Player Matchup

Yemoja
Yemoja
Platinum III
AidosShalom
Yemoja
Platinum III
Level 101
God Stats
28W - 21L
1,635 SR
Queue Stats
346W - 372L
1,719 MMR
Solo
Cupid
Cupid
Platinum III
Rodnirr
Cupid
Platinum III
Level 160
God Stats
1W - 1L
1,337 SR
Queue Stats
87W - 87L
1,736 MMR
Solo
Thanatos
Thanatos
Gold I
Whísper
Thanatos
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum III
shierf
Merlin
Platinum III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Gold I
xDARKNESS24
Tyr
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 145
1,494 SR
1,591 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 119
1,486 SR
1,722 MMR
Cernunnos
Cernunnos
Platinum V
DesolateWolfie
Cernunnos
Platinum V
Level 147
God Stats
0W - 2L
1,295 SR
Queue Stats
187W - 191L
1,707 MMR
Solo
Osiris
Osiris
Gold I
Howtomine
Osiris
Gold I
Level 146
God Stats
0W - 1L
1,543 SR
Queue Stats
48W - 37L
1,710 MMR
Solo
Hun Batz
Hun Batz
Gold III
Krayzito
Hun Batz
Gold III
Level 43
God Stats
3W - 1L
1,749 SR
Queue Stats
68W - 52L
1,717 MMR
Party 2
Janus
Janus
Platinum V
TheGatuzoYT
Janus
Platinum V
Level 149
God Stats
12W - 11L
1,604 SR
Queue Stats
106W - 101L
1,737 MMR
Party 2
Athena
Athena
Gold V
ssericc
Athena
Gold V
Level 110
God Stats
1W - 1L
1,240 SR
Queue Stats
17W - 13L
1,739 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
18
3 / 1 / 9
12,801
533
7,179
20,727
25,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
Rodnirr
Cupid
20
2 / 2 / 9
14,969
624
14,887
16,226
8,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
Whísper
Thanatos
20
7 / 2 / 9
14,185
591
12,844
16,371
10,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
shierf
Merlin
20
7 / 0 / 7
14,277
595
22,113
13,187
7,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
4 / 2 / 11
12,916
538
12,635
26,028
24,577
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
ScyllaSetApolloDanzaburouTsukuyomi

VS

Bans
Guan YuCu ChulainnFenrirMulanAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DesolateWolfie
Cernunnos
18
0 / 5 / 2
12,069
503
17,194
17,042
9,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Howtomine
Osiris
19
3 / 5 / 0
12,333
514
11,100
24,854
21,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
Krayzito
Hun Batz
17
2 / 6 / 2
10,650
444
10,535
17,459
7,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
1 / 3 / 4
11,589
483
13,244
12,193
4,680
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
ssericc
Athena
15
1 / 4 / 3
10,268
428
6,396
19,999
22,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
18
23
Kills
7
7
Deaths
23
45
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Yemoja
3
1
9
7.5
L
Cernunnos
DesolateWolfie
Cernunnos
0
5
2
0.2
L
Osiris
Howtomine
Osiris
3
5
0
0.6
L
Hun Batz
Krayzito
Hun Batz
2
6
2
0.5
W
Cupid
Rodnirr
Cupid
2
2
9
3.25
L
1
3
4
1
W
Thanatos
Whísper
Thanatos
7
2
9
5.75
W
Merlin
shierf
Merlin
7
0
7
10.5
L
Athena
ssericc
Athena
1
4
3
0.63
W
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,658
Damage
58,469
92,539
Taken
91,547
75,792
Mitigated
65,952
60,523
Healing
18,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
7,179
1,409
8,961
10,351
20,727
25,627
1,499
4,724
16,003
35,766
0
L
Cernunnos
DesolateWolfie
Cernunnos
17,194
7,963
0
2,953
17,042
9,480
0
4,972
12,070
0
105,535
L
Osiris
Howtomine
Osiris
11,100
3,312
0
7,301
24,854
21,534
498
7,694
17,160
11,263
71,346
L
Hun Batz
Krayzito
Hun Batz
10,535
1,894
0
4,465
17,459
7,824
353
4,819
12,640
0
86,772
W
Cupid
Rodnirr
Cupid
14,887
8,075
1,511
8,661
16,226
8,535
8,411
3,719
12,507
0
147,323
L
13,244
570
0
1,055
12,193
4,680
0
5,378
6,815
100,666
0
W
Thanatos
Whísper
Thanatos
12,844
2,070
0
14,771
16,371
10,013
431
4,359
11,127
0
100,006
W
Merlin
shierf
Merlin
22,113
986
612
4,733
13,187
7,040
1,821
4,254
8,933
121,478
0
L
Athena
ssericc
Athena
6,396
1,547
0
2,310
19,999
22,434
0
6,429
13,570
28,280
0
W
12,635
2,189
0
10,923
26,028
24,577
519
5,727
20,301
0
72,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,148
Gold Earned
56,909
691
Minions Killed
734
0
Camps Cleared
0
2,507,575
Distance Traveled
2,359,947
34
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,801
533
47
2
0
479,089
11
L
Cernunnos
12,069
503
193
8
0
403,566
6
L
Osiris
12,333
514
169
7
0
443,161
1
L
Hun Batz
10,650
444
137
6
0
491,997
7
W
Cupid
14,969
624
213
9
0
447,462
6
L
Janus
11,589
483
202
8
0
526,524
9
W
Thanatos
14,185
591
131
5
0
531,240
4
W
Merlin
14,277
595
188
8
0
503,349
8
L
Athena
10,268
428
33
1
0
494,699
5
W
Tyr
12,916
538
112
5
0
546,435
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role