Player Matchup

Nemesis
Nemesis
ChupThePup
Nemesis
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,660 Elo+
Party 1
Cthulhu
Cthulhu
DBLECupDB
Cthulhu
Level 3
God Stats
10W - 11L
1,353 SR
Queue Stats
34W - 34L
1,385 Elo+
Solo
Cernunnos
Cernunnos
StriketheMatch
Cernunnos
Level 24
God Stats
9W - 11L
1,541 SR
Queue Stats
21W - 20L
1,557 Elo+
Solo
Athena
Athena
THE_aviatordog
Athena
Level 29
God Stats
5W - 3L
1,711 SR
Queue Stats
135W - 100L
1,611 Elo+
Party 1
Chang'e
Chang'e
ThatSEnoughMeaT
Chang'e
Level 8
God Stats
4W - 3L
1,909 SR
Queue Stats
110W - 113L
1,623 Elo+
Solo
Team Averages
Level 14
1,603 SR
1,567 Elo+

VS

Team Averages
Level 43
1,673 SR
1,589 Elo+
Merlin
Merlin
Bandak9980
Merlin
Level 27
God Stats
13W - 10L
1,598 SR
Queue Stats
141W - 170L
1,520 Elo+
Solo
Khepri
Khepri
DeOneWhoRisk
Khepri
Level 23
God Stats
22W - 16L
1,723 SR
Queue Stats
70W - 58L
1,767 Elo+
Solo
Cu Chulainn
Cu Chulainn
Doctor Voxhe
Cu Chulainn
Level 155
God Stats
12W - 4L
2,042 SR
Queue Stats
422W - 378L
1,592 Elo+
Party 2
Susano
Susano
LowkeyBodied
Susano
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 12L
1,704 Elo+
Solo
Artemis
Artemis
jayahna
Artemis
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 64L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ChupThePup
Nemesis
15
1 / 7 / 1
9,686
404
2,707
19,011
8,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
DBLECupDB
Cthulhu
10
2 / 2 / 0
7,968
332
4,002
8,609
5,611
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cernunnos
StriketheMatch
Cernunnos
16
5 / 7 / 0
10,742
448
11,443
21,021
10,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

13
1 / 5 / 3
9,562
398
7,946
21,881
25,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
0 / 7 / 1
10,049
419
7,815
17,049
6,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bandak9980
Merlin
19
6 / 1 / 9
12,864
536
15,420
9,067
4,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
14
2 / 1 / 10
10,435
435
3,560
13,751
14,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cu Chulainn
Doctor Voxhe
Cu Chulainn
20
6 / 2 / 13
14,700
613
21,171
22,561
21,088
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Susano
20
14 / 2 / 8
14,295
596
20,704
17,461
8,318
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
jayahna
Artemis
10
0 / 3 / 4
8,281
345
1,356
5,370
1,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
72
9
Kills
28
28
Deaths
9
5
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Merlin
Bandak9980
Merlin
6
1
9
10.5
L
Nemesis
ChupThePup
Nemesis
1
7
1
0.21
L
Cthulhu
DBLECupDB
Cthulhu
2
2
0
1
W
Khepri
2
1
10
7
W
Cu Chulainn
Doctor Voxhe
Cu Chulainn
6
2
13
6.25
W
Susano
14
2
8
9
L
Cernunnos
StriketheMatch
Cernunnos
5
7
0
0.71
L
1
5
3
0.5
L
0
7
1
0.07
W
Artemis
jayahna
Artemis
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,913
Damage
62,211
87,571
Taken
68,210
56,401
Mitigated
50,336
21,421
Healing
20,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Bandak9980
Merlin
15,420
1,523
512
3,799
9,067
4,164
2,234
3,807
5,082
87,626
0
L
Nemesis
ChupThePup
Nemesis
2,707
1,301
0
5,462
19,011
8,274
142
3,107
15,534
0
63,271
L
Cthulhu
DBLECupDB
Cthulhu
4,002
839
0
3,036
8,609
5,611
0
0
8,609
26,764
0
W
Khepri
3,560
336
0
1,960
13,751
14,808
702
3,348
10,211
20,785
0
W
Cu Chulainn
Doctor Voxhe
Cu Chulainn
21,171
5,377
0
7,707
22,561
21,088
1,446
8,286
14,061
7,357
95,838
W
Susano
20,704
7,686
0
6,515
17,461
8,318
0
3,358
14,045
0
113,305
L
Cernunnos
StriketheMatch
Cernunnos
11,443
5,756
0
4,186
21,021
10,165
1,116
4,365
16,286
0
67,125
L
7,946
1,351
0
2,800
21,881
25,463
0
6,087
15,354
41,613
0
L
7,815
422
735
5,202
17,049
6,888
0
5,584
11,176
65,584
0
W
Artemis
jayahna
Artemis
1,356
357
0
0
5,370
1,958
612
322
5,048
0
15,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,007
Gold Earned
60,575
486
Minions Killed
507
0
Camps Cleared
0
1,839,710
Distance Traveled
2,190,151
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,864
536
172
7
0
424,566
0
L
Nemesis
9,686
404
119
5
0
413,903
1
L
Cthulhu
7,968
332
55
2
0
192,299
1
W
Khepri
10,435
435
13
1
0
464,477
6
W
Cu Chulainn
14,700
613
137
6
0
472,435
0
W
Susano
14,295
596
158
7
0
518,563
5
L
Cernunnos
10,742
448
109
5
0
386,059
0
L
Athena
9,562
398
58
2
0
433,198
7
L
Chang'e
10,049
419
145
6
0
414,251
6
W
Artemis
8,281
345
27
1
0
310,110
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role