
0
5,867
1,442
116
1,531
4,294
22,661
0
W
9,555
2,076
0
2,150
6,312
2,149
172
2,485
3,431
54,940
0
W
King Arthur
aquablaze4
King Arthur
10,563
1,966
0
5,059
13,512
7,785
88
1,575
11,818
0
51,978
W
Anubis
lmGosu
Anubis
5,002
370
0
817
6,029
1,971
253
846
5,183
23,406
0
L
Kumbhakarna
softfuzzyman
Kumbhakarna
2,867
668
0
1,556
10,770
6,959
0
4,286
6,362
8,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,629
Gold Earned
30,787
375
Minions Killed
201
0
Camps Cleared
0
1,259,222
Distance Traveled
1,155,307
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,970
459
63
5
0
224,765
4
L
King Arthur
5,768
444
29
2
0
245,111
1
L
Mercury
6,153
473
66
5
0
239,268
0
L
Anhur
6,608
508
36
3
0
200,113
4
W
Thor
7,459
574
75
6
0
249,060
1
W
Thoth
6,323
486
45
3
0
228,006
3
W
Vulcan
8,253
635
110
8
0
259,816
2
W
King Arthur
8,544
657
112
9
0
282,945
1
W
Anubis
6,050
465
33
3
0
239,395
3
L
Kumbhakarna
6,288
484
7
1
0
246,050
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role