Player Matchup

Ra
Ra
CK Tanky
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,217 Elo+
Solo
Cabrakan
Cabrakan
Mellow10110
Cabrakan
Level 32
God Stats
5W - 2L
1,500 SR
Queue Stats
130W - 146L
1,558 Elo+
Party 2
Chiron
Chiron
ShakableNewt528
Chiron
Level 25
God Stats
2W - 7L
1,419 SR
Queue Stats
63W - 51L
1,511 Elo+
Party 2
Sol
Sol
caIiforya
Sol
Level 28
God Stats
7W - 14L
1,570 SR
Queue Stats
149W - 182L
1,467 Elo+
Solo
Bakasura
Bakasura
kwakeeezzy
Bakasura
Level 17
God Stats
2W - 2L
1,692 SR
Queue Stats
35W - 23L
1,539 Elo+
Solo
Team Averages
Level 21
1,536 SR
1,458 Elo+

VS

Team Averages
Level 29
1,577 SR
1,518 Elo+
Medusa
Medusa
ArboX13
Medusa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 22L
1,711 Elo+
Party 1
Thoth
Thoth
MrFirework
Thoth
Level 64
God Stats
3W - 2L
1,540 SR
Queue Stats
283W - 244L
1,557 Elo+
Party 1
Set
Set
TheAsianGambino
Set
Level 14
God Stats
3W - 8L
1,356 SR
Queue Stats
270W - 258L
1,422 Elo+
Solo
Sobek
Sobek
UnSungHero75
Sobek
Level 34
God Stats
8W - 1L
1,948 SR
Queue Stats
522W - 456L
1,583 Elo+
Party 1
King Arthur
King Arthur
angeucrys
King Arthur
Level 29
God Stats
18W - 12L
1,543 SR
Queue Stats
67W - 82L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 13 / 1
6,218
415
2,288
9,610
1,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Mellow10110
Cabrakan
10
4 / 1 / 7
7,330
489
6,876
11,775
8,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
3 / 5 / 6
6,820
455
9,633
10,929
3,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 2 / 0
6,621
441
2,979
7,578
1,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
kwakeeezzy
Bakasura
11
3 / 5 / 1
7,012
467
3,306
14,116
4,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ArboX13
Medusa
12
3 / 5 / 3
7,487
499
8,569
8,861
2,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
16
9 / 0 / 1
9,691
646
10,548
6,939
2,600
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
8 / 1 / 1
8,562
571
7,469
9,002
4,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 4 / 9
7,381
492
5,216
11,894
8,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
angeucrys
King Arthur
13
4 / 1 / 2
7,935
529
4,453
6,895
4,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
40
11
Kills
24
26
Deaths
11
15
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
ArboX13
Medusa
3
5
3
0.9
L
1
13
1
0.12
L
Cabrakan
Mellow10110
Cabrakan
4
1
7
7.5
W
Thoth
9
0
1
9.5
L
3
5
6
1.2
W
8
1
1
8.5
W
0
4
9
1.13
W
King Arthur
angeucrys
King Arthur
4
1
2
5
L
0
2
0
0
L
Bakasura
kwakeeezzy
Bakasura
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,082
Damage
36,255
54,008
Taken
43,591
20,490
Mitigated
23,034
16,851
Healing
13,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ArboX13
Medusa
8,569
4,094
0
2,307
8,861
2,490
266
2,284
6,577
0
41,218
L
2,288
828
0
509
9,610
1,955
245
1,417
8,143
19,705
0
L
Cabrakan
Mellow10110
Cabrakan
6,876
767
0
3,072
11,775
8,962
232
4,388
7,387
17,750
0
W
Thoth
10,548
1,221
0
1,705
6,939
2,600
0
2,548
4,391
66,468
0
L
9,633
4,331
1,262
3,995
10,929
3,133
503
2,646
8,275
0
37,017
W
7,469
2,596
0
3,085
9,002
4,664
0
1,191
7,505
0
56,115
W
5,216
961
0
3,954
11,894
8,963
0
4,512
7,302
19,826
0
W
King Arthur
angeucrys
King Arthur
4,453
834
0
2,605
6,895
4,317
1,426
1,415
5,136
0
36,418
L
2,979
349
0
3,746
7,578
1,880
0
4,696
2,882
34,037
0
L
Bakasura
kwakeeezzy
Bakasura
3,306
2,493
0
4,267
14,116
4,560
0
2,609
11,358
0
21,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,001
Gold Earned
41,056
266
Minions Killed
371
0
Camps Cleared
0
1,249,099
Distance Traveled
1,420,863
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,487
499
67
4
0
240,975
2
L
Ra
6,218
415
33
2
0
242,001
1
L
Cabrakan
7,330
489
13
1
0
278,895
0
W
Thoth
9,691
646
117
8
0
287,192
7
L
Chiron
6,820
455
78
5
0
229,708
3
W
Set
8,562
571
100
7
0
295,046
3
W
Sobek
7,381
492
20
1
0
314,639
7
W
King Arthur
7,935
529
67
4
0
283,011
0
L
Sol
6,621
441
73
5
0
233,523
3
L
Bakasura
7,012
467
69
5
0
264,972
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role