Player Matchup

King Arthur
King Arthur
Far too dench
King Arthur
Level 89
God Stats
1W - 4L
1,127 SR
Queue Stats
262W - 253L
1,355 Elo+
Party 1
Arachne
Arachne
Flipppz
Arachne
Level 87
God Stats
12W - 18L
1,501 SR
Queue Stats
98W - 117L
1,431 Elo+
Party 1
Skadi
Skadi
IAmTheValeyard
Skadi
Level 48
God Stats
8W - 14L
1,378 SR
Queue Stats
51W - 62L
1,457 Elo+
Solo
Ymir
Ymir
Swimmoney
Ymir
Level 27
God Stats
10W - 16L
1,547 SR
Queue Stats
76W - 92L
1,506 Elo+
Party 1
Anubis
Anubis
wantacookie2
Anubis
Level 85
God Stats
4W - 4L
1,808 SR
Queue Stats
63W - 85L
1,452 Elo+
Party 1
Team Averages
Level 67
1,472 SR
1,440 Elo+

VS

Team Averages
Level 88
1,543 SR
1,473 Elo+
Cerberus
Cerberus
Estreptococ
Cerberus
Level 47
God Stats
8W - 1L
1,609 SR
Queue Stats
99W - 107L
1,478 Elo+
Party 2
Apollo
Apollo
Etelork
Apollo
Level 71
God Stats
8W - 9L
1,391 SR
Queue Stats
125W - 139L
1,416 Elo+
Party 2
Scylla
Scylla
Kaduceus
Scylla
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
RKotRok
Arachne
Level 121
God Stats
13W - 16L
1,538 SR
Queue Stats
148W - 144L
1,487 Elo+
Solo
Guan Yu
Guan Yu
TheMolinaPita
Guan Yu
Level 84
God Stats
5W - 5L
1,676 SR
Queue Stats
95W - 93L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Far too dench
King Arthur
13
1 / 2 / 0
6,765
520
5,383
12,689
8,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Arachne
Flipppz
Arachne
10
1 / 4 / 1
6,124
471
3,838
9,400
2,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 4 / 0
5,784
445
4,242
6,934
1,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
9
0 / 5 / 1
5,965
459
2,527
9,449
6,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
11
2 / 5 / 1
6,990
538
7,820
11,040
4,582
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Estreptococ
Cerberus
12
3 / 1 / 9
7,840
603
8,156
9,525
6,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Apollo
Etelork
Apollo
14
10 / 0 / 5
8,464
651
9,990
7,995
2,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
Kaduceus
Scylla
14
2 / 1 / 3
7,915
609
3,115
5,478
1,602
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
RKotRok
Arachne
12
4 / 2 / 3
7,036
541
4,740
9,069
3,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
14
1 / 1 / 1
7,793
599
8,330
11,788
8,465
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
5
Kills
20
20
Deaths
5
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Estreptococ
Cerberus
3
1
9
7.5
W
Apollo
Etelork
Apollo
10
0
5
12.5
L
King Arthur
Far too dench
King Arthur
1
2
0
0.5
L
Arachne
Flipppz
Arachne
1
4
1
0.38
L
1
4
0
0.25
W
Scylla
Kaduceus
Scylla
2
1
3
3.5
W
Arachne
RKotRok
Arachne
4
2
3
2.75
L
Ymir
0
5
1
0.1
W
Guan Yu
1
1
1
1.5
L
Anubis
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,810
Damage
34,331
49,512
Taken
43,855
23,442
Mitigated
22,482
13,323
Healing
17,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Estreptococ
Cerberus
8,156
350
0
4,249
9,525
6,511
0
2,392
7,133
25,321
0
W
Apollo
Etelork
Apollo
9,990
5,032
0
4,177
7,995
2,768
642
2,764
5,231
0
48,324
L
King Arthur
Far too dench
King Arthur
5,383
228
0
3,141
12,689
8,607
0
1,180
11,509
0
36,865
L
Arachne
Flipppz
Arachne
3,838
2,016
0
3,828
9,400
2,512
0
1,501
7,899
0
26,628
L
4,242
2,130
0
1,009
6,934
1,641
725
1,832
5,102
0
31,951
W
Scylla
Kaduceus
Scylla
3,115
337
0
3,678
5,478
1,602
567
1,680
3,798
54,168
0
W
Arachne
RKotRok
Arachne
4,740
3,513
0
2,070
9,069
3,136
0
2,798
6,271
0
29,591
L
Ymir
2,527
683
0
791
9,449
6,100
297
2,888
6,561
15,933
0
W
Guan Yu
8,330
1,296
255
3,336
11,788
8,465
0
713
10,525
0
53,768
L
Anubis
7,820
436
0
4,554
11,040
4,582
45
3,870
7,170
45,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,628
Gold Earned
39,048
326
Minions Killed
403
0
Camps Cleared
0
1,114,830
Distance Traveled
1,304,894
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,840
603
40
3
0
269,771
1
W
Apollo
8,464
651
100
8
0
270,538
3
L
King Arthur
6,765
520
67
5
0
235,890
3
L
Arachne
6,124
471
71
5
0
262,964
3
L
Skadi
5,784
445
61
5
0
215,637
3
W
Scylla
7,915
609
105
8
0
243,057
1
W
Arachne
7,036
541
52
4
0
275,984
1
L
Ymir
5,965
459
35
3
0
205,621
2
W
Guan Yu
7,793
599
106
8
0
245,544
1
L
Anubis
6,990
538
92
7
0
194,718
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role