Player Matchup

Skadi
Skadi
Gold III
Anubisbooty
Skadi
Gold III
Level 39
God Stats
3W - 3L
1,554 SR
Queue Stats
41W - 45L
1,694 MMR
Solo
Cabrakan
Cabrakan
Platinum I
BUBBAFARTS
Cabrakan
Platinum I
Level 160
God Stats
180W - 109L
1,632 SR
Queue Stats
515W - 495L
1,836 MMR
Party 1
Nemesis
Nemesis
Bronze III
Scìzor
Nemesis
Bronze III
Level 127
God Stats
1W - 2L
1,339 SR
Queue Stats
47W - 29L
1,494 MMR
Party 2
Amaterasu
Amaterasu
Gold I
SteelingDog
Amaterasu
Gold I
Level 152
God Stats
1W - 1L
1,418 SR
Queue Stats
162W - 155L
1,572 MMR
Party 1
Janus
Janus
Platinum I
X-Bero97
Janus
Platinum I
Level 85
God Stats
12W - 7L
1,682 SR
Queue Stats
189W - 174L
1,960 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 113
1,525 SR
1,711 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 131
1,585 SR
1,714 MMR
Kukulkan
Kukulkan
Platinum V
FurIong
Kukulkan
Platinum V
Level 148
God Stats
8W - 5L
1,723 SR
Queue Stats
176W - 161L
1,750 MMR
Solo
Ymir
Ymir
Platinum IV
HeDaMan936
Ymir
Platinum IV
Level 142
God Stats
21W - 17L
1,718 SR
Queue Stats
141W - 136L
1,887 MMR
Party 3
Cernunnos
Cernunnos
Gold IV
JadeHawkZ
Cernunnos
Gold IV
Level 121
God Stats
2W - 6L
1,342 SR
Queue Stats
50W - 41L
1,499 MMR
Party 3
Thor
Thor
Platinum I
Revelaytions_
Thor
Platinum I
Level 159
God Stats
8W - 15L
1,514 SR
Queue Stats
577W - 565L
1,742 MMR
Solo
Guan Yu
Guan Yu
Gold I
SuperiorBuu
Guan Yu
Gold I
Level 87
God Stats
15W - 9L
1,629 SR
Queue Stats
382W - 387L
1,692 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 5
11,876
516
15,982
16,711
5,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
BUBBAFARTS
Cabrakan
18
0 / 2 / 7
11,355
494
7,845
15,560
19,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
Scìzor
Nemesis
20
15 / 2 / 5
14,344
624
20,865
17,981
9,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
SteelingDog
Amaterasu
18
0 / 2 / 7
11,699
509
8,631
21,889
16,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
X-Bero97
Janus
20
6 / 2 / 9
13,397
582
15,625
14,574
5,900
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
TiamatDanzaburouScyllaCu ChulainnApollo

VS

Bans
SetHeimdallrAnhurKing ArthurFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FurIong
Kukulkan
18
2 / 5 / 2
10,944
476
11,650
10,779
4,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
2 / 5 / 6
10,239
445
6,786
22,723
21,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
JadeHawkZ
Cernunnos
17
4 / 4 / 2
10,958
476
10,299
19,204
7,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 6 / 2
10,809
470
7,852
19,638
7,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Guan Yu
SuperiorBuu
Guan Yu
18
1 / 3 / 5
11,159
485
11,776
19,414
24,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
29
23
Kills
12
13
Deaths
23
33
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
5
5
0.9
W
Cabrakan
BUBBAFARTS
Cabrakan
0
2
7
1.75
L
Kukulkan
FurIong
Kukulkan
2
5
2
0.6
L
2
5
6
1
L
Cernunnos
JadeHawkZ
Cernunnos
4
4
2
1.25
L
3
6
2
0.67
W
Nemesis
Scìzor
Nemesis
15
2
5
8.75
W
Amaterasu
SteelingDog
Amaterasu
0
2
7
1.75
L
Guan Yu
SuperiorBuu
Guan Yu
1
3
5
1.17
W
Janus
X-Bero97
Janus
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,948
Damage
48,363
86,715
Taken
91,758
57,409
Mitigated
65,103
42,461
Healing
24,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,982
8,390
0
6,654
16,711
5,545
3,559
2,024
14,637
0
101,781
W
Cabrakan
BUBBAFARTS
Cabrakan
7,845
912
0
6,892
15,560
19,675
187
5,500
9,988
76,724
0
L
Kukulkan
FurIong
Kukulkan
11,650
1,503
0
250
10,779
4,233
0
2,779
7,828
81,609
0
L
6,786
1,451
0
4,400
22,723
21,884
0
8,131
14,065
28,004
0
L
Cernunnos
JadeHawkZ
Cernunnos
10,299
4,764
0
6,242
19,204
7,683
1,179
6,451
12,518
0
87,896
L
7,852
1,520
0
4,296
19,638
7,015
0
4,512
15,018
0
82,013
W
Nemesis
Scìzor
Nemesis
20,865
10,935
0
8,807
17,981
9,680
713
4,679
13,227
0
107,399
W
Amaterasu
SteelingDog
Amaterasu
8,631
4,110
0
13,245
21,889
16,609
1,039
5,162
15,976
0
70,023
L
Guan Yu
SuperiorBuu
Guan Yu
11,776
3,311
205
9,406
19,414
24,288
231
896
18,415
0
76,086
W
Janus
X-Bero97
Janus
15,625
539
220
6,643
14,574
5,900
373
4,055
10,494
113,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,671
Gold Earned
54,109
708
Minions Killed
594
0
Camps Cleared
0
2,318,627
Distance Traveled
2,044,628
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,876
516
126
5
0
412,636
7
W
Cabrakan
11,355
494
127
6
0
407,728
2
L
Kukulkan
10,944
476
153
7
0
372,340
0
L
Ymir
10,239
445
28
1
0
428,470
5
L
Cernunnos
10,958
476
135
6
0
398,744
4
L
Thor
10,809
470
130
6
0
398,125
2
W
Nemesis
14,344
624
139
6
0
544,124
2
W
Amaterasu
11,699
509
121
5
0
448,624
2
L
Guan Yu
11,159
485
148
6
0
446,949
7
W
Janus
13,397
582
195
8
0
505,515
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role