Player Matchup

Tsukuyomi
Tsukuyomi
Donnyfrknburger
Tsukuyomi
Level 77
God Stats
3W - 4L
1,154 SR
Queue Stats
16W - 21L
1,402 Elo+
Party 2
Danzaburou
Danzaburou
Majik9Ninja4Jugg
Danzaburou
Level 77
God Stats
28W - 24L
1,565 SR
Queue Stats
54W - 57L
1,447 Elo+
Solo
Neith
Neith
juggerhulkiller
Neith
Level 68
God Stats
7W - 6L
1,609 SR
Queue Stats
14W - 12L
1,512 Elo+
Party 2
Team Averages
Level 74
1,442 SR
1,454 Elo+

VS

Team Averages
Level 82
1,569 SR
1,562 Elo+
Danzaburou
Danzaburou
Bensworthy
Danzaburou
Level 97
God Stats
2W - 0L
1,231 SR
Queue Stats
63W - 35L
1,562 Elo+
Party 1
Guan Yu
Guan Yu
MalwareCookies
Guan Yu
Level 73
God Stats
3W - 0L
1,637 SR
Queue Stats
27W - 11L
1,684 Elo+
Party 1
Janus
Janus
TONY15anthonylrg
Janus
Level 76
God Stats
3W - 5L
1,839 SR
Queue Stats
54W - 72L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Donnyfrknburger
Tsukuyomi
14
4 / 8 / 4
11,013
688
12,026
18,044
6,506
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Majik9Ninja4Jugg
Danzaburou
15
5 / 5 / 3
11,396
712
12,216
11,972
3,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 8 / 6
9,778
611
7,420
12,464
3,516
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bensworthy
Danzaburou
18
16 / 1 / 3
13,956
872
15,903
12,153
5,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
3 / 5 / 14
11,129
696
7,060
17,890
16,549
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
2 / 3 / 14
11,357
710
9,138
7,784
2,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
52
9
Kills
21
21
Deaths
9
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Bensworthy
Danzaburou
16
1
3
17.5
L
Tsukuyomi
Donnyfrknburger
Tsukuyomi
4
8
4
0.75
L
Danzaburou
Majik9Ninja4Jugg
Danzaburou
5
5
3
1.3
W
3
5
14
2
W
2
3
14
3
L
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,662
Damage
32,101
42,480
Taken
37,827
13,803
Mitigated
24,080
8,119
Healing
10,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Bensworthy
Danzaburou
15,903
7,654
0
6,025
12,153
5,457
2,934
33
12,120
0
75,142
L
Tsukuyomi
Donnyfrknburger
Tsukuyomi
12,026
2,040
393
2,571
18,044
6,506
0
4,615
13,173
0
35,098
L
Danzaburou
Majik9Ninja4Jugg
Danzaburou
12,216
5,231
612
2,580
11,972
3,781
350
2,020
9,826
0
56,821
W
7,060
495
1,130
2,691
17,890
16,549
322
9
17,881
0
26,276
W
9,138
149
0
740
7,784
2,074
72
20
7,764
47,455
0
L
7,420
2,676
564
1,399
12,464
3,516
352
2,595
9,641
0
42,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,187
Gold Earned
36,442
187
Minions Killed
212
0
Camps Cleared
0
783,976
Distance Traveled
886,844
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,956
872
88
6
0
303,449
2
L
Tsukuyomi
11,013
688
28
2
0
273,126
3
L
Danzaburou
11,396
712
86
5
0
254,197
3
W
Guan Yu
11,129
696
40
3
0
293,086
7
W
Janus
11,357
710
84
5
0
290,309
1
L
Neith
9,778
611
73
5
0
256,653
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role